Tomodachi Life – “Mii Surprises” video
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
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Nintendo on how Splatoon came to be, couldn’t have been made without the GamePad
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
In an interview with Eurogamer, Splatoon producer Hisashi Nogami opened up on the game’s origins. It started out as a prototype with an idea from programmer Shintaro Sato, who was attempting to create something new.
Nogami said:
“It’s something we do a lot of at EAD. We’re constantly making different prototypes with different game ideas to see what’s going to be good. One prototype that a programmer made was just this kind of idea of shooting ink on the ground, and doing a territory control game. We played it, thought it was really fun and maybe we can make a full game out of this.”
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Tomodachi Life – “Bring Mii Characters to Life” video
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
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Another two Tales of the World: Reve Unitia clips
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Circle Entertainment bringing Attack! Attack! Glory Of Generals to the 3DS eShop
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Circle Entertainment teased Attack! Attack! Glory Of Generals for the 3DS eShop on Twitter earlier today.
No actual game details were shared. However, Circle did include a single screenshot with its tease:
Attack! Attack! Attack! Glory Of Generals coming to 3DS eShop… pic.twitter.com/SwlQb9xfqv
— CIRCLE Ent. (@CIRCLE_Ent) June 20, 2014
Miyamoto and Takahashi comment on Minecraft
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 18 Comments
Shigeru Miyamoto and Shinya Takahashi, who oversees the Nintendo SPD teams, both commented on Minecraft as part of an interview with Kotaku. Both had pretty positive things to say.
First, here’s what Miyamoto shared:
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Video: Fuzzy Wuzzy talks Armillo, future plans, and more
Posted on 10 years ago by Brian(@NE_Brian) in News, Videos, Wii U eShop | 0 comments
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Nintendo teases Wii U/3DS communication plans, including unannounced projects – Mario and Donkey Kong
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 5 Comments
Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.
Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:
“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”
Shigeru Miyamoto also chimed in:
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The staff behind Final Fantasy Explorers
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
This week’s Famitsu gives some insight into the staff behind Final Fantasy Explorers.
Below is a look at the folks at Square Enix working on the game:
Toshiyuki Itahana
– Key visual creator, character supervisor
– Was the Final Fantasy Crystal Chronicles art director and character designer
– Itahana was also a character designer on Final Fantasy IX, did illustration work for Imaginary Range, and has worked as character designer on the Chocobo games
Atsushi Hashimoto
– Director of Final Fantasy Explorers
– Was one of the planning staff on Kid Icarus: Uprising
– He was also the lead planner on the SaGa 2 remake for DS
Hiroyuki Miura
– Game’s producer
– Involved with SaGa DS remakes
Gen Kobayashi
– Design supervisor
– Involved with SaGa DS remakes
Takahiro Abe
– Project manager
– Involved with SaGa DS remakes
Tsuyoshi Sekito
– Music composer
– Was also the composer for The Last Remnant
Yoshitaka Amano
– Logo designer
Platinum discusses the Nintendo costumes in Bayonetta 1
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 14 Comments
PlatinumGames put up a blog post today covering the Nintendo costumes in the first Bayonetta. Players will be able to try out Link, Samus, and Peach outfits.
One interesting tidbit concerns Hideki Kamiya’s involvement – the game’s original director. He “carefully checked” each one, and Kamiya was said to be “very particular about how each costume should look before passing approval.” Kamiya also requested using the original Power Suit for the Samus outfit.
You can check out the full blog post here.