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General Nintendo

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Several months ago, The Pokemon Company International trademarked “Pokken Fighters” and “Pokken Tournament” in the US. These names have now been registered in Europe as well.

Pokken Fighters and Pokken Tournament were both filed for on May 1.

Below are some of the elements that both trademarks are associated with:

Azure Striker Gunvolt isn’t the only independent title Inti Creates is working on. A second self-funded project is also planned, according to Inti Creates CEO Takuya Aizu.

Aizu told Siliconera:

“We are running five projects [at the moment], And there is one project, apart from Gunvolt, that uses self-funding. However, that may change in the future—whether we finance it entirely ourselves or not.”

“We also run projects in cooperation [with other companies]. If Gunvolt succeeds, we can increase our self-published projects. So please support Inti Creates!”

Aizu also said the following when asked about Inti Creates’ split in development staff between original development and games being developed and funded by other publishers:

“At first, we make a prototype with a small number of people, and then increase the staff assigned to it at the production stage. On the other hand, most games for publishers make use of a great number of people from the beginning. Thus, when making games for publishers, the staff ratio increases.”

“If Gunvolt or Mighty No. 9 is a hit, I think that we may increase the ratio of our staff assigned to original development to half. But at the same time, we won’t stop development for publishers.”

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Later this month, a book will be released that covers the console wars between Nintendo and SEGA known as “Console Wars: Sega, Nintendo, and the Battle That Defined a Generation”. GamesBeat secured an early copy and shared some very interesting details about some of the information included.

Check out the summary below:

  • Nintendo didn’t care about making friends, and this helped Sega. Making friends was nice for Sega, but it was much easier to rely on the hatred others had for Nintendo.
  • The U.S. government brought a lawsuit against Nintendo on the anniversary of Pearl Harbor.
  • The real reason Sega failed was because of the war between Sega of Japan and Sega of America.
  • Walmart barely even wanted to speak to Sega of America, let alone stock its Genesis system back in the early days of the 16-bit console’s life in the U.S. This was…Because Nintendo was scary as hell.
  • Sega of America boss Tom Kalinske was integral to Barbie, Flintstone vitamins, and He-Man

You can find a more in-depth summary of these tidbits on GamesBeat here.

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There’s some nice looking stuff here, so I recommend checking out the gallery above. You can also find photos of Nintendo’s company handbook from 2013 here.

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In news that is far from shocking, Retro Studios’ next game will probably have enemies and bosses. Of course, this should be hardly surprising given the company’s previous titles.

Retro Studios put up a job listing earlier today for an AI engineer, who “develops, writes and debugs code for video game software and tools with a specific focus on AI programming for enemies & bosses and various other game-play systems as required.”

So yes, expect enemies and bosses in Retro Studios’ next game, whatever it may be.

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CVG has received confirmation from Nintendo that new hardware will not be revealed during E3 2014 next month. “I can confirm Nintendo is not revealing any hardware at this year’s E3,” a representative said.

Rumors regarding an upcoming announcement gained significant traction yesterday after several publications came forward claiming that a system of some sort would make its debut at the expo. Chatter was first picked up on from IGN’s Nintendo Voice Chat podcast, and a few other sites backed up claims that a reveal was set for E3.

With Nintendo now denying the rumors, it would seem that the whole situation was comprised of nothing more than speculation after all.

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What will it take for Marvel to sign off on an Avengers game? TQ Jefferson, Marvel’s head of games, told IGN that this will only be possible “when we have the right partner, that has the right vision, that has the time to develop a strong, competitive triple-A title and wants to do it right.”

Jefferson’s comments in full:

“The Avengers game will come when we have the right partner, that has the right vision, that has the time to develop a strong, competitive triple-A title and wants to do it right. It has to hit our three pillars: Fun and engaging gameplay, true to the characters, compelling story. Without hitting those notes, we shouldn’t do it. Gamers, they know better. They’re not going to flock to something that’s sub-par.”

“I think the fact that there wasn’t an Avengers game turned out in time for the film is indicative of Marvel’s new attitude and the approach to how we find partners and build games. I think in the heyday of the movie licensed game, these games were popping out all the time and most of them sucked.”

Jefferson was later asked by IGN if the subpar Captain America and Thor games had any influence on this. He said, “Absolutely, absolutely. We got a bloody nose on both of those.” Marvel has since “heeded that lesson.” Going forward, the company “would rather not have a game than to just sign something to have something out on time.”

The image above comes from THQ’s cancelled Avengers game, which was thought to be in development for Wii U and other platforms at one point. That project looked promising, so it’a shame it never saw the light of day!

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Last October, Nintendo filed a patent in the US featuring a portable system with interchangeable controls. The patent was just published today.

Essentially, Nintendo’s idea would allow users to come up with their own configurations for controls. You could, for example, swap out the d-pad with something else. Need an extra analog stick? That’d be possible as well – you’d be able to add a new one in by exchanging a different part of the system.

You can get a better idea of the patent by checking out the filing here. It’s probably clearer than my explanation!

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