Koei Tecmo hit with patent infringement lawsuit from Capcom
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 8 Comments
Capcom is suing Koei Tecmo over a patent infringement, and Sankei has some of the details.
Here’s what we know:
– Capcom is suing due to the patent infringement in games such as Samurai Warriors: Xtreme Legends
– A total of 49 other titles are involved
– Suit is for 980 million yen (about $9.43 million)
– Lawsuit says Capcom filed a patent back in 2002 that involves a function that lets you acquire new content by combining an existing game with another piece of software
– It appears that Capcom is effectively referring to the idea of expansion packs, and the concept of importing content into the new version of a game
– Likely covers expansion discs as well since the patent was filed in 2002
– Another patent mentioned in the report is a controller-vibrating notification feature when enemy characters are nearby
– Capcom claims that the patent infringement “has greatly contributed to the sales” of Koei Tecmo’s titles
– Koei Tecmo has seen a profit of about 9.73 billion yen in total sales
– Capcom wants to acquire around 5 – 10% in license fees
– They’re also demanding the suspension of sales on several Tecmo Koei titles
More: Capcom, Koei Tecmo
Activision CEO says you can’t count Nintendo out for the long-term
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 9 Comments
Nintendo can’t be counted out in the long-term, Activision CEO Eric Hirshberg has said.
Hirshberg, when asked about Nintendo’s current situation and what could be done to turn things around with Wii U, he stated:
It’s probably a better question to ask Nintendo. They are obviously not off to the start they’ve probably hoped they would’ve had with the Wii U, but they also have some of the world’s best IP and some of the world’s best game makers. I’ve always said they’ve been through rough hardware cycles before, but when you have the kind of game makers and beloved IP like they do, you can’t count [Nintendo] out for the long-term.
Activision’s lineup of Wii U releases have continued this year with The Amazing Spider-Man 2, Transformers: Rise of the Dark Spark, and the upcoming Skylanders Trap Team. However, it’s looking like Call of Duty: Advanced Warfare will not be arriving on the system.
More: Activision, Eric Hirshberg, interview
Pokken Tournament screenshots, site open
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Images | 7 Comments
You can find the official Pokken Tournament website here.
More: Bandai Namco, Japan, Pokken Tournament
Pokken Tournament announcement (including trailer)
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 10 Comments
More: Bandai Namco, Pokken Tournament
Pokken Tournament announced for arcades
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 40 Comments
The long-rumored Pokemon game “Pokken Tournament” has finally been made official. Famitsu properly unveiled the title during a live stream event held just a short while ago.
Bandai Namco is behind Pokken Fighters, which shouldn’t be too surprising given the nature of the game. Well-known Tekken producer Katsuhiro Harada is involved with the project.
Pokken Tournament will be coming to arcades in 2015.
More: Bandai Namco, Japan, Pokken Tournament
Watch the new Pokemon announcement here
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 8 Comments
Famitsu’s reveal for the new Pokemon project will be taking place in just under ten minutes. We’ve included a live-stream below.
You can alternatively watch the proceedings on Niconico.
Video: This Super Smash Bros. Brawl sudden death match is pretty crazy
Posted on 10 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, Videos | 6 Comments
Tool-assisted or not… this is still an enjoyable (and crazy) watch!
More: Super Smash Bros. Brawl
Image: A look at the Super Mario dev team size by game
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 9 Comments
Nintendo-Online published an article today analyzing the development team of the Super Mario series over the last 29 years. While it was written in German, it does come with a chart showing how the size of the development teams shifted over time. You’ll find the chart attached above.
More: Mario
Nintendo Kyoto development center restructure details
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
NeoGAF’s “Shikamaru Ninja” has done some investigative work in hopes of discovering new information about the Nintendo Kyoto development center. Check out the findings below.
Central HQ Building / Kyoto Research Office (old buildings)
– “1,000 developers” from the Central Office HQ vacated
– “100 developers” from the Kyoto Research Office vacated
– Intelligent Systems vacated from Kyoto Research Office into their new private building.
– No more development personnel in Central Office HQ?
– Only Mario Club Co., Ltd left in Kyoto Research Office?
Kyoto Development Center (new building)
– June 2014 official time of personnel transplant
– “1,000” Nintendo developers from Central HQ and “100” Nintendo developers from Kyoto Research Office merged into new Kyoto Development Center.
– Hardware and all Software personnel now in one building.
– 1,100~ / 1,500+ capacity filled thus far
– Nintendo hopes for better efficiency and expansion
– SRD is on the “8th floor” of building (Nintendo technology affiliate)
– EAD absorbed several SPD development personnel.
– SPD production units still separate. May not be in this building.
– SDD (Miiverse, System tools) and IRD (Hardware engineers) in building.
– SDD includes a Network Operations Department, with over 100 developers purely focused on network infrastructure and network based applications. (small chapter at Tokyo office as well)
– Katsuya Eguchi is department manager of all EAD groups in building. (New 90’s Miyamoto)
– Slight delay of Kyoto based development of games until 2015.
Miscellaneous
– Sakamoto and his personal development team re-emerging under new identity?
– Graphic Art staff collectively throughout Nintendo about 40-50% female.
– EAD Tokyo unaffected
– Iwata / Miyamoto establish “General Support Group” which is an alliance of small internal and external support studios filling out large EAD production units. (1-Up Studio, Monolith Kyoto, Indies Zero, Mox).
– Nintendo has become a large client of Digitalscape Co., Ltd. (temp agency) hiring large number of contract workers, and having a high retention rate of most of them after contract is over. (Mostly for EAD Tokyo)
[Just a Chat] The future of Nintendo Directs
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Just a Chat, Videos | 8 Comments
What is the future of Nintendo Directs from here on out? Austin and I discuss!
Check out the discussion in the video below: