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General Nintendo

Having a rival is one of the more well-known aspects in Pokemon. This has been present in the original generation of games, leading all the way up through Pokemon Sun/Moon. But over time, their personality has changed. Early on especially, rivals acted more like jerks. That isn’t as much the case anymore – especially with the likes of Hau in Sun/Moon.

In an interview with GameSpot, longtime Pokemon developer Junichi Masuda spoke about the shift. He noted how back in the day, you couldn’t express quite as much with visuals meaning they really needed to have character with their dialogue and personality. On the other hand, with the HD visuals of today, making the rival a jerk would leave much more of an impression on players.

Mega Man 11

The Mega Man 11 game Capcom shipped a few weeks ago wasn’t always the original plan for the game. In an interview with producer Kazuhiro Tsuchiya and Rockman Unity’s Ucchi, it’s revealed that something else entirely was planned.

What did Capcom originally have in mind? While we may not have the answer to that now, we may know one day. Tsuchiya says he hopes that the idea he had in mind will “be released in another form eventually”.

Koei Tecmo has extensive experience working with Nintendo characters when it comes to its Warriors games. Both Zelda and Fire Emblem received their own games. Producer Masaki Furusawa says Nintendo representation was considered for Warriors Orochi 4, but ultimately decided against doing so.

Furusawa explained:

While Nintendo was at the top of its game during the Wii era, the same can’t be said of Wii U. Wii managed to sell 100 million units while Wii U unfortunately couldn’t even make it to 15 million. There were certainly dark times, but Nintendo navigated through those difficult years and has found success once again with Switch.

During an appearance at GeekSummit earlier this month, Nintendo of America president Reggie Fils-Aime was asked about how he and the company as a whole went about leading its staff during the Wii U era and keep them believing in their larger vision. Reggie’s response included a note about Nintendo’s constant reinvention, that the Big N is about doing things differently from others, and how “there will always be stumbles along the way.”

This week’s episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta are joined by Game Freak’s Junichi Masuda and Kensaku Nabana to show off Pokemon: Let’s Go, Pikachu / Eevee. Check out the full episode below.

At GeekWire Summit earlier this month, Nintendo of America president Reggie Fils-Aime stopped by for a thirty minute chat. For the full recording, check out the video below.

New Super Mario Bros. U Deluxe

Today, Nintendo announced its lineup and plans for the MCM Comic Con taking place in Birmingham. Along with several playable Switch titles, some extensive Splatoon 2 activities are in the pipeline.

Those who attend will be able to get their hands on the following games:

More:

The latest episode of Nintendo’s Japanese show Nyannyan Neko Mario Time has now gone live. We’ve included it below.

Yooka-Laylee currently exists only as a game. However, Dreamprism Press is looking to expand the IP into a new area.

Having received developer Playtonic’s blessing, Dreamprism intends to open a Kickstarter tomorrow for a Yooka-Laylee spin-off comic. It’s been written and illustrated by D.M. Cumbo, a former artist at Insomniac Games. According to IGN, the comic takes place after the game and involves Yooka and Laylee entering a new tome world in a race against Dr. Quack to grab an artifact rumored to grant invincibility.

The project will be realized if the Kickstarter campaign reaches $40,000 in funding. It’ll run until November 16, with rewards to ship in June 2019. Fans can purchase a digital edition for $15, a hand-sewn hardcover at $30, a Kickstarter-exclusive edition at $50, and the limited Grand Tome Collector’s Edition at $75.

Source

Last week, Monolith Soft opened a new recruitment page on its website. The Xenoblade developer is looking for programmers, planners, artists, designers, and management.

The page was accompanied by a lengthy message from Tetsuya Takahashi, the boss of Monolith Soft. Takahashi explains why the company is seeking new employees, among other things.


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