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With Nintendo having released its latest financial results earlier today, one fan has created a couple of charts comparing Wii U and 3DS sales to some of the company’s more recent systems.

First, here’s a look at how the Wii U is stacking up against the Wii and GameCube:

wii-u-sales-comparison

And below is a look at 3DS sales compared to the DS and GBA:

3ds-sales-comparison

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Here’s a little bit of a tidbit about the GameCube Controller Adapter for Wii U. It will actually be possible to use two of these adapters. Given the ability to have eight players in Smash Bros. Wii U, I suppose that makes sense!

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Images have emerged showing the two Japanese Smash Bros. GameCube controller boxarts. View them below:

smash-gamecube-box-jp-1 smash-gamecube-box-jp-2

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The Wii U’s GameCube Controller Adapter won’t just be compatible with Super Smash Bros. for Wii U. As stated on Nintendo UK’s official store, the product works “with all games supported by the Wii Classic Controller, Wii Classic Controller Pro and Wii U Pro Controller.”

In other words, the adapter should be usable for a bunch of games. There are quite a few Wii U-specific games that support the Pro Controller, and there are plenty of other titles that are compatible with the Classic Controller/Classic Controller Pro.

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This was mentioned in today’s PR, but figured was worth its own post!


Japanese gamers will have not one, but two options when it comes to purchasing the new GameCube controllers. Along with the previously-revealed black option, a white controller will also be available. You’ll find an image of the white controller above.

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In an interview with Siliconera, Shantae director Matt Bozon touched on the different prototypes that the studio experimented with in the past but never saw the day of light. Among the projects include “a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’”.

Bozon’s full comments:

“We had a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’. One was a spline-scroller (like Namco’s Klonoa), one was a free-range 3D like Mario 64, and the last was an isometric 3D platformer. We’ve done a lot of exploration in this area… Shantae was a sprite/3D hybrid for PlayStation and PC, and was free-roaming on the PlayStation 2. She even rode a river raft on the GameCube. It’s possible that we’ll see a polygonal Shantae down the line, but only if it serves the style of gameplay we want to create at the time.”

Bozon also spoke with Siliconera about WayForward’s upcoming Shantae games. Speaking about the differences between Pirate’s Curse and Half-Genie Hero, he said:

“The games are fairly different. The teams have no real crossover besides me and Jake (Virt) Kaufman. Half-Genie Hero is more about dancing, over-the-top spectacle, arcade action, and some light quest elements to keep it true to the series (and it’s still in development, so anything can happen!). It’s like a Shantae TV show come to life!”

“Pirate’s Curse has a deeper narrative and is more rooted in 16-bit stylings, even though it has higher resolution paintings and occasional voice over. Pirate’s Curse expands the original gameplay and takes into new territory. Half-Genie Hero goes back to belly dancing and magic, but adds a ton of variety with more playable characters and HD visual design.”

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