SFB Games on how Snipperclips Plus came to be, new Stamp mode, more
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 5 Comments | 0 Likes
Nintendo Life conducted a new interview with Tom and Adam Vian from SFB Games about Snipperclips Plus. The developer brothers discussed how the new release came to be, the new Stamp mode, and more.
Find some excerpts from the interview below. You can read the full discussion here.
Pokemon Ultra Sun/Ultra Moon devs on how Team Rainbow Rocket came to be, designing Ultra Beasts, more
The official Pokemon site published a new interview with Kazumasa Iwao and Shigeru Ohmori from Game Freak today. The two developers had plenty to say about Pokemon Ultra Sun and Pokemon Ultra Moon. Topics included the creation of Team Rainbow Rocket, designing Ultra Beasts, and more.
Continue on below for the full interview.
Yasunori Mitsuda on Kid Icarus: Uprising’s soundtrack, says Xenoblade 2 soundtrack has 120 pieces of music
VGMO has a noteworthy interview with composer Yasunori Mitsuda. Along with his work on Kid Icarus: Uprising, Mitsuda also discussed the upcoming Xenoblade Chronicles 2.
Mitsuda spoke about how Kid Icarus: Uprising was a bit hectic due to the various composers involved. He also faced the challenge of “managing the budget and schedule” as well as making sure that the stage music syncs with the action.
Xenoblade Chronicles 2 devs on the art style, past series relations, world size, gameplay length, what’s next
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 121 Comments | 0 Likes
Game Informer recently went hands-on with Xenoblade Chronicles 2. As part of that, the site spoke with a couple of developers. Executive director Tetsuya Takahashi and producer Koh Kojima both had some rather interesting things to say about the big RPG and more. The two discussed Xenoblade Chronicles 2’s change in art style, teases pertaining to relations to past Xeno games, the size of the world, how long it’ll be, and Monolith Soft’s future.
You can read Takahashi and Kojima’s comments about these topics below. Game Informer has more with the developers and an in-depth preview of Xenoblade Chronicles 2 here.
Sold Out CEO says there are opportunities for physical releases on Nintendo platforms, believes in Switch
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 16 Comments | 0 Likes
Team17 announced a new partnership with Sold Out last week. The two sides are working together to bring Overcooked, Worms W.M.D., and Yoku’s Island Express to retail on Switch.
GaamesIndustry spoke with Sold Out CEO Garry Williams following the news. In his view, the notion that third-party games struggle to sell on Nintendo platforms is a bit of an exaggeration.
Suda51 on Travis Strikes Again – development progress and team, the game’s crazy backstory, more
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 21 Comments | 0 Likes
Many outlets have had a chance to speak with Travis Strikes Again: No More Heroes director Suda51. Famitsu was included, and was given an opportunity to learn more about the Switch game. In one of its issues, the Japanese magazine published a two-page interview with Suda51.
During the interview, Suda51 provided a status update on development progress, some of the staffers working on the team, and background information for things like the Death Drive Mk-II. We have a full translation below.
Monster Hunter World co-director asked about a Switch port, wants to think about the future instead
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 263 Comments | 0 Likes
After many years of exclusivity, Monster Hunter is no longer exclusive to Nintendo platforms. In fact, the latest major game isn’t on any Nintendo system at all. Capcom announced Monster Hunter World at E3, which currently has no sign of showing up on something like Switch.
Eurogamer did ask co-director Kaname Fujioka about the possibility of porting Monster Hunter World over to Switch in a recent interview. But unfortunately, Fujioka was naturally cagey about the subject. He instead wants to think more about the future in terms of how Monster Hunter can be adapted there.
Here’s what Fujioka had to say about Monster Hunter on Switch:
Game Freak on Pokemon Ultra Sun/Ultra Moon – development, new features, and more
Posted on 1 month ago by Brian(@NE_Brian) in 3DS, News | 6 Comments | 0 Likes
A recent issue of Famitsu had a pretty big interview for Pokemon Ultra Sun and Pokemon Ultra Moon. Director Kazumasa Iwao and producer Shigeru Ohmori were present to talk about the big games coming to 3DS this month.
Kazumasa and Ohmori went in-depth about development, new features, and more. There was even some reflection about last year’s Sun/Moon, such as the increase in difficulty for Lana’s Trial.
You can read our full interview summary below.
Pro Controller and Joy-Con Grip support being patched into Snipperclips, will be available in Snipperclips Plus
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 3 Comments | 0 Likes
With this month’s release of Snipperclips Plus, new controller options are on the way. Nintendo’s assistant manager of product development Todd Buechele told IGN that Pro Controller and Joy-Con Grip support are being added. Additionally, these options will be patched into the original game.
Buechele said that the team had wanted to support both options from the beginning. They only weren’t included due to a lack of time.
Buechele’s full words:
Nintendo says more Chinese devs could make games for Switch, looking into selling its products in the country
One portion of Nintendo’s financial results briefing involved a Q&A session. The transcript is only up in Japanese at present, though the English version should be out within the next few days. Siliconera did translate a couple of the excerpts ahead of time.
Nintendo president Tatsumi Kimishima was asked about Nintendo’s plans for China involving Switch. Kimishima also weighed in on the possibility of releasing mobile games in the country.
The full excerpts are below: