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We kicked off our new comic series last week, and we now have a new one to share with you today. If all goes well, you’ll hopefully see a new entry at around this time every Saturday. You can also get a look at our new banner above that we’ll be using from here on out!

While last week was a one-shot based on Zelda, today we’re introducing our two new characters who will be featured in many of our comics. The strip below pokes a bit of fun at some of the backlash Metroid Prime: Federation Force has been receiving, and some of the petitions that have stemmed from that.

Here’s the new comic (click for full size):

nintendoeverything-comic-metroid

Let us know what you think! Just like last week, we’ll be taking a look at all comments. As we keep this feature going, we’re hoping that the writing will continue to become easier, and hopefully we can incorporate feedback in different ways.

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System: 3DS (review of Wii U original here)
Release date: March 25, 2016
Developer: Koei Tecmo
Publisher Nintendo


When I first reviewed Hyrule Warriors on the Wii U back in 2014, I fell in love with its epic battles and large scope surrounded by Zelda references and throwbacks galore. Now that Nintendo and the folks at Koei Tecmo have decided to dive back into the Zelda world by porting the game into Hyrule Warriors Legends on the 3DS, will sacrificing a bit of the scope for more content help this game become the definitive version, or will it just become a legend of the past?

We’re kicking off something very, very exciting on Nintendo Everything today. That’s right – as the title says, we’re starting our own line of comics!

Comics are something we’ve tinkered around before (years ago), but only in extremely early stages. We’ve also never had anything materialize from early discussions until now.

For Nintendo Everything’s official comics, we’ve teamed up with Don O’Herlihy who runs Wind-up Dog Animation. Don approached me about working together last year, though it wasn’t until recently that we began putting our plan into action.

It’s true that there are a lot of web comics out there. That being said, I felt like I couldn’t pass up the opportunity to work with Don. I sincerely believe that he’s an extremely talented individual, and I’m a big fan of his art style.

So without further ado, here’s our very first comic (click to see a larger version):

Nintendo Everything comic-1

As you can see, our debut comic is seven panels long. Most would probably be about half of that – we’re estimating four panels. The tentative plan is to have a new comic ready every Saturday. Although most will feature our own original characters that tie into Nintendo in different ways, we’ll be sprinkling in other things from time to time like this one-shot Zelda comic. Don may also prepare some other goodies aside from comics for the site down the road, but that’s a topic for another day.

With the explanations out of the way, let us know what you think about our first comic! All feedback will be taken into consideration from here on out. We’re sort of in a “beta” stage right now, so comments may influence where we take the comic from here.

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System: 3DS
Release date: March 18, 2016
Developer: SEGA
Publisher Nintendo


The Mario & Sonic series first began in 2008 to commemorate the Summer Olympics in Beijing. Since then, Mario, Sonic, and friends have continued duking it out at each edition of the Olympics, now leading up to this summer’s festivities in Rio de Janeiro. But how does Mario and Sonic’s newest foray into traditional sporting events on the 3DS stack up against their previous ventures?

System: Wii U / 3DS (eShop)
Release date: March 17, 2016
Developer: Renegade Kid
Publisher Renegade Kid


Immediately upon playing the first level of Mutant Mudds Super Challenge, I was reminded about how much I loved Renegade Kid’s original 2D platformer. When it released in 2012, it was one of the first great 3DS eShop titles. Super Challenge feels largely like a continuation of the first game’s later levels. It’s telling that it hasn’t been named Mutant Mudds 2 since there isn’t too much new here, but that isn’t necessarily a bad thing.

System: Wii U
Release date: March 18, 2016
Developer: Bandai Namco
Publisher Nintendo


Way back in 2013, fans were treated to a very short three second clip of Lucario and Blaziken standing across from each other in a gorgeous HD graphical style we had not seen with Pokemon before. It was a whole year before we heard anything regarding it, and then out of the blue, it was announced: Pokken Tournament, a fighting game developed by Bandai Namco with supervision from Tekken and Soul Calibur heavyweights Katushiro Harada and Masaaki Hoshino. It was confirmed to come out for arcades in Japan, but ultimately fans all over the world wanted it in their homes where they felt it’d be best – the Wii U. It wasn’t until sometime into 2015 where we finally received confirmation that it would indeed be making its way to Nintendo’s home platform and getting a worldwide release in 2016. Now, here we are. Pokken Tournament is in the hands of fighting game an Pokemon enthusiasts around the globe, but has it been worth the wait?

About a year ago, PlayEveryWare published Elliot Quest on Wii U eShop. The company then announced last July that the game, which was well-received by players and critics, would be ported to additional platforms, including 3DS.

We recently caught up with PlayEveryWare’s Thomas O’Connor for a status update on the portable version and to reflect on the experience of bringing the game to Wii U. O’Connor also spoke about a couple of other projects that have kept the company busy.

Head past the break for our full Elliot Quest-focused interview.

Let’s Talk #42: What are you playing? – March 2016

It’s been a little while since we last had a Let’s Talk topic dedicated to the games we’re actually playing. That’s what we want to hear from you guys about this week!

As for me, I’m not playing too much at the moment. I just finished Rhythm Thief & the Emperor’s Treasure a couple of days ago, which I enjoyed quite a bit more than I anticipated I would. The rhythm games get quite challenging towards the end!

I’m also thinking about starting up Zelda: Twilight Princess HD soon – maybe next weekend. I do have a huge backlog that I’ve talked about plenty of times before… but I have such fond memories of Twilight Princess, and I’ve really felt like going through that one again as of late. We’ll see.

So how about you guys? Which games have your attention at the moment?

Highlights from last week’s topic: March 2016 Nintendo Direct thoughts

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Let’s Talk #41: March 2016 Nintendo Direct thoughts

This week’s Nintendo Direct was the first time in awhile that we saw a new presentation that wasn’t about a specific game. A Pokemon broadcast was held just last week, and there was the Smash Bros. video back in December. However, the last actual Direct covering multiple games was held back in November.

Nintendo shared news about both of its current platforms, Wii U and 3DS. In terms of announcements, Paper Mario: Color Splash and Kirby: Planet Robobot were the big ones here. SNES support was also revealed for the New 3DS Virtual Console. That’s in addition to localization of Monster Hunter Generations and Rhythm Heaven Megamix, release dates for games such as Tokyo Mirage Sessions #FE and Mario & Sonic Wii U, updates for Super Mario Maker and Splatoon, and more.

Nintendo Directs are always big events, so today’s Let’s Talk is dedicated to this week’s presentation. Were you happy with what was shown? Or maybe you were looking for something more/else? Regardless of how you felt, tell us in the comments below!

Highlights from last week’s topic: What do you want to see from Pokemon Sun/Moon?

System: Wii U (eShop)
Release date: February 25, 2016
Developer: Seaven Studio
Publisher Seaven Studio


Inside My Radio is equal parts a 2D platformer and a rhythm game, and both aspects are very well executed. Unlike what is often the case with similar titles, this eShop release doesn’t auto-scroll, but instead gives you free movement while syncing your actions to the beat. If you don’t execute your typical movements of jumping, dashing and stomping on the beat, then it doesn’t happen at all.


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