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A few details were posted on the Mighty No. 9 website in an update shared yesterday. Based on one of the things listed – at least for the Wii U version – it sounded like there were no plans for Miiverse support.

The official Mighty No. 9 Twitter account has since clarified the situation. While the game itself won’t have any special Miiverse integration, there are still plans to add a Mighty No. 9 community to the social network.


Mighty No. 9 launches on September 15 for Wii U. The 3DS version will release a bit further down the line.

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The latest Bloodstained: Ritual of the Night Kickstater update covers a unique character as well as confirmation of two new stretch goals that have been reached.

Regarding Shovel Knight, Yacht Club Games has signed off on featuring the character in some fashion. We don’t know what exactly is planned just yet, however.

The team behind Bloodstained writes in its latest Kickstarter update:

Remember Natsume’s Shovel Knight fanart from earlier in the campaign? It’s been about a decade, in Kickstarter years, so I’ll refresh your memory (see above).

We’ve got good news: Inti Creates and Yacht Club Games have agreed that Natsume’s reimagining of their hero feels right at home in the demon castle!

They won’t tell us any more than that, but when the game comes out remember that you might bump into this guy in a crowded corridor somewhere. Who knows what might happen after that?

Comcept and Inti Creates have decided to share a few details about their upcoming multi-platform title, Mighty No.9. Although the new details are light at this time, they have listed out some of the details by console and here is what we know so far:

Wii U

The version available will have GamePad support, but no motion control, amiibo, or Miiverse support. The details for the Classic Controller are unknown yet and are listed as TBC.

3DS

The 3DS version will be 3D enabled, as well as have Touch screen support. However it appears that there will be no SpotPass, StreetPass, or Mii support, and as with the Wii U version no amiibo.

Keep in mind some of these details could change once the game has launched, so we will keep you posted as more information is released.

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The Bloodstained: Ritual of the Night Kickstarter refuses to slow down. Once again, another stretch goal has been cleared. Bloodstained: Ritual of the Night has now surpassed $4 million, meaning the game will be receiving an online challenge mode.

Here’s what this feature will offer:

– Team up with a friend online in both co-op and versus modes
– Power through specially designed stages by clearing challenges, killing enemies, collecting items, and more
– Battle extra-powerful bosses which drop rare items

Just over two days remain in the Bloodstained: Ritual of the Night Kickstarter. You can give the campaign a look here.

Bloodstained: Ritual of the Night has reached another stretch goal on Kickstarter. When combined with donations received from PayPal, the campaign has exceeded the $3.75 million mark. That means Bloodstained will feature orchestrated tracks.

The latest Kickstarter update reads:

With our Paypal backers included — $118k from more than 1400 backers, as of this morning — you’ve hit the Orchestrated Tracks stretch goal with momentum to burn! It’ll be a while before Yamane and Yamada have all the tracks composed for Bloodstained, but now that you’ve reached this stretch goal they did want to allay one fear a few backers have had: There’s still going to be a ton of variety on this soundtrack.

Hitting the orchestra stretch goal allows them to use live instrumentation where it makes sense, but some tracks just make more sense with electronic arrangements. Songs like Yamada’s “Cursed Orphan”, which already includes violin and electric guitar parts, will be performed by a smaller, rock-oriented ensemble.

In short: You’ve added more options, not taken any away. (And that’s without even going into those 8-bit tracks you unlocked from Yamane, Yamada, and Virt…)

Next up for Bloodstained is an online challenge mode. This will be guaranteed if the Kickstarter hits its $4 million stretch goal.

Last but not least, off-screen footage has been posted to YouTube showing footage from the game. This is intended to show an early animation sample.

You can find today’s full Bloodstained: Ritual of the Night Kickstarter update here, which also has news about backer rewards

Mighty No. 9 screenshots

Posted on 2 years ago by (@NE_Brian) in 3DS, Screenshots, Wii U | 0 comments | 0 Likes

Deep Silver released a few new screenshots from Mighty No. 9. Take a look at them in the gallery below.

Yesterday, Mighty No. 9 publisher Deep Silver announced that the title would be receiving a collector’s edition. Gamers can purchase the “Signature Edition“, which comes with a physical copy, new DLC, a foil signature and a posable Beck statue.

I’d been trying to find out if the package would be available on Wii U, but hadn’t received any sort of response. Although we now finally have an answer, it’s unfortunately not good news. Deep Silver has confirmed via Twitter that the Mighty No. 9 Signature Edition is only on the PlayStation 4 and Xbox One.


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Bloodstained: Ritual of the Night has smashed through another stretch goal on Kickstarter. With the campaign having reached $3.25 million in funding, the project will now be including asynchronous online multiplayer.

Bloodstained: Ritual of the Night’s Kickstarter campaign ends in nine days. You can find the official page here. It’ll be interesting to see if that $3.75 million orchestrated tracks goal ends up being reached!

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Mighty No. 9 gameplay trailer

Posted on 2 years ago by (@NE_Brian) in 3DS, Videos, Wii U | 6 Comments | 0 Likes

Deep Silver released the first official trailer for Mighty No. 9 today. View it below.

Back when Bloodstained: Ritual of the Night was announced, it was mentioned that the team plans on making the game with Unreal Engine 4. Interestingly, that isn’t changing with the Wii U version.

Armature Studio, who is handling the Wii U version of Bloodstained, confirmed that it will be making the title for Nintendo’s console with Unreal Engine 4. The studio said:


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