Nintendo Everything: General Nintendo

Sakaguchi says Final Fantasy VI didn’t sell well in the U.S. when it originally hit the SNES

final-fantasy-vi Posted 20 hours ago
By (@NE_Brian)
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Some have been under the impression that Final Fantasy VI was a disappointment from a sales perspective in Japan whereas it sold moderately well in America. However, this isn’t actually true.

Hironobu Sakaguchi, who produced Final Fantasy VI, has now cleared things up. It turns out that is was the United States is where the RPG didn’t sell. He added that Final Fantasy VII “actually did very well in Japan.”

Interestingly, bigger characters were used in future Final Fantasy titles – starting with Final Fantasy VII – due to the response to VI. Sakaguchi is also “mystified” by VI’s newfound popularity in the west.

“In terms of numbers, [Final Fantasy VI] didn’t sell in the States. It actually did very well in Japan. I’m mystified, because I see [Americans] are playing the [mobile] version. I think size of the characters really matters to an American audience, so from Final Fantasy VII onward, we used bigger characters. [I think] that’s why Final Fantasy VII took off. But I am kind of mystified [by VI’s current popularity in the West], because [Americans] didn’t buy Final Fantasy VI back then.”

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Nintendo posts mobile game developer job listing for NST

mario-donkey-kong-tipping-stars Posted 1 day ago
By (@NE_Brian)
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Over the past few years, NST has been known for working on Nintendo titles Mario vs. Donkey Kong. But it’s possible that the studio could be getting its feet wet in the mobile space as well.

On Nintendo’s job listings website, a post has been put up for a mobile game developer software engineer over at NST. This person will “play a key role in helping Nintendo build fun and engaging mobile applications and games as a member of NST’s game team.” Additionally, they must also possess “working knowledge of iOS and/or Android SDK’s.”

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Donkey Kong concept art posted by former Rare staffer

dk-concept-art Posted 1 day ago
By (@NE_Brian)
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Gregg Mayles, a former staffer on Rare, has been posting several images of concept art of Donkey Kong over the past few days on Twitter.

Here’s a look at everything that was shared:



Rare worked on several Donkey Kong games during the ’90s. These include Donkey Kong Country, Donkey Kong Land, and Donkey Kong 64.

 

Shigeru Miyamoto to be featured in this month’s GamesTM

miyamoto-gamestm Posted 1 day ago
By (@NE_Brian)
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This month’s issue of GamesTM will have what sounds like a pretty big feature with Shigeru Miyamoto. We’re not entirely sure what will be included, but likely an interview at the very least.

GamesTM’s newest edition goes on sale next Thursday.

Earlier today, the magazine shared the news on Twitter:



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Fire Emblem 0 (Cipher) series 3 heading to Japan in December

fire-emblem-cipher-series-3 Posted 2 days ago
By (@NE_Brian)
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It was recently announced that the third series of Fire Emblem 0 (Cipher) trading card will be coming to Japan on December 10. Path of Radiance receiving a starter deck, and the Fire Emblem Fates: Invisible Kingdom cards will be shared in the booster.

The starter deck comes with 50 cards, a hero marker, play sheet, and rule book. Pricing is set at 1,300 yen.

Meanwhile, the booster packs come with 10 cards for 350 yen each. Consumers can also purchase 16 packs for 5,600 yen.

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Japan receiving the Famicom R.O.B. amiibo next month

famicom-rob-amiibo Posted 2 days ago
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Nintendo updated its Japanese amiibo website with a release date for four more figures. Mewtwo, Mr. Game & Watch, Duck Hunt, and the Famicom R.O.B. amiibo will be out on October 29.

That last amiibo is particularly noteworthy, as it’s the only region that will have the Famicom version of R.O.B. In North American and Europe, Nintendo is bringing out the NES version.

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