Nyannyan Neko Mario Time episode 62
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 2 Comments
The latest episode of Nintendo’s Japanese show Nyannyan Neko Mario Time has now gone live. We’ve included it below.
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Rumor: Nintendo to share news on future projects at earnings conference, including mobile
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Rumors | 28 Comments
Nintendo will be issuing its earnings release in just a matter of hours. The festivities will kick off with a conference where some interesting information could be shared.
Dr. Serkan Toto, who is known as an analyst and somewhat of an insider, has heard that “Nintendo will actually announce news on future products and pipeline” unlike the previous event. That could mean more on mobile, though it’s unknown how much the Big N will have to say about NX.
2) I was told that in contrast to the last event (vague statements), Nintendo will actually announce news on future products and pipeline.
— Dr. Serkan Toto (@serkantoto) April 26, 2016
3) It was also suggested to me that at least news of Nintendo’s plans for mobile will be presented in more detail. Not sure about NX. //end
— Dr. Serkan Toto (@serkantoto) April 26, 2016
A word of caution: how much news we’ll be seeing from the earnings conference is unclear. The briefing that follows later in the day could be potentially more interesting. That’ll be tomorrow evening in North America, and very early on Thursday for European folks.
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NIS America no longer publishing Atlus games in Europe as relationship terminates
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 12 Comments
MCV has received word from NIS America that the company will no longer be handling the release of Atlus’ titles across Europe. Additionally, going forward, Atlus won’t be distributing any NIS games in America.
NIS America MD Takuro Yamashita said in a statement:
“Around ten days ago, we terminated our alliance with Atlus in Europe and the US. Atlus became very picky about selecting the European publishing partner after it was bought by Sega. It always cherry picked its EU publishing partner based on who offered the highest minimum guarantee on a title by title basis. I noticed that it was very difficult for NIS America to establish an equal-partnership with Atlus. Atlus and its European games have contributed a lot to the expansion of NIS America in Europe. I would like to express my greatest appreciation to them for that.”
NIS America has handled several of Atlus’ titles in Europe. The lineup includes the Etrian Odyssey 3DS titles, Persona Q, nad more.
More: Atlus, NIS America, Takuro Yamashita, top
Interview with the Star Fox voice actors
Posted on 8 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 10 Comments
Geek Melee held an interesting interview with the English voice cast of Star Fox 64 – most of whom reprised their roles for Star Fox: Zero. Make sure to check out the full interview over on Geek Melee; below are a few highlights:
Bill Johns on voicing Falco:
“They showed me a still print of the Falco character and said ‘think Han Solo.’ I guess whatever came out was what they wanted.
There wasn’t a tremendous amount of copy in those early games. I’m pretty sure everything Falco said fit on a page and a half of script, in large font and double spaced”
Jock Blaney on not returning as Wolf for the 3DS remake of Star Fox 64:
“I was a little disappointed at not returning. It may have been because I moved from Seattle some years back and was now working out of Las Vegas and they wanted their talent to be local Seattle. It would have been fun!”
Mike West on the response to his performance as Fox in Smash Bros. 4:
“I try not to read social media crap but I saw some pretty harsh comments about my performance as well as a couple of other voice actors.”
Source Via
More: Star Fox 64, Star Fox Zero
Hideki Kamiya shares a message for Okami’s 10th anniversary
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
This past week, Okami celebrated its 10th anniversary. Hideki Kamiya, who acted as director on the game, shared a few words on his Twitter account in honor of the milestone.
Kamiya tweeted out the following:
Even though ten years have passed, I’ve still been receiving congratulatory messages and requests for a sequel, so as a developer I couldn’t ever be happier than now… I’m grateful to everyone who has been supporting Okami, and also to Capcom for giving a chance to send it out to the world, while at the same time I also hope from my sincerest heart that someday I could fulfill the duty to draw the continuation of the journey of Amaterasu and co. …
…but everyone’s expectations have been swelling so much that they’re going to burst, so even if I were to make a sequel I don’t have even a pixel of confidence that it could surpass the original…
I’m very happy that Capcom came out with Okamiden a few years back, but a proper sequel with Kamiya at the helm would be a dream come true. We need to make it happen… somehow!
More: Capcom, Hideki Kamiya, Okami
Monster Games working on an unannounced title with “Career” and “Championship” modes
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Excite Truck developer Monster Games has been working on a new project since at least February of last year which includes both “Career” and “Championship” modes. That’s according to the LinkedIn profile of Joshua Ruis, a software engineer at the studio. This find is sparking speculation that a new racer or perhaps a sports title could be in development.
Monster Games has only made Nintendo titles since 2006. In addition to Excite Truck, the company created Excitebots: Trick Racing, Excitebike: World Rally, and Pilotwings Resort along with the Donkey Kong Country Returns 3D and Xenoblade Chronicles 3D ports.
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PlatinumGames comments on departure of president Tatsuya Minami
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
It was recently reported that Tatsuya Minami stepped down as president of PlatinumGames last month. The company has now prepared its own statement about the situation, and was relayed by Polygon. It reads as follows:
As you may or may not know, this year is our 10th anniversary/ We feel this is the perfect opportunity to reform our internal structure in order to strengthen our position as a developer, and changes in personnel affairs are a natural part of that.
As previously mentioned, Kenichi Sato has taken over Minami’s role. He also has readied his own statement. He passed along the following words to Polygon:
I have recently assumed the position of President & CEO of our company, following the departure of Tatsuya Minami at the end of March 2016. With this, our board of executives now consists of myself, Seigo Tabira and Atsushi Inaba.
Please note that this change in staff structure in no way affects our dedication to our craft. I have utmost confidence that we will continue to create games to the same high standards that our partners and fans have come to expect from us.
More: Kenichi Sato, PlatinumGames, Tatsuya Minami
Nintendo Minute – “Comment Time”
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 2 Comments
Kit and Krysta are back with another episode of Nintendo Minute. In today’s episode, the two take on some comments from viewers. Check out the full video below.
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How Lakitu throws Spiny Eggs in Super Mario Bros. is due to a glitch, not the intended behavior
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 10 Comments
Here’s something very interesting about the original Super Mario Bros. As it turns out, the manner in which Lakitu throws Spiny Eggs at players is unintentional. After many years, fans have discovered that he attacks with no horizontal movement due to a bug; it was instead supposed to be based on a few factors, like Lakitu’s speed and the player’s position.
The Cutting Room Floor explains:
The Spiny eggs are thrown by Lakitu in a simple way, with no horizontal movement whatsoever. However, this is not the intended behavior; it’s actually the result of a bug! The eggs are supposed to be thrown out relative to the player’s speed, Lakitu’s speed, the player’s position, and a pseudo-random value, as well as bounce off of any blocks or walls that they hit on the way down.
Here’s a comparison of the two versions of the Spiny Egg throwing for further clarification:
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Star Fox tribute at Nintendo NY features the E3 puppets and more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Images | 3 Comments
If you stop by Nintendo NY, you’ll come across some lovely Star Fox representation. The E3 puppets are on display – including the one of Shigeru Miyamoto – and there’s also various goodies on display and a neat Star Fox Zero demo booth.
Here’s a look at the various promotional efforts: