[Interview] Disney Illusion Island’s lead designer discusses making a combat-free game, working with Disney, and more
Posted on 1 year ago by Nicholas Serpa in Interviews, Switch | 0 comments
After a surprise reveal at D23 Expo last year, Disney Illusion Island - an upcoming 2D Metroidvania from the makers of the recent Battletoads reboot – is set to launch exclusively on Switch in late July. After getting to spend nearly an hour with it at Summer Game Fest, I spoke with lead designer Grant Allen about its development, what it’s like working with such iconic characters, and what players can expect when the full game releases.
More: Disney Illusion Island, Dlala Studios, highlight, top
[Interview] Oxenfree II: Lost Signals director details story, new mechanics, more
Posted on 1 year ago by Nicholas Serpa in Interviews, Switch eShop | 0 comments
Oxenfree II, the long-awaited sequel to Night School Studio’s moody supernatural mystery, is right around the corner. After playing through the first 30 minutes of the game at Sumer Game Fest Play Days, we had the opportunity to speak with studio director Sean Krankel about the game’s development, storytelling mechanics, and more.
You can check out our in-depth conversation below.
More: highlight, Night School Studio, Oxenfree II, Sean Krankel, top
[Interview] Gust on ending Ryza’s journey with Atelier Ryza 3, open field, future, more
Posted on 1 year ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Nintendo Everything was recently given the opportunity to interview Junzo Hosoi, the head of Gust, about Atelier Ryza 3: Alchemist of the End & the Secret Key. The RPG just launched on Switch this week, marking the end of Reisalin “Ryza” Stout’s story.
We discussed a variety of topics, including the conclusion of the trilogy, implementing open fields, the possibility of an English dub for the series, future of the franchise, and more. You can read our full discussion below.
[Interview] Koei Tecmo on Fatal Frame: Mask of the Lunar Eclipse – decision to remaster, updating the graphics, more
Posted on 1 year ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Nintendo Everything was recently given the opportunity to speak with two key developers behind the new remaster of Fatal Frame: Mask of the Lunar Eclipse: producer Yutaka Fukaya and director Makoto Shibata. The game will be launching on Switch next month after previously coming to Wii.
During out discussion, we touched on various topics such as the decision to remaster the title and release it in English for the first time, what it was like updating the graphics, and more. We even received a brief status update about the upcoming movie as well.
Here’s our full discussion:
[Interview] SpongeBob SquarePants: The Cosmic Shake dev on origins, gameplay, Switch version, more
Posted on 1 year ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Nintendo Everything recently had a chance to speak with Andreas “AJ” Jarzabek, a project manager at Purple Lamp, about SpongeBob SquarePants: The Cosmic Shake. This title follows a remake of Battle for Bikini Bottom – Rehydrated, a remake of the 2003 3D platformer.
We discussed a range of topics with Jarzabek, including the origins of Cosmic Shake, different gameplay aspects, the Switch version, and more. You can delve into our full interview below.
[Interview] Catching up with Harry McEntire, the voice of Noah in Xenoblade Chronicles 3
Posted on 2 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Nintendo Everything recently had the opportunity to speak with Harry McEntire, who played the role of Noah in Xenoblade Chronicles 3. The RPG has been one of the biggest games of the year, and many fans would say that McEntire had a memorable performance.
During our discussion, we talked about the challenges involved, what was most memorable to record, and interest in returning to the role of Noah in the future. You can read our full interview below.
More: highlight, Monolith Soft, top, Xenoblade Chronicles 3
[Interview] Mario + Rabbids Sparks of Hope associate producer on combat changes, animation detail, Rayman, and more
Posted on 2 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Mario + Rabbids Sparks of Hope is fast approaching, and Ubisoft recently held a hands-on event for the media. After spending a few hours with the game, we also had a chance to speak with associate producer Quentin Correggi. Correggi touched on combat changes that have been made compared to Mario + Rabbids Kingdom Battle, the work and detail being put into the animation, his excitement for bringing back Rayman, and more.
You can read our full discussion with Correggi. We also have a video version at the end of this post.
[Interview] Temtem devs on game’s evolution, future of the IP, more
Posted on 2 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Temtem, a massively multiplayer creature-collection adventure, is finally out on Switch after previously spending a couple of years in early access. Crema game director Guillermo Andrades and community manager Lucía Prieto have now shared more about the title in an interview with Nintendo Everything.
Some of the topics we discussed include how the studio landed on the idea to make Temtem, how it has evolved since its debut in early access, whether we could see the IP featured outside of games, and the possibility of a sequel. You can read our full interview below.
More: Crema, Guillermo Andrades, highlight, Lucía Prieto, Temtem, top
[Interview] Konami and Digital Eclipse on the making of Teenage Mutant Ninja Turtles: The Cowabunga Collection
Posted on 2 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Switch owners have many choices when it comes to collections, but the console just received one of its best packages yet with Teenage Mutant Ninja Turtles: The Cowabunga Collection. There’s a lot to keep fans busy thanks to the thirteen titles that are available, but on top of that, there are features like online play for some games, the ability to save anytime and rewind, development art and sketches. and historic media content.
To learn more about the making of Teenage Mutant Ninja Turtles: The Cowabunga Collection, we caught up with Konami senior producer Charles Murakami and Digital Eclipse editorial director Chris Kohler. You can read our full discussion below.
[Interview] Gameloft on how Disney Speedstorm came to be, post-launch plans, more
Posted on 2 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
Another game is joining the lineup of kart racers on Switch with Disney Speedstorm, which launches this summer. To learn more about it, we caught up with Gameloft Barcelona game manager Aska Suzuki.
During our chat, we spoke about topics such as how the project came to be in the first place, what to expect with support after launch, and more. You can read our full discussion below.