Another Mario Kart 8 Yoshi Circuit comparison (including DS version)
Japanese Smash Bros. GameCube controller boxarts
Posted on 3 years ago by Brian(@NE_Brian) in GameCube, Wii U | 2 Comments | 0 Likes
Images have emerged showing the two Japanese Smash Bros. GameCube controller boxarts. View them below:
Wii U’s GameCube Controller Adapter works with all games supported by the Wii Classic Controller/Pro, Wii U Pro Controller
The Wii U’s GameCube Controller Adapter won’t just be compatible with Super Smash Bros. for Wii U. As stated on Nintendo UK’s official store, the product works “with all games supported by the Wii Classic Controller, Wii Classic Controller Pro and Wii U Pro Controller.”
In other words, the adapter should be usable for a bunch of games. There are quite a few Wii U-specific games that support the Pro Controller, and there are plenty of other titles that are compatible with the Classic Controller/Classic Controller Pro.
GameCube Controller Adapter for Wii U will work with WaveBirds
This was mentioned in today’s PR, but figured was worth its own post!
— Nintendo AU NZ (@NintendoAUNZ) October 7, 2014
Japan getting a white GameCube controller
Japanese gamers will have not one, but two options when it comes to purchasing the new GameCube controllers. Along with the previously-revealed black option, a white controller will also be available. You’ll find an image of the white controller above.
WayForward talks cancelled Shantae prototypes, differences between Pirate’s Curse and Half-Genie Hero
In an interview with Siliconera, Shantae director Matt Bozon touched on the different prototypes that the studio experimented with in the past but never saw the day of light. Among the projects include “a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’”.
Bozon’s full comments:
“We had a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’. One was a spline-scroller (like Namco’s Klonoa), one was a free-range 3D like Mario 64, and the last was an isometric 3D platformer. We’ve done a lot of exploration in this area… Shantae was a sprite/3D hybrid for PlayStation and PC, and was free-roaming on the PlayStation 2. She even rode a river raft on the GameCube. It’s possible that we’ll see a polygonal Shantae down the line, but only if it serves the style of gameplay we want to create at the time.”
Bozon also spoke with Siliconera about WayForward’s upcoming Shantae games. Speaking about the differences between Pirate’s Curse and Half-Genie Hero, he said:
“The games are fairly different. The teams have no real crossover besides me and Jake (Virt) Kaufman. Half-Genie Hero is more about dancing, over-the-top spectacle, arcade action, and some light quest elements to keep it true to the series (and it’s still in development, so anything can happen!). It’s like a Shantae TV show come to life!”
“Pirate’s Curse has a deeper narrative and is more rooted in 16-bit stylings, even though it has higher resolution paintings and occasional voice over. Pirate’s Curse expands the original gameplay and takes into new territory. Half-Genie Hero goes back to belly dancing and magic, but adds a ton of variety with more playable characters and HD visual design.”
Video: 3DS modded to incorporate GameCube controller
Image: Japanese Smash Bros. sales comparison
Super Smash Bros. for 3DS has clearly experienced the best Japanese debut for any game in the series thus far. It will likely end up as the franchise’s best seller in the long-term as well.
Mario and Peach concept art from Super Mario Strikers
Posted on 3 years ago by Brian(@NE_Brian) in GameCube, Images | 6 Comments | 0 Likes
Following up on today’s news regarding Mario Strikers Charged, new concept art has appeared from the game’s predecessor. Mario and Peach are both in the image. With Super Mario Strikers, Next Level Games was originally going to take inspiration from street football.
Sakurai on the need to appeal to all types of gamers, new Smash Bros. “more interesting” than the others
This month’s issue of EDGE features interviews with a number of different developers, including Super Smash Bros. director Masahiro Sakurai. Among other things, Sakurai was asked to comment on how tournament players tend to focus on Melee as opposed to Brawl, and what will be done to ensure that something similar doesn’t happen this time around.
Sakurai answered with a very lengthy response that can only be summarized in so many words. Many of his comments addressed the need to appeal to both casual and inexperienced gamers.
He also mentioned, “Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didn’t have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.”
Head past the break for all of Sakurai’s comments. Believe us when we say there are plenty of them!