Zelda: Breath of the Wild glitch gives player an incredibly powerful weapon – Attack Up +65,535
Update: Reddit users are now questioning the legitimacy of this glitch. Rather than playing on Switch, it’s thought that this person instead modded the game on Wii U manually. We’ll update this post if we hear anything further.
Original: Glitches in The Legend of Zelda: Breath of the Wild can result in all sorts of fun. The latest one, which happened to Reddit user Eastonator12, involves a weapon.
Eastonator12 took down a Lynel after playing the game on Switch. The game crashed, but everything was fine – except for one thing. The Savage Lynel Sword in the player’s inventory carries damage of 6,559 with an “Attack Up” stat of 65,535. 65,535 is the maximum value for a 16bit unsigned integer in the world of programming, in case you’re interested.
You can see Eastonator12 taking down the final boss in Breath of the Wild with just one hit of the sword with the video below.
Zelda: Breath of the Wild “Kids vs. Parent” video series with Nintendo Treehouse’s Chiko and her son
A new series hit the Play Nintendo YouTube channel today. Chiko from Nintendo Treehouse try out the game in three different videos, all of which are attached below.
Nintendo Treehouse Log talks collecting in Zelda: Breath of the Wild, Splatoon 2’s first Splatfest
The Nintendo Treehouse Log has updated once again. Two more entries were added in for Zelda: Breath of the Wild and Splatoon 2.
In the Zelda blog, Nate Bihldorff talks about the collection aspect in the game. The following concept art is also posted:
As for Splatoon 2, Morgan Ritchie and Eric Smith argue their points for the first Splatfest. You can read it in full here.
Glitch allows Zelda: Breath of the Wild players to obtain unlimited items
Players have discovered all sorts of neat glitches since the game’s launch in March. Another one has been found, and it could be the most useful one yet – depending on how you look at it.
How does getting unlimited Korok Seeds sound? Or how about an infinite supply of Hylian Shields? With the newest glitch, both are entirely possible.
The glitch itself is very easy to do. You only need to enter the Trial of the Sword, warp to a Divine Beast that you haven’t finished… and that’s mostly it.
The video below shows the glitch in action. Everything respawns – treasure chests, Sheikah Towers, Shrines. If you’re looking for an easy way to gather 900 Korok Seeds, this is one way to do it. You’ll just need to put in the work to execute the glitch over and over.
Nintendo Treehouse Log covers the Bokoblins in Zelda: Breath of the Wild
The latest entry on the Nintendo Treehouse Log shifts the focus back to The Legend of Zelda: Breath of the Wild – and specifically Bokoblins. Nate Bihldorff writes about their behavior,
You can read the new post from Bihldorff about Breath of the Wild here. Find some concept art below as well.
Aonuma on BotW reaction and last boss difficulty, next Zelda will use HD Rumble but is a long way off, more
At Japan Expo this week, GameReactor caught up with Zelda producer Eiji Aonuma. The discussion included talk about Breath of the Wild and Zelda in general.
Regarding Breath of the Wild, Aonuma reflected on the game’s reaction and those who say that the final boss was too easy. He also spoke in (very) vague terms about the next main Zelda – wanting to include HD Rumble, but it’s a long way off. Also, Aonuma basically said that Link is ambidextrous.
We’ve included what we feel are the more notable comments from Aonuma below. The full interview is on GameReactor here.
Breath of the Wild Champions’ Ballad DLC: Link is the player character; Wind Waker lobster shirt is in
Posted on 2 weeks ago by Matt(@OnePunchMaz) in News, Switch, Wii U | 33 Comments | 0 Likes
At the Zelda Masterclass panel at Japan Expo in Paris, producer Eiji Aonuma revealed that Link is still the playable character in the upcoming Champions’ Ballad DLC for The Legend of Zelda: Breath of the Wild. However, while Zelda or the Champions might not be playable, you will still learn more about them while playing the DLC. A brief in-development gameplay clip of the DLC was released, which you can check out below:
— Nintendo of Europe (@NintendoEurope) July 7, 2017
Furthermore, Link’s famous lobster shirt from The Wind Waker will be one of the pieces of armor that will be part of the DLC.
Zelda: Breath of the Wild player clips through wall, stumbles into strange area
While playing through the Trial of the Sword challenge featured in Zelda: Breath of the Wild’s new DLC, Sharkystheshotty stumbled into a bizarre area. He managed to enter this strange section of the world by clipping through a wall.
As for how he did it, Sharkystheshotty said the following:
“Was on trial three on the Medium trials and flew up near the chest on the floating platform and just went through a wall. Couldn’t get back in.. so I didn’t make it.
I don’t really remember exactly where but I flew up with my glider on trial 3 on the Medium trials near where the floating chest was on the wall by the corner. Best I can do.”
We’re not really sure where Sharkystheshotty ended up. It could be a test area, unused material, or something else entirely. Regardless, it’s certainly an odd sight to behold.
Zelda: Breath of the Wild glitch lets you use the Camera Rune with free movement
The Camera Rune in The Legend of Zelda: Breath of the Wild is undoubtedly a useful feature. Players have used it to take all sorts of pictures and selfies with Link. With a new glitch though, the possibilities have expanded.
By following the steps below, you can move around freely while using the Camera Rune, ultimately allowing for infinite poses:
1. Hold Shield (ZL)
2. Camera + Crouch (L + LS)
3. Side Jump (Right + X)
*Hold ZL the whole process
YouTube user Mety333 shows off the glitch in the following video:
It’s true that you can take screenshots at any time on Switch. However, there are some angles and photos that you just can’t really take during normal gameplay, especially with the zoom function. And if nothing else, being able to play while the Camera Rune is going can lead to some interesting results.
[Interview] A chat with Patricia Summersett, the voice of Zelda in Breath of the Wild
Posted on 3 weeks ago by Brian(@NE_Brian) in Interviews, Switch, Wii U | 13 Comments | 0 Likes
The Legend of Zelda: Breath of the Wild marked a monumental step for the series in terms of how Nintendo portrayed its characters. For the first time, the game featured voice acting. Among others, Zelda was given a voice.
Patricia Summersett played the role of Zelda in the English version of Breath of the Wild. With the game’s first DLC pack arriving yesterday, we felt this would be the perfect opportunity to speak with Ms. Summersett about her role in the game. Continue on below for our full discussion.