Photos of the Zelda: Majora’s Mask 3D New 3DS cover plate
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Images | 4 Comments
Video: A look at the Mega Man amiibo
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More: Amiibo
Walmart to sell gold Mario amiibo
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 26 Comments
Well, this is certainly a huge deal. We now have confirmation that Nintendo is bringing the gold Mario to retail, and it will be a Walmart exclusive. That’s based on some promotional material found from the retailer.
News about a gold Mario amiibo first leaked out earlier this month. The same leak suggested that a silver Mario amiibo will be available at some point as well.
Nyannyan Neko Mario Time episode 31
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
More: Japan, Nyannyan Neko Mario Time
Aonuma on why Zelda: Majora’s Mask 3D took so long, changes, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 4 Comments
IGN’s full interview with Zelda producer Eiji Aonuma has now been published. Aonuma talked all about The Legend of Zelda: Majora’s Mask 3D, including why it took so long, changes made in the game, and more.
View some excerpts from the interview below. You’ll find IGN’s full article here.
Aonuma on why Nintendo hasn’t experimented with the one-year dev cycle with Zelda again like Majora’s Mask
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 20 Comments
The Legend of Zelda: Majora’s Mask was developed in just one year. Since then, we’ve never seen a Zelda game made in such a short timespan.
Speaking with IGN, Zelda producer Eiji Aonuma talked about why we haven’t seen another Zelda game like Majora’s Mask, and why Nintendo hasn’t tried the one-year development cycle again.
Aonuma stated:
“It’s interesting, because there’s definitely this way that we talk about that sort of thing in development circles here in Japan. It’s often presented as a challenge to the developers themselves to accomplish something like that, because it can be very difficult to do. Since I’ve been in the role of producer, though, it’s not something that’s been presented to me as a challenge to take on very often. Sometimes I think about issuing it as a challenge to developers that I’m working with.
“When I think about the kinds of games that you’re describing, where you took the engine and you took some of the original assets and made a new game from that, you know, the kind of creation flow that we had for Majora’s Mask wasn’t limited just to those ideas. We also had to think about how we wanted to change the world, to take something kind of familiar and then warp it. I definitely like that sort of a challenge. I think it’s really fun to think about how you would take that sort of a game in a different direction. For me, in order to properly consider doing that again in the future, I think you really need a compelling topic or a theme with which to start.”
Aonuma ended his comments by stating that hitting the three day cycle of gameplay allowed the team to come up with different game experiences, starting from a concentrated bit of source material. This led to the creation of Majora’s Mask.
More: Eiji Aonuma, interview, The Legend of Zelda, top
Damon Baker on Nintendo Direct content, third-party Wii U support, more
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 20 Comments
Nintendo Life has now published its full interview with Damon Baker, Nintendo of America’s senior manager in marketing and licensing. You can find the full thing here, though we’ve grabbed some excerpts below. Topics include how the content for Nintendo Direct broadcasts is chosen, third-party Wii U support, and more.
More: Damon Baker, interview, Nintendo Direct, top
Aonuma on how Nintendo makes Zelda dungeons, Majora’s Mask’s melancholy tone, Anju and Kafei quest
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 5 Comments
Kotaku has gone live with a new interview featuring commentary from Zelda producer Eiji Aonuma. Aonuma touched on how Zelda dungeons are made, and shared more on The Legend of Zelda: Majora’s Mask.
Find a breakdown of the interview below. Also be sure to check out Kotaku’s full feature here.
Original Zelda: Majora’s Mask dev team was made up of 40 people
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
The original team behind The Legend of Zelda: Majora’s Mask was rather small. Series producer Eiji Aonuma, speaking with Kotaku, revealed that just 40 people worked on the game. He didn’t say how that number compares to Ocarina of Time, but Aonuma did mention that it’s much smaller than the teams Nintendo has on Zelda games these days.
Iwata’s full comments on NES/SNES amiibo trials, amiibo cards, 3DS compatibility
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 9 Comments
In contrast to the current figure-shaped amiibo available, we will make amiibo in the form of cards this year as one of our future plans as Mr. Miyamoto mentioned at the Corporate Management Policy Briefing in October.
We are also planning a free-download app for Wii U in which you can enjoy NES and Super NES games with your amiibo in the first half of this year.
With this app, once you tap your amiibo on the NFC area of the GamePad, you will be able to play highlighted scenes of one certain title for NES or Super NES. You cannot play the entire game due to a time limit, but another tap of the amiibo will enable you to try another highlighted scene in the game. We hope that when you tap your amiibo, the quickly changing game scenes will pleasantly surprise you and make you feel as though you have just exchanged a game cartridge.
Even though only Wii U has been compatible with amiibo so far, we are making steady progress on compatibility with the Nintendo 3DS platform. New Nintendo 3DS is equipped with NFC as a standard feature. For existing Nintendo 3DS systems, we will release an external NFC reader/writer in summer this year. On the software side, “Super Smash Bros. for Nintendo 3DS” started to support amiibo after a software update in February.