More Mario Tennis: Ultra Smash details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
– Single court in the E3 demo
– Fast-paced, arcade-style tennis game
– E3 matches are a part of Mega Battle mode
– This has enormous mushrooms wandering onto the field from time to time
– Pick up a mushroom to grow
– When bigger, the increased reach and wingspan makes it easier to return wide shots, but Mario’s head can get in the way
– Always have the same techniques regardless of size
– You also have the Topspin and Slice shots at all times
– These are the A and B buttons respectively
– Ultra Smash: keeps the multi-button shot combos from Mario Tennis Open:
– ‘A’ followed by ‘B’ sets up a Lob, for instance, and ‘B’ followed by ‘A’ a Drop Shot
– One new addition for Ultra Smash is the Jumpshot
– By pressing ‘A’ or ‘B’ twice in a row you can return the ball from mid-air
– Chance Shots: sometimes see differently colored spotlights appear where the ball is about to land
– If you make it to the ball in time and pull off the particular shot indicated by the colour in the circle, you’ll send back your return with a massive boost
– Rred for Topspins, white for Drop Shots, etc.
– Play with a Pro Controller
– New dive button assigned to “R”
– Tap “X” to activate the best shot for the situation every time, including during Chance Shot opportunities
Another look at the 3DS’ North American lineup for 2015
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Images | 1 Comment
Shin Megami Tensei X Fire Emblem began with Atlus making a DSi/3DS photo booth app
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This information comes from producer Shinjiro Takata…
“I’m not too sure, since this all happened a long time ago. But the way it all started, Atlus was involved with Nintendo when we were making a purikura [Japanese photo booth] app for the Nintendo DSi and the Nintendo 3DS. Then there was a conversation that started about whether Atlus might be in charge of making a new Fire Emblem game. It wasn’t anything serious at the time. I think we turned it down at first because we had too much on our plates.”
Zelda: Tri Force Heroes – temple gameplay (direct-feed)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Nintendo Treehouse @ E3 2015 – Metroid Prime: Federation Force (Blast Ball)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Nintendo Treehouse @ E3 2015 – Fire Emblem Fates (day 2)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: E3 2015, Fire Emblem Fates
Star Fox Zero vs. Star Fox 64 3D / Sector Alpha vs. Sector Y
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 5 Comments
Zelda: Tri Force Heroes also playable at Best Buy
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
It turns out that Mario Maker isn’t the only playable Nintendo game at Best Buy! We’re hearing reports that Zelda: Tri Force Heroes is also at the events taking place today (and likely for Saturday as well). Remember: you can check to see if you have a Best Buy nearby hosting the event here.
Fire Emblem Fates is the longest game in the franchise thus far
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
Fire Emblem Fates is a long game. So much so that it’s the longest entry in the entire series thus far with 28 chapters. That tidbit of information was just shared during the Treehouse Live segment!
More: Fire Emblem Fates
Nintendo – improving amiibo supply, 2015 not a transition year, Splatoon driving Wii U sales, eSports, partnerships, JRPGs
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Switch, Wii U | 14 Comments
The quotes below come from Scott Moffitt, executive vice president of sales and marketing at Nintendo of America, who spoke with GamesBeat…
On the surprises he’s seen now that the conferences have aired…
Scott Moffitt: From a Nintendo standpoint, our goal this year, our objective, was to showcase how we can leverage the power and imagination of our developers to transform how people are playing on our platforms. With iconic franchises like Mario, like Star Fox, or new franchises like Amiibo, you combine that with the imagination of our developers and you get magic.
What emerges are games like Star Fox, a new and exciting version of Star Fox that fans haven’t seen before. It has walker capabilities, two-screen gameplay, the drone capability. That’s an exciting game that fans reacted well to and they’re looking forward to it. It’ll be a big seller this holiday.
You take Amiibo. We’re transforming what consumers have come to expect in the world of toys-to-life. We’ll be the first with Amiibo Cards in Animal Crossing and Happy Home Designer. You’ll see how you can leverage smart cards, Amiibo Cards with the same NFC read-write capability. You can use that to energize or re-imagine a game like Animal Crossing that people have loved in the past.
On how it seemed like a lot of information that could be conveyed through cards, as opposed to toys…
Moffitt: They’re going to be easy for consumers to trade. We’ve announced 100 of them coming so far. There’s a great breadth of cards out there for fans to buy and to collect and trade. You’ll be able to do great things with them. There are special cards and regular cards. You can save your home design to that card and then bring it to someone else’s game. That’s an interesting application of the technology. We’re transforming what people have come to expect in Amiibo.
With Super Mario Maker, we had a great reaction. It’s a game we’ve shown before, but now it’s on the precipice of coming to market. We’re all about showing things that will be playable this year. We have 14 total games that we’re launching between now and the end of the year. That’s a lot of exciting content for fans – eight on Wii U, six on 3DS. The imagination of creativity, the transforming power of all those franchises, is spectacular.
With Super Mario Marker, for the first time, gamers are going to be able to play game designer and design their own levels and challenge others to complete their level. They can play other people’s levels. Celebrities, fans, YouTubers—you may have levels posted by people from all walks of life — kids, adults, pros, non-pros. We think people are going to have a lot of fun building imaginative and creative gameplay of their own with Mario. It’s transforming what people expect. You have a 30-year-old franchise in Super Mario, and now it’s re-imagined with user-generated creations.