Bloodstained may get transformations like Castlevania
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This information comes from creator Koji Igarashi…
“We’re not 100% sure that we’re going to add in transformation aspects to the game, especially at this early phase of development, but I can say that all of the developers attached do love transformations as a key concept—it’s been prevalent in a lot of our games before after all—so I think there’s a good chance you may see that element in the game. Beyond the curse, as you mentioned.”
Nintendo Treehouse @ E3 2015 – Typoman
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: E3 2015, Headup Games, indie, Typoman
SMT X FE was initially a a turn-based strategy game, devs on FE characters and pop idol focus, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Genei Ibun Roku # FE, the working title of the Fire Emblem/Shin Megami Tensei crossover project in development with Nintendo and Atlus (and loosely translated as “Mirage Spinoff # FE”) is the result of one woman’s passion for Fire Emblem.
In an interview at E3, Fire Emblem producer and Nintendo group manager Hitoshi Yamagami told GameSpot that a Nintendo employee who loved Atlus games initially came up with the idea.
Yamagami on how a Nintendo employee who loved Atlus games came up with the idea…
“In our team at Nintendo Co., Ltd, there’s a woman who really loves the Shin Megami Tensei series. This is how this all started. And when she started this conversation within the company, we were working with Atlus at the time on a purikura [decorative photography] program for DSi and 3DS. At the time she said, ‘Mr. Yamagami, there’s something I would like to do. I want to make a game that mixes Fire Emblem and Shin Megami Tensei.’ And we said, that’s exciting, let’s give it a shot! But when we brought it to Atlus, they said, we’d like to but we can’t, we’re busy.”
– Nintendo abandoned the idea, until two years later
– Atlus approached them to revive the concept
“When they asked if I wanted to [work with Nintendo], I was heading the Devil Survivor series. So once that series finished, two years after that conversation, I said, let’s give this a shot.” – Takada
Nintendo Treehouse @ E3 2015 – Fatal Frame: Maiden of Black Water (first English gameplay)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 9 Comments
E3 2016 dated
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
E3 2016 coming June 14-16, 2016 to LA.
— Geoff Keighley (@geoffkeighley) June 18, 2015
More: E3 2016
Nintendo Treehouse @ E3 2015 – SteamWorld Heist
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 0 comments
More: E3 2015, Image & Form, indie, SteamWorld Heist
Nintendo Treehouse @ E3 2015 – Xenoblade Chronicles X (day 3)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
LEGO Dimensions footage (GameSpot stage demo)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Image & Form on why SteamWorld Heist is on 3DS first, next game likely set before this one, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
On how it was decided that 3DS is getting SteamWorld Heist first..
We thought about it long and hard… no, it was actually quite easy! At one point we discussed going to PC/Mac/Linux first, but please see the next question for the main reasons behind the decision to go with the 3DS first. SteamWorld Heist will come to 3DS first, and then to all other current-gen platforms. The order among them is yet to be determined. It could be important to mention that we haven’t made any deals – we’ve decided to let the release schedule rest on our own choices.
More: Image & Form, indie, interview, SteamWorld Heist
SteamWorld Heist to debut on 3DS, out this fall
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
– Coming to 3DS first
– Releasing this fall