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General Nintendo

Image & Form has gone live with a new SteamWorld Heist video that features a Q&A from some of the artists. Check it out below.

At E3 2015 last week, Nintendo’s Julie Gagnon commented on the annualization of franchises.

Ultimately, the choice lies within the hands of Nintendo’s developers. The company isn’t for or against bringing out new entries in franchises each year – it’s really a matter of what sort of titles the different teams are interested in making.

Here’s a look at Gagnon’s comments in full:

“It really depends on what the developer has in mind for the franchises. Sometimes you have Zelda sequels and what we have today with Zelda: Triforce Heroes is completely different and not in the timeline of Zelda. So, it really depends on what the developer has in mind and what they propose. So, I think it’s more a coincidence that we have all these great franchises that people like for each year. This isn’t necessarily something we will see for all the years in the future.”

Source

Back in 2010, Nintendo of America president Reggie Fils-Aime made some comments about mobile gaming in which he told Polygon that, on these devices, people don’t seem to stick to a single title.

Here’s what he said at the time:

“Clearly, it doesn’t look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads. If our games represent a range between snacks of entertainment and full meals depending on the type of game, (Apple’s) aren’t even a mouthful, in terms of the gaming experience you get.”

Polygon spoke with Reggie at E3 2015 last week and said that Nintendo hasn’t changed its opinion on the nature of gaming on smart devices. He also believes that mobile gaming can offer “a positive experience” while driving people back to the Big N’s core systems.

“We’re going to do it in a partnership with DeNA. DeNA has technical knowledge that we’re leveraging. They have a rapid iteration process to drive improvement in the content that we’re going to leverage, but Nintendo is going to create the content. We’ve announced that Mr. Kono, from Mario Kart fame, is going to be our lead developer on this. And so from that standpoint things haven’t changed. It’s our IP, we’re going to leverage it and we do believe done properly it’s going to drive a positive experience with the IP and drive people back to our core video system business whether it’s handheld or console.”

Source

A live stream was recently held for the Fire Emblem 0 (Cipher) trading card game. We now have the full archive, which can be seen below.

The Fire Emblem 0 (Cipher) card game is out now in Japan. Some of you may be wondering about how it’s actually played. Thanks to some details translated by Siliconera, we have the full rundown. A summary of information can be found below.

– Cards have illustrations from various artists
– The big number on the bottom-left shows its strength with a support power number to the right
– The card also has other information on the class unit, range, and skills
– Play with 50-card decks
– 1-on-1 battles
– Begin by choosing your “protagonist”
– Then you’ll fight it out with the help of other cards from your respective decks
– Need to defeat the other player’s protagonist
– Both players will draw a card that becomes their supporting character
– Add the strength from the original card and the support power of the other
– You can then see which side has the higher attack
– If your number is the same or higher than the opponent’s, it counts as a successful attack
– Both players have two sides to their respective fields: the frontline area and the back row area
– Cards with higher strength do better in the frontline
– In the frontline, they can take out enemies directly in front of them
– Those with higher ranged numbers can attack from the back row, and are difficult to hit
– Everything is turn-based
– Both players obtain more cards to attack with over time
– Cards come with all kinds of skills
– Cards can also work with other cards using their skills
– The “bond” shared between the character cards is one of the key features of the card game

Source


Spanish outlet Revogamers has put up a pair of new rumors about Nintendo. We’re generally wary about posting speculation, but the site did publish accurate reports last year about amiibo and Nintendo characters joining Skylanders.

In any case, here’s what Revogamers passed along:

Nintendo & Disney negotiate a big deal: films, videogames and interactive toys and merchansing

– amiibo are not included in Disney Infinity 3.0 because both companies have yet to set an agreement
– Disney wanted to have a Mario figure in Infinity, but Nintendo refused to lend their most important character
– This is not a dead end in the negotiation
– Both companies have been in conversations for years, as Disney has asked Nintendo many times to have Mario in films and other media
– Under new Nintendo rules (licensing characters) options for Disney are widened: they are talking about Mario starring in films, probably something related to Wreck it Ralph
– Disney is after Nintendo to have a game with Mario and Mickey together
– Nintendo is open to it but wants to set their own pace for it

Nintendo mobile games on Amazon Appstore

– Nintendo will offer their mobile games through Amazon Appstore
– The American company was the one approaching their Japanese partner for the deal
– In response, Nintendo asked Amazon about Amazon TV games
– It is not clear what is this for, but people at Amazon think that there is something related to Android in Nintendo’s future
– Nintendo is moving some of their data out of Amazon Cloud Servers, probably to DeNA ones

Obviously both of these rumors aren’t at all confirmed currently. I’ll let you be the ones to decide if they hold any truth!

Source 1, Source 2


During E3 last week, GameSpot conducted an interview with some developers from Nintendo and Monolith Soft. Those staffers are as follows:

Hitoshi Yamagami – Producer, Nintendo
Genki Yakota – Director, Nintendo
Tetsuya Takahashi – Executive Director, Monolith Soft
Koh Kojima – Director, Monolith Soft
Shingo Kawabata – Producer, Monolith Soft

In the interview, GameSpot asked all of these developers about the relationship between Nintendo and Monolith, the “JRPG” term, how the Japanese market is at present, and more. Head past the break for their comments. You can also access GameSpot’s original article here.

An English trailer has been uploaded for the Yo-Kai Watch anime. Watch it below.

For the past couple of years, fans have been working on “Project Third Quest”. This is a mod based on The Legend of Zelda: Ocarina of Time, and is intended to act as a new adventure in the world. You can see how it’s progressing in the trailer below.

A new video has gone live for the Fire Emblem 0 (Cipher) trading card game. Check it out below.


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