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In a recent interview with Gamerant.com, Eric Bright had a lot of positive things to say about the Switch. Bright, who is the the senior director of merchandising at GameStop, says that the Nintendo Switch is off to such a strong start that it could end up eclipsing the sales numbers the Wii achieved. Additionally, the console has seen some of the highest attach rates for software and accessories for any device “in a long time.”

“The Nintendo Switch is off to a start right now that it could possibly eclipse the Wii. Initial sales on this have been phenomenal. I can’t give straight numbers, but I can say we’re seeing one of the highest attach rates of software and accessories to a device that we’ve seen in a long time.”

Nintendo of America president Reggie Fils-Aime is still showing up at various places for interviews. Recently, he stopped by Fox Business to chat about Switch and show off the system. While he touches on many of the same topics we’ve heard before, it’s almost worth a watch just for the awkward play of Zelda: Breath of the Wild.


Back in January, Limited Run Games spoke about wanting to go “all-out” with support for Switch. We may begin to see that in just a few months from now.

Gaming Trend asked Limited Run Games co-founder Douglas Bogart about plans for Switch. To that, he said: “It’s looking very positive and we hope to have our first title out this summer, fingers crossed!”

The company hasn’t yet given any sort of idea about the kinds of physical games we could be seeing on Switch. Limited Run often partners with indies, so we should probably look forward to something in that space.

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In the past, Zelda producer Eiji Aonuma has spoken about being inspired by games such as The Elder Scrolls V: Skyrim in creating Breath of the Wild. But what about the game’s director, Hidemaro Fujibayashi?

Fujibayashi cited two games while speaking with EDGE this month about games that inspired him: Minecraft and Terraria. He told the magazine:

“I was rather inspired by playing Minecraft and Terraria. I was able to learn from the gameplay and the possibilities found in. I could learn from the sense of adventure, exploration and how it inspired curiosity.”

As for real life inspiration, Fujibayashi is involved with an adventure club with other Nintendo staff in which they participate in outdoor activities:

Level-5 CEO talks Lady Layton

Posted on 1 month ago by (@NE_Brian) in 3DS, News | 3 Comments | 0 Likes

Even though Lady Layton was announced last July, we haven’t heard much about it since then. Famitsu catches up with Level-5 CEO Akihiro Hino for an update of sorts this week.

Famitsu starts off by asking what parts are new compared to past entries. Hino points out that the protagonist has changed from Professor Layton to his daughter, Katrielle. Because of that, this game will have a female touch while keeping the series’ atmosphere intact. Hino hope the game will show a brand new side of the franchise.

The Verge recently chatted with Zelda: Breath of the Wild director Hidemaro Fujibayashi, art director Satoru Takizawa, and technical director Takuhiro Dohta. Tons of topics were discussed in the new interview. Among them include how the team approached development, the game’s difficulty, speedrunning, the crazy concept, designing Shrines, and making the experience as bug free as possible.

We’ve rounded up notable excerpts from the interview below. You can read the full discussion on The Verge here.

Nintendo of America put up a couple of additional videos for MAR10 Day on its Twitter account a few hours ago. In both, Yoshiaki Koizumi, Shinya Takahashi, and Shigeru Miyamoto were asked about the one game they’d play if they were stuck on an island. Find their responses below.


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The Legend of Zelda: Breath of the Wild breaks many of the series’ conventions. Among these is the lack of Link’s iconic hat, which has long been a staple of the series.

In an interview with Polygon, Breath of the Wild art director Satoru Takizawa told Polygon that due to the rise of graphic fidelity, it’s tough “to make that hat look cool.”

He said:

“As the graphic fidelity has increased it becomes more difficult to make that hat look cool. As the game becomes more realistic it’s difficult to present it in a way that’s appealing.

If you look at Twilight Princess, I really made the hat long, so it would flap in the wind and move around. But because of that people were like ‘What’s he got? What’s in that hat?’ We’re reaching our limits as to how we can make it look cool.”

Takizawa added that with Skyward Sword, he attempted to make Link’s hat diminutive and giving it much less motion, but “we’re reaching our limits as to how we can make it look cool.”

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The MAR10 Day celebrations continues with a new video from Shigeru Miyamoto. Below, you can hear Miyamoto answering a question about the power-up he’d want to have the most in real life.


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Nintendo of America president Reggie Fils-Aime stopped by CBS This Morning to promote Switch and chat about the new platform. For the most part, we’ve heard the questions and answers in previous interviews.

At one point, one of the show’s hosts brings up how Link is hot, which Reggie says is true. He then says that there are more girl gamers out there, and Nintendo takes pride in leading the way on that front. Switch is also intended to appeal to a wide demographic – anyone from the age of 5 to 95, Reggie said.

Here’s the full interview:

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