Bloodstained: Ritual of the Night will feature customization
Posted on 2 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments | 0 Likes
Koji Igarashi and Inti Creates president Takuya Aizu unveiled a new piece of art created for Bloodstained: Ritual of the Night at a PAX Prime 2015 panel today. You can check it out above.
The art above highlights the gameplay element of customization. You’ll be able to switch our different head gear such as hats. Based on what you’re wearing, the parameters will change, and the character will be given different boosts.
It’s also possible to change the color of accessories. Moreover, it will be possible to change main character Miriam’s hair color.
Azure Striker Gunvolt getting an update on 3DS to add Japanese voices
Posted on 2 years ago by Brian(@NE_Brian) in 3DS eShop, News | 6 Comments | 0 Likes
During a panel at PAX Prime 2015 today, Inti Creates made an announcement about Azure Striker Gunvolt. The company revealed that an update is planned to add Japanese voices to the game.
The Inti Creates Twitter account also shared the news:
Just announced at PAX: @t_aizu says full Japanese voice mode included in GunVolt PC, -and- coming as an update for the 3DS version!
— Inti Creates (@IntiCreatesEN) August 28, 2015
At this time, it’s unknown when the update will be made available.
Mighty No. 9 backers to be given access to a trial version next month
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 3 Comments | 0 Likes
Most recently, Mighty No. 9’s was on track for a September 15 launch. But the game was pushed back a few weeks ago, and will now ship in Q1 2016 instead.
The team behind Mighty No. 9 is hoping to make up for the delay to its backers with a special trial on PC. All backers will have access to the download starting on September 15, and it will run for a full month. Included are four stages, relevant cut-scenes, a variety of voice and subtitle options, and Challenge Mode stages 1-6.
Head past the break for the full notice from Comcept and Inti Creates about today’s news.
Mighty No. 9 – sound creator profiles part 2
A new Mighty No. 9 video hit the net today showing more sound creators for the game. Ippo Yamada was responsible for the first stage while Manami Matsumae led the way on stages 2, 5, and 8. Check out the new video below.
Hit up the official Mighty No. 9 website for details about live performances from lead composer Manami Matsumae at PAX Prime and rePLAY.
Inafune says he doesn’t make games he can play, talks Mighty No. 9 difficulty
Kotaku UK recently asked Mighty No. 9 creator Keiji Inafune if he’s the game’s best player currently. To this, he noted:
“It’s not an option to make a game that I can play! It’s best to make a game that I really have to make an effort to play. My staff, though, are really good.”
Mighty No. 9 has no training mode or anything of the sort, and as Inafune puts it: “Everybody, even beginners, has to deal with what’s thrown at them!” What the developers have instead done is incorporated a learning curve.
As Inafune explained:
“There are systems built in that train players, in a way, to be quicker and more skilful by the end. This is what we do with dashing. We want players to take risks in the game, yes, but we do balance that.”
Inafune also elaborated on Mighty No. 9’s dash system, which allows players to build up combos if they’re quick, effective and manage to not die.
“It’s a system that really challenges players. And we want even expert players who are really good at the game to be challenged. When they think they can master it, there are mechanisms that make them realise they have to think twice.”
Off-screen Mighty No. 9 Wii U footage
Posted on 2 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments | 0 Likes
The Wii U version of Mighty No. 9 has been on display at Gamescom 2015 over the past few days. Off-screen footage from the game can be viewed below.
Mighty No. 9 producer on development progress, the delay, and more
Engadget recently caught up with Mighty No. 9 producer Nick Yu for an interview. Yu commented on how the game is shaping up, why it was delayed, some of the messaging to fans, and more.
You’ll find excerpts from the interview below. For the full discussion, head on over to Engadget.
Mighty No. 9 delayed, now targeted for Q1 2016
Mighty No. 9 has received a significant delay. On the game’s backer forums, it was confirmed that the title is now targeted for Q1 2016.
Speaking about the delay, the team behind Mighty No. 9 stated:
Of course, it is important to explain why exactly the game is being delayed. As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release. Currently, comcept and their partners are working at full capacity to resolve these issues and fix any remaining bugs.
Remember: Mighty No. 9 was originally planned for September. It could now launch as late as March 2016.
New Bloodstained character revealed
Posted on 2 years ago by Brian(@NE_Brian) in News, Wii U eShop | 4 Comments | 0 Likes
New information about Bloodstained: Ritual of the Night was revealed during Microsoft’s Gamescom 2015 media briefing. Creator Koji Igarashi took to the stage to provide a first look at a new character.
At the moment, the new character (pictured above) does not have a name. We know that he’s a demon hunter, and he fought the demons that first come to Earth during an attack that occurred ten years before the game begins. Igarashi confirmed that he’s a dual-sword wielding hero. Additionally, the character uses Japanese ofuda spells to fight enemies.
Bloodstained will have 1,600 rooms, 1.5x the size of Symphony of the Night
Posted on 2 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments | 0 Likes
In a Kickstarter update for Bloodstained: Ritual of the Night, project lead Koji Igarashi revealed that the game will have over 1,600 rooms. That makes this project his largest Castlevania-esque title in terms of scope. It also means that Bloodstained will be around 1.5x the size of Castlevania: Symphony of the Night (not counting the inverted castle).
Due to the high number of rooms, the development team is considering adding more enemies to fill them up. Igarashi is also giving thought to expanding the stor and introducing more characters.