3D Gunstar Heroes features “Full Spec” mode
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
– Full Spec mode included
– This lets you switch between all 14 weapon combinations
– Assign different ones to different buttons
– Swap between the different firing modes of the Red and Blue characters
– Can double your starting HP. AND you can save any time
– In the game, you can switch between Japanese and international versions, change the sound settings, and choose one of two different types of 3D
More: 3D Gunstar Heroes, SEGA
Off-screen Brave Tank Hero footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
More: Arc System Works, Brave Tank Hero, Natsume
Off-screen Gotcha Racing footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
More: Arc System Works, Gotcha Racing, Natsume
More Mega Man Legacy Collection footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Nintendo – Humble Nindie Bundle success, considered funding indies, Unity games on New 3DS this year, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, New Nintendo 3DS, News, Wii U eShop | 3 Comments
This information comes from a Gamasutra interview with Damon Baker…
On how the Humble Nindie Bundle went…
“We were quite pleased with how it went. The main objective of the promotion was really to reach a wider audience, and let as many people know about this great indie content as possible.”
“We promoted those same Nindies for the two weeks in the eShop, and their full version prices of those games were actually increased in sales.”
On defining Nintendo’s audience for indie games…
“It seems like a lot of the Nintendo fans and consumers they gravitate towards nostalgia, they gravitate towards platformer and puzzle action games. If I had one wish to be fulfilled, I would love to see Nintendo fans and consumers take more risks on eShop.”
“It’s my responsibility to make sure everything gets as much exposure as possible. There are titles that share a similar DNA to what makes good first party games,” he says, and those tend to perform well.
On the need for devs to promote games themselves if they want to succeed…
“The content that performs best on our platforms are the developers that have already been really proactive in creating a community and a lot of buzz. (Developers that expect Nintendo will take care of things for them, well,) there hasn’t been a lot of examples of where that’s been a successful relationship.”
“That’s the truest definition of what is doing well or isn’t doing well on Nintendo platforms.
On opportunities for promoting indies...
“We look at these opportunities all the time. We’ve done these super indie sales, (but these are) primarily driven by the developers — but we put a lot of support from first party behind it. I definitely have a vision of doing bigger grander promotions and activities.”
On funding indie games…
“We’ve given lots of thought to it. Nintendo is pretty famous for being pretty tight with our money; we want to be efficient with our funds. We continue to look for other ways to promote that key content, and that stuff we consider to be priority.”
“We’ve given a lot of consideration and we may have programs that we may offer in the future but nothing we can confirm at this time.”
– constantly having internal discussions
On Unity for New 3DS…
“It’s getting really, really close, and there is a ton of interest.”
– First Unity games on 3DS this year as a goal
– Tools coming to devs soon
More: Damon Baker, indie, interview, top
Mega Man Legacy Collection – Challenge Mode details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Siliconera has shared new details about Mega Man Legacy Collection’s Challenge Mode in an article published today. Read on below for an information summary.
– Challenge Mode has many different objectives
– Ex: rush to defeat all of Mega Man 2’s bosses
– Ex: see how quick you can defeat Mega Man’s Yellow Devil
– One challenge blends stages from all six Mega Man games into one
– This begins on Cutman’s stage from Mega Man and after a fight with a Big Eye, a black hole whisks players to a stage from Mega Man 2
– Each stage transition reloaded Mega Man will a fully charged stock of weapons from the game he jumped into
– Challenges are timed
– Item 2 in Mega Man 2 creates a helpful rocket sled that lets you fly past bottomless pits in one of the Mega Man 2 challenges
– Players have five minutes to complete a challenge
– Your best time is saved
– Challenges include:
– Mega Man 1 – 6 (has levels from all six Mega Man games)
– Mega Man 1 Megamix (a remix challenge only with levels from Mega Man 1)
– Mega Man 1 Robot Rush
– Yellow Devil (a battle with Dr. Wily’s Yellow Devil)
– Mega Man 2 Megamix
– Mega Man 2 Robot Rush
Mega Man Legacy Collection details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 2 Comments
These details come from Capcom’s live stream for Mega Man Legacy Collection that was held yesterday…
- Rapid fire is in and totally optional
- No shoulder button weapon switching
- Menus use Japanese artwork; U.S/EU packaging in the museum
- Complete Works arranged music on menus, not in-game
- All six games retain the one frame button lag from NES
- Menu colors are based on the original Mega Man color coordinates from Capom’s old licensing manual
- Replays limited to 100 individual replays
- One save slot per game
- Considering a hot key for save/load state
- There’s a platinum trophy for PlayStation 4
- No Navi Mode (i.e in-game hints)
- The intent of this collection is to present MM1-6 on modern consoles in the highest quality possible. *If* sales are good, they will consider collecting other Mega Man games.
- No 3DS details until much later
- They did not specify why the Wii U is being left out, just one of those “not right now” answers
Pokemon Bank, Poke Transporter undergoing maintenance on Tuesday
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Pokemon Bank and Poke Transporter will both be experiencing a bit of maintenance on Tuesday. Here’s the rundown from Nintendo:
From Tuesday, June 23, 2015 6:00 PM
– Tuesday, June 23, 2015 7:00 PM Pacific Time
During the maintenance window, the following services may be unavailable.
Nintendo 3DS
– Online Play, Rankings, etc. for Poké Transporter
– Online Play, Rankings, etc. for Pokémon Bank
More: Poke Transporter, Pokemon Bank
Famitsu review scores (6/17/15)
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in 3DS, 3DS eShop, News, Wii U, Wii U eShop | 2 Comments
These are the review scores from Famitsu this week:
5-nin no Koi Prince: Himitsu no Keiyaku Kekkon (PSV) – 6/8/7/7
99seconds (Wii U) – 7/7/7/8
Fire Emblem Fates (3DS) – 9/9/9/9
Harvest OverRay (PSV) – 7/7/7/7
Hotline Miami: Collected Edition (PS4/PSV) – 9/8/9/7
Kaitou Joker: Toki o Koeru Kaitou to Ushinawareta Houseki (3DS) – 8/8/8/8
Persona 4: Dancing All Night (PSV) – 8/8/8/9
Psycho-Pass: Mandatory Happiness (XBO) – 8/8/7/9
RIDE (PS4/PS3/XBO/360) – 7/7/7/8