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Starlink: Battle for Atlas was a notable third-party Switch announcement coming out of E3 last month. Ubisoft is trying out the toys-to-life genre with a new game that offers ship building, flying, and shooting.

Nintendo UK now has a new interview up with Ubisoft Toronto producer Matthew Rose, which goes in-depth with the project. Rose explained the gameplay, the technology being used, why it’s a fit on Switch, and much more. Read up on Rose’ comments below.

The Harvest Moon series went through a shakeup a few years ago. Marvelous took back ownership of the franchise – known as Bokujo Monogatari in Japan – and had XSEED publish future releases under the Story of Seasons name. Meanwhile, Natsume began to develop its own games under the original Harvest Moon title.

In an interview with GamesIndustry, Natsume CEO Hiro Maekawa reflected on the situation, calling it “a big surprise” and “really scary”. He said:

“That was a big surprise to us, especially to me. It was a really scary thing to me because we’d spent time and effort to establish a no-name farming simulation game to become one of the best-known farming simulation games for the entire family. We had tons of loyal Harvest Moon fans, but we couldn’t simply say to those loyal fans that there’s no Harvest Moon in the future. Fortunately, we learned and accumulated lots of know-how as to what Harvest Moon fans like and what makes them happy by localizing and publishing Harvest Moon games for the past 16 years, so we took that goodbye as a good opportunity for us, based upon our own experience, to take this franchise to the next step so we could continue to make all Harvest Moon fans very happy.”

Fire Pro Wrestling World could be a possibility for Switch. When asked about other potential platforms for the upcoming project, Switch was something director Tomoyuki Matsumoto specifically brought out. “Speaking for me personally, I would love to put the game on Switch,” he said.

The Fire Pro Wrestling is a classic series dating all the way back to the PC Engine and Super Famicom days. This new game has online play, a ton of customization, various modes, and more.

Via

Producer Adi Shankar just wrapped up the first season on Netflix’s Castlevania animated series, and he’s setting his sights on Assassin’s Creed next. Shankar also has interest in Nintendo franchises, as it turns out.

When asked about other game series he’d like to adapt while speaking with Nintendo Life, Shankar turned to Metroid. “Dark Metroid in the same anime style,” he responded.

With Nintendo more open to video content these days, perhaps the idea of Shankar working on Metroid isn’t entirely far-fetched. At the very least, he’d likely treat the IP well given the strong reception to Castlevania thus far.

Source

This week’s ARMS update is going to be pretty extensive. In addition to adding Max Brass, his ARMS, and a new stage, a new versus mode is also incoming.

Producer Kosuke Yabuki spoke about the new mode with Eurogamer:

“I can talk about it a little bit now – Max Brass is the main part of tomorrow’s update, but there is a new versus mode where in a fight between two or three players there’s a Hedlok mask players battle over, and when you get the mask your own character can turn into Hedlok. If one player turns into Hedlok it’ll be up to the other players to take him down. The Hedlok mode won’t just be available in one v one versus modes – it’ll be available online and in every multiplayer mode.”

French website Jeuxvideo was recently able to speak with ARMS producer Kosuke Yabuki. Plenty of topics were brought up, including the original prototype and how the team approached development, the most popular characters / modes, update plans (including an interesting tease coming with Max Brass’ patch), interest in a sequel, and more.

We’ve rounded up some of the more notable excerpts below. Note that the responses were automatically translated with Google, so some of the comments are a bit rough in spots. However, it’s mostly understandable on the whole.

Senran Kagura originally started out as a 3DS game. The series has expanded considerably since the series first debuted in 2011, and continues to reach new platforms. But as far as 3DS goes, producer Kenichiro Takaki says that things are “pretty much complete.”

When asked about the possible future of Senran Kagura on the portable, Takai said:

“The 3DS series is pretty much complete. Senran Kagura: Deep Crimson pretty much summed up the entire story so I have no plans to release any more 3DS titles.”

The next Senran Kagura came coming to a Nintendo platform is Shinobi Refle: Senran Kagura. While a release date hasn’t been announced,

Source

A new interview has appeared with Level-5’s CEO. Glixel recently spoke with the company’s Akihiro Hino.

Hino had plenty to say about the Layton series, including its success in the west, continued popularity today, and how it came to be in the first place. He also commented on other topics as well. These include how Level-5 is different from other developers and how it has changed as a company, and more.

You can read up on notable excerpts from the interview below. Head on over here for the full interview.

Coming out of E3, Paste published an interview with Doug Bowser, head of marketing at Nintendo of America. Much of the discussion focused on the handheld market.

During the talk, Bowser was asked about the future of handhelds, whether 3DS game development is continuing, and more. He also took on questions about the durability of Switch’s screen and whether there will be a crossover between 3DS and Switch features.

For a roundup of notable excerpts, continue on below. Paste’s full interview with Bowser is located here.

Despite what we heard last year, Bloodstained: Ritual of the Night may not opt for a staggered content model. If this is something the team decides to pursue, some features and content may come after the game’s launch.

That seemed like the plan back in 2016. However, creator Koji Igarashi has now said that a definitive decision has not been made. It’s something that’s being considered, and though the approach has certain benefits, “it’s something we’ll have to discuss later.”

Igarashi told Apptrigger:

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