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Splatoon 3 DLC

The developers of Splatoon 3 have discussed the game’s DLC, including Side Order which will be released in the future.

Director Hisashi Nogami along with co-directors Shintaro Sato and Seita Inoue weighed in as part of a recent interview with Famitsu. According to Nogami, Side Order will feature “completely new and different” gameplay. Whereas the main game is based on the final Splatfest for Splatoon 2 in which Team Chaos defeated Team Order, the new DLC is based on the latter side coming out on top. And yes, we’ll be seeing Off the Hook.

You can find our translation below, which also includes talk about why Inkopolis was brought back for the first part of the Expansion Pass DLC.

Ghost Trick Phantom Detective sequel

Could Capcom make a sequel to Ghost Trick: Phantom Detective one day? Shu Takumi, the game’s creator (who’s also behind the Ace Attorney series), isn’t committed to the idea, but isn’t ruling out the possibility either.

Game Informer recently asked Takumi straight up about sequel chances. He responded by saying “it would be difficult” given how the story is told in one complete game, but “the powers of the dead that this game introduces may hold some possibility.”

Sonic Superstars classic gameplay

If there’s one thing Sonic Superstars needs to nail, it’s the gameplay – including the controls and physics. Series producer Takashi Iizuka has now shared some comments that seem to point that things are heading in the right direction.

In an interview with IGN, Iizuka mentioned that the development team started out by replicating the classic gameplay the franchise is known for “very precisely”. That should come as somewhat of a relief to fans wondering about how Sonic Superstars feels, especially as games such as Sonic the Hedgehog 4 received criticism when it came to the physics.

According to Sonic producer Takashi Iizuka, Sonic Superstars will only feature new levels. The game will not be bringing back stages from past titles.

If there’s one thing we’ve seen from the Sonic series over the years, it’s been the reliance on levels going back to the franchise’s earliest days. At this point, fans are used to seeing areas like Green Hill Zone. However, in Sonic Superstars, it’ll be new content only.

Speaking with IGN, Iizuka explained the decision to offer new stages only in Sonic Superstars rather than past levels:

Mega Man Battle Network Legacy Collection director Masakazu Eguchi has briefly discussed the origins of the release.

Eguchi spoke about how it came to be in an interview with 4Gamer. It seems that the project was in the works for about two years, and while Capcom already decided on things internally, it sounds like fans’ interest also helped make things a reality.

Zelda Tears of the Kingdom Majora's Mask comparisons

The Legend of Zelda series producer Eiji Aonuma has weighed in on comparisons fans have drawn between Tears of the Kingdom and Majora’s Mask. This comes as part of an interview with Polygon.

Both titles are built based on their predecessors, but Aonuma was quick to point out that with Tears of the Kingdom, it was “the opposite sort of challenge”. He brought up how with the new Switch title, Nintendo “took the same world and some of the same materials, or constituent parts, but needed to make it [all] bigger, and needed to create a more expansive world”. That goes for both a horizontal and vertical sense.

Aonuma explained:

A remake of The Legend of Zelda: Skyward Sword was once deemed “close to impossible” by series producer Eiji Aonuma, but we know that Switch eventually received a new HD version. Aonuma has now commented on what changed since he made those original comments.

When Aonuma was originally speaking about a re-release of Skyward Sword in 2019, he pointed to the game’s controls as being an issue. Moving from motion controls to buttons wouldn’t be an easy task. Those problems were solved though and we did get a new Switch version a couple of years later.

Ganondorf future

The Legend of Zelda series producer Eiji Aonuma has commented a bit about Ganondorf and what could be done with the character in the series in the future.

Ganondorf is back again in Tears of the Kingdom after taking a bit of a backseat to other villain stories in the more recent entries in the series. He was technically there in Breath of the Wild, but only as Calamity Ganon – which didn’t really have a true physical form or personality. Yet even with his appearance in the new game, the most amount of development Ganondorf gets still probably goes to The Wind Waker.

The Legend of Zelda producer Eiji Aonuma believes that Breath of the Wild is a “new kind of format for the series to proceed from”, which has continued with Tears of the Kingdom.

Ocarina of Time kicked off the 3D approach to the series which essentially stayed the same through Skyward Sword in terms of approach and how players experience the adventure. Then with Breath of the Wild, Nintendo went in a different direction by offering a much higher degree of freedom. Aonuma now says that type of experience “has created a new kind of format for the series to proceed from.”

Zelda Tears Kingdom Ascend origins debug

The team behind The Legend of Zelda: Tears of the Kingdom have shared the origins of the new Ascend ability, and it may surprise you how it came to be.

Director Hidemaro Fujibayashi told Polygon that Ascend stems from a debug feature. While exploring caves, he’d use a debug code to get to the top. He then realized that this could be a fun mechanic for the game.


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