Nintendo Everything: General Nintendo

Nintendo Joins with the National Park Foundation to Support the 2014 White House Easter Egg Roll

Posted 23 hours ago
By (@NE_Brian)
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WASHINGTON–(BUSINESS WIRE)– Nintendo of America announced today that it will join with the National Park Foundation, the official charity of America’s national parks, to bring fun, active-play video games to the White House Easter Egg Roll.

Nintendo will be at the event with Wii Fit U and Wii Sports Club, two Wii U games that ask players to get up off their couches and get active. The two games align with this year’s theme of the event, “Hop into Healthy, Swing into Shape,” which encourages children and families to live healthier and more active lifestyles. Visitors can play Wii Fit U and Wii Sports Club on the Ellipse before they head over to the nearby South Lawn of the White House. In addition, Mario and Luigi costumed characters will also be on site to greet guests, take photos with fans and cheer on families as they play.

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Korea RRA approves unknown Nintendo device?

nintendo_korea_rra Posted 1 day ago
By (@NE_Brian)
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The image above comes from a classification on Korea’s RRA website. At the moment, it’s unclear as to what the listing pertains to.

The unknown Nintendo device is described as a “portable video player” and features the model name WIS-009. I won’t even try to speculate about this, as it could turn out to be nothing at all. We’ll keep the post updated with additional news (if there is any).

Source, Via

 

Rumor: Ubisoft making new 2D Prince of Persia with UbiArt Framework engine

prince_of_persia Posted 2 days ago
By (@NE_Brian)
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Ubisoft is rumored to be making a new 2D Prince of Persia game built with the UbiArt Framework engine – the same tech used in the creation of Rayman Legends and Child of Light.

French website Le Portail du Jeu Video claims that the title utilizes “the same techniques of animation [as used] in the last Rayman” and has the Prince’s body “divided into several parts (torso, pelvis, leg, shin, foot, forearm, hands, etc..) that can be animated independently of each other.”

The site goes on to say, “This provides a real diversity / credibility in the postures and movements of the hero…. The quality of the work is to believe [it is] 3D modelling [with] transitions [that are] are fluid and feel well made.”

Officially, Ubisoft has said that the publisher “does not comment on rumours or speculation”.

Source, Via

 

Secure Axcess suing Nintendo for patent infringement relating to Wii U

Posted 2 days ago
By (@NE_Brian)
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Secure Axcess, LLC has initiated patent infringement cases against several companies, including Nintendo Co. Ltd and Nintendo of America. The company believes that its February 2003 patent was violated, which is for “a computer providing multiple display capability where one display presents the current document and another display may show a true display of a previously opened document.” Secure Axcess hopes to gain compensatory damages, costs, and other reliefs for companies selling the Wii U without license or authorization.

Source, Via

 

Nintendo brings its best new games to WonderCon

Posted 3 days ago
By (@NE_Brian)
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Nintendo wasn’t at this year’s PAX East, but the company will be attending a different event this month. The Big N plans to bring along five titles to this year’s WonderCon – Mario Kart 8, Mario Golf: World Tour, Kirby Triple Deluxe, Yoshi’s New Island, and Disney Magical World.

WonderCon will take place between April 18 and April 20.

Source: Nintendo PR

 

Ken Lobb talks about initial fan resistance in making Metroid Prime first-person

metroid_prime Posted 4 days ago
By (@NE_Brian)
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Ken Lobb, now the creative director at Microsoft Studios, once played a prominent role at Nintendo and worked on several games. This includes Metroid Prime – a title that, at the time, stirred up some controversy for turning the franchise into a first-person adventure.

Lobb spoke about the initial fan resistance surrounding Metroid Prime as part of an interview with EDGE this month. He said:

The fight, in the pre-internet world, was that we were getting a lot of pressure from fans. Nowadays, you’d be buried under Twitter, NeoGAF — both of which I love, by the way — but those voices are even louder today than they were back then. It comes back to a lesson I learned a long time ago: always listen to your customer, but also understand that if you do focus testing what you’re going to hear is, “I want that thing you did last time, because that was awesome.” Every once in a while, you have to learn to not listen to that and go, “Actually, Metroid in firstperson we think could make more sense.” Great creatives are going to disrupt their earlier designs and make things that are new, or build completely new games or new genres.

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