Submit a news tip



General Nintendo

SEGA has taken some heat with the Sonic series as of late. In particular, Sonic Boom admittedly led the gaming franchise astray and resulted in a large amount of criticism.

Speaking with Marketing Week, SEGA Europe marketing director Jon Rooke promised that new games in the series “will be more inspired by how it played in its heyday.” He also acknowledged the difficulty in bringing Sonic into 3D.

Rooke said:

“Sega has publicly apologised to the fans as the quality of console games in the Sonic franchise hasn’t been acceptable over recent years. It’s been tough translating that iconic side scrolling 2D experience from the 90s into 3D but Sonic is still huge for us so the new games will be more inspired by how it played in its heyday.”

Sonic Generations actually felt like a step in the right direction to me. And Sonic Colors, while not perfect, definitely had some redeeming qualities. It kind of makes you wish SEGA could be more consistent with the franchise!

Source, Via

GameSpot has posted an interview with Zelda series producer Eiji Aonuma and Tri Force Heroes director Hiromasa Shikata. Between the two, they commented on the inspiration behind the game’s communication features, item ideas that were scrapped, consideration for two-player support, interest in using amiibo in future Zelda games, and more.

We’ve rounded up the various comments below. You can also read up on a few extra comments from GameSpot here.

Earlier this year, Runnerguy2489 completed the first three dungeons in The Legend of Zelda: Ocarina of Time blindfolded. He’s since stepped his game up by finishing the entire game using the same method.

You can take a look at Runnerguy2489’s playthough of the ending below. To complete Ocarina of Time, he spent roughly 103 hours.

Source

Next month, the green Yarn Yoshi amiibo will be leaving the Yoshi’s Woolly World bundle in North America. Nintendo announced on its Twitter account today that the plushie will be sold as a standalone item starting on November 13.

Here’s the relevant tweet:


Pricing for the amiibo will be set at $16.99.

Source

More:

GoldenEye 007

While speaking at the GameCity festival in Nottingham, co-designer Martin Hollis opened up about the development of GoldenEye 007. A number of interesting tidbits were shared, including Shigeru Miyamoto’s interest in turning down the killing – including close-up killing.

If you’re interested in reading up on the full report from Hollis’s talk, head past the break. You can also check out The Guardian’s article here.

The Toys “R” Us catalog reveals stock numbers for three amiibo due out next month. The Mii Fighters 3-pack, Villager (restock), and Mega Yarn Yoshi should be in good supply for the most part.

Stores will be receiving a minimum of 64 units for the Mii Fighters and Villager. There will also be 18 Mega Yarn Yoshis at each Toys “R” Us location, which isn’t quite as high as the other two, but certainly nothing to snuff at. These numbers should make up for their exclusivity somewhat!

Source

Europe just recently received the Animal Crossing amiibo cards Collectors Album. There are also plans to bring out a second edition next month. Unfortunately, Nintendo hasn’t made something similar widely available in North America.

That’s where HORI comes in. On December 7, the company will be putting out its own album which has been officially licensed by Nintendo. It allows amiibo fans to store up to 112 cards, with four pockets for the front and back on each page. Animal Crossing: Happy Home Designer artwork is also featured.

If you’re interested, pre-order the album on Amazon here. Pricing is set at $9.99.

More: ,

Kit and Krysta from Nintendo Minute have dedicated their latest episode to The Legend of Zelda: Tri Force Heroes, which is out now. You can watch them try out multiplayer with Adam below.

In 1996, Virgin Interactive Entertainment revealed Freak Boy for the N64. The game would have featured “three-dimensional graphics, addicting play mechanics and cutting-edge technology that uses morphing special effects,” according to the original announcement.

Freak Boy never actually made it to market. It did appear at E3 1996, but the game ended up seeing cancellation soon after. Virgin Interactive Entertainment intended to have Freak Boy ready for early 1997.

Freak Boy is back in the news roughly two decades later, as an Unseen64 reader found and purchased an early prototype of the project from a flea market. You can find several clips below.

Source

One fan is building on the success of Super Mario Maker with a similar project for PC. The Legend of Zelda Maker, which is currently in alpha, can be downloaded from Dropbox here or Mediafire here.

Creator Dream Mix wrote in the game’s YouTube description:

“Zelda Maker (Temp) is a non-official project started by myself, which will allow players to create and share Legend of Zelda worlds of their own. Nintendo will cease and desist a project like this, so in time, when I’ve got the ability to change the sprites, I will do so, and I will also add things that Zelda games don’t have to make it a somewhat unique experience. Regardless, I won’t be acting like this isn’t going to be a Zelda (Maker?) clone, through and through. I’d just like to add some things that I think official Zelda games could use. This is a very early build of the game, and it does not represent what the final game will look like.”

You know how these sorts of things tend to go. Fan projects like these don’t usually sit well with Nintendo, so the Big N might be looking to pull the plug on this pretty soon.

Source


Manage Cookie Settings