Nintendo Everything: General Nintendo

Someone found a prototype SNES PlayStation / CD-ROM drive

snes-cd Posted 3 hours ago
By (@NintenMaz)

As you might know, in the early 90s Sony worked together with Nintendo to create a CD-ROM drive add-on for the Super Nintendo – however, this device never made it to store shelves as Nintendo made a similar deal with Phillips behind Sony’s back. Nintendo and Sony went their separate ways with Sony creating their own consoles, a rivalry that defined the video game business for over 2 decades now.

Yesterday, someone on the r/gaming subreddit (currently inaccessible) posted of an SNES-CD prototype – notable because reportedly only about 200 of those were ever created. Check out the images in our gallery below – quite strange to see both the Sony and PlayStation trademarks on an SNES controller, right?

It is currently not known what is on the cartridge shown in the picture, or if the prototype still works.

Source Via


Comcept, Studio 4°C tease “Red Ash” – speculated to be Mega Man Legends spiritual successor

red-ash Posted 18 hours ago
By (@NE_Brian)

Comcept and Japanese animation company Studio 4°C are teasing a new project titled “Red Ash”. A debut teaser for the title was uploaded today, and we have it below.

A post on the Mighty No. 9 Kickstarter page reads:

Now what in the world could this be…?

Well…whatever it is, we decided to give our backers a special first look at it!

If you want to know more, you are all just going to have to wait until Independence Day to find out!

We can’t say anything more until then, but we think you get the idea.
Please share this video with all your friends, and help spread the word!

We’ll be hearing more about Red Ash at the Anime Expo this weekend. Keiji Inafune is holding a panel at the event, and he’ll be making a special announcement that “may interest Mega Man fans.” It’s being speculated that Red Ash is a spiritual successor of sorts to the Mega Man Legends series.

Source 1, Source 2


Iwata on third-party collaborations, Nintendo has “received many proposals for joint initiatives”

satoru-iwata Posted 19 hours ago
By (@NE_Brian)

Satoru Iwata, president of Nintendo, tackled the topic of third-party partnerships during the company’s most recent shareholders meeting.

Iwata started out by mentioning that support ultimately comes down to a system’s installed base. “The larger the installed base or the more it is believed that the installed base will largely expand, there is an aspect that more software publishers are likely to join in,” he said.

Speaking about what Nintendo is specifically doing, Iwata explained that it is collaborating with various third-parties. At E3 last month, the company “received many proposals for joint initiatives.”

Iwata concluded by noting: “there are various ongoing projects below the surface.”

…I believe the standard for software publishers in selecting what hardware to provide their games for is the installed base after all. The larger the installed base or the more it is believed that the installed base will largely expand, there is an aspect that more software publishers are likely to join in. On the other hand, Nintendo is collaborating with various software publishers. At E3, which was held in the U.S. and is the largest trade show in the video game industry, we received many proposals for joint initiatives. In addition, Japanese software publishers have close relationships with our licensing department on a regular basis. As for collaborations with software publishers or their games, please consider that there are various ongoing projects below the surface.



Iwata on character licensing collaborations, movies and TV programs possible

nintendo Posted 21 hours ago
By (@NE_Brian)

We now have Nintendo president Satoru Iwata’s full comments regarding character licensing collaborations. While it’s unclear what sort of ideas the company has in mind, Iwata expressed openness to things like movies/TV programs.

Here’s everything shared by Iwata:

This answer overlaps with what I discussed in my answer about IP utilization earlier, but it would be a stretch to say that Nintendo was proactive in making merchandise in the past. We have been discussing internally that we should be more proactive, and it is imperative that we establish a global structure to deploy such business all around the world. As a large proportion of our sales come from outside Japan, we have various ideas in mind for collaboration on the character licensing business across Japan, North America and Europe. And this expansion won’t be limited to merchandise; it may take various forms including, for example, images or even movies or TV programs. Even though I am not sure of the actual forms, it is safe to say that in addition to profitable licensing businesses, Nintendo will take risks we believe are worthwhile. On the other hand, not a small number of businesses have ended up with a pile of leftover stock after a particular product’s short-lived period of popularity. It would surely ruin the value of Nintendo IP and would not enhance corporate value over the long term if we chose this path. Therefore, I would like to recap that our current plan is not to simply increase the number of proposals but to be more proactive than in the past by making appropriate decisions that will enhance our overall corporate value over the long term.



Nintendo’s full comments on E3 showing, acknowledges disappointment with announcements

nintendo-e3-2015 Posted 21 hours ago
By (@NE_Brian)

Whereas Nintendo’s E3 showing was generally well-received in 2014, the same can’t be said of this year’s event. A number of fans have expressed disappointment in terms of what Nintendo brought to the table during its latest Digital Event last month.

Nintendo president Satoru Iwata and Shigeru Miyamoto both addressed the reaction to the company’s E3 2015 presence at a recent shareholders meeting. The two of them noted the following:


E3 this year was held a week later than it has been held in the last few years, and it was held right before our general meeting of shareholders. Including the preparations for this meeting, I prioritized my works in Japan and did not travel to the U.S. to attend E3. As a representative of our board of directors who attended E3 this year, I would like to ask Mr. Miyamoto to talk about it. There will be a video that I would like to show afterward.

Shigeru Miyamoto (Senior Managing Director and General Manager of Entertainment Analysis & Development Division):

E3 is the annual industry trade show that is usually held around May or June in the U.S. It is true that E3 has the aspect that the shareholder just mentioned. It actually started as a trade show for the U.S. market, and due to the spread of the Internet, the information dispatched at E3 spread around the world. Nintendo views E3 as not only an industry trade show in the U.S. but also as an occasion with which the entire Nintendo group should be involved.



Nintendo’s 75th Annual General Meeting of Shareholders Q&A up in English

Nintendo President Satoru Iwata Earnings News Conference Posted 21 hours ago
By (@NE_Brian)

Nintendo conducted its 75th Annual General Meeting of Shareholders a couple of weeks back. The event featured some brief opening remarks from president Satoru Iwata, but the main highlight was the Q&A. Nintendo now has the entire transcript up in English here.

We already covered the Q&A in-depth last month, so we won’t be posting all of the information here. However, I’ll be picking out a few highlights throughout the day.

Thanks to Thomas for the tip.