Scans roundup – Digimon, Gyrozetter, Monster Hunter 4, Shin Megami Tensei IV, Tomodachi Collection
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
Furyu working on Cardfight!! Vanguard bug fix
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
The Japanese launch of Cardfight!! Vanguard: Ride to Victory has been less than smooth. Users have been complaining of game crashes and other issues.
Furyu is, thankfully, working on a fix. The company is planning on publishing an update in the near future, but an exact date for its release has not yet been determined.
Jett Rocket II – The Wrath of Taikai teaser trailer
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Scram Kitty and his Buddy on Rails – first screenshots
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Dakko Dakko published the first screenshots from its debut Wii U eShop game, Scram Kitty and his Buddy on Rails, on its blog today. The images can be found below.
The first screenshot is taken from a view displayed on the TV while the second features GamePad action:

47 minutes of Injustice: Gods Among Us footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
An hour of Resident Evil: Revelations HD footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
NintendoEverything Book Club (for Video Games!) – Week 2 Details
Posted on 11 years ago by Austin(@NE_Austin) in Book Club, Features, Site updates | 0 comments

Alright, so we made it through week one. Not bad, everyone! Hopefully folks are still enjoying things and finding a lot to discuss in the forums, and if you’ve made it through section 2 of the play-through you can head there right now to talk about it. If you missed out on the first week but you still want to participate, you’re looking at a total of about 4 hours of game-time this week to catch up!
Deadline for email submissions this week: April 19th
Since last week we obtained the first Star (out of seven!) in the game, this week we’ll do our best to get Stars #2 and #3! You should stop as soon as you get to a save point after Star #3. I’m guessing this will take about 2 hours or so. Maybe a little more, so get crackin’!
Also, please do not send us emails discussing portions of the game beyond where the book club is. We want to avoid spoilers and we don’t want to feel unable to answer your questions/respond to your comments, so if you’ve gotten ahead of everyone (which is fine!) do your best to only talk about the parts that we’ve all agreed upon. :]
Hit the break for info on how to participate in a discussion, plus other ‘Frequently Asked Questions’!
[Video Feature] Eggbusters – Banjo-Kazooie
Posted on 11 years ago by Austin(@NE_Austin) in Features, Videos | 0 comments

Remember ‘Two People Playing Games’? Well, my co-host from those days is back to help me get through yet another episode of Eggbusters! Tackling Banjo Kazooie is something I’ve wanted to do for a while, and I’d have to say it went rather well. Enjoy!
Artwork courtesy of Andrew Nixon. :]
The Little Battlers W Super Custom screenshots/art
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Capcom pushing for improved story modes in future fighting games
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Fighting games aren’t exactly known for their single-player content. But in the future, we may see a stronger push in this area from Capcom.
Capcom USA’s senior VP Christian Svensson recently wrote on the company’s official forums that its “strategic marketing group here has for quite a while been pushing for our fighting franchises to have more and better single player content, of which full fledged story modes are one component.” Svensson didn’t elaborate on any specifics, unfortunately.
“The strategic marketing group here has for quite a while been pushing for our fighting franchises to have more and better single player content, of which full fledged story modes are one component.
How and when those requirements manifest in our future roadmap, I’m not prepared to speak about at this time.”