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3DS

When Nintendo unveiled the 3DS, the system’s stereoscopic 3D feature was one of its standout qualities. The functionality has seen a lesser emphasis as of late though, culminating with the launch of the 2DS last month – a system which ditches 3D entirely.

During Nintendo’s investor Q&A last week, an attendee asked if the handheld’s arrival means “Nintendo is perhaps wavering a bit on its initial plans.” The person also questioned whether the 2DS was a part of president Satoru Iwata’s original vision.

Iwata responded by mentioning that development of the 2DS “began a long time ago.” Nintendo “realized beforehand that it would be difficult to maximize the sales potential of Nintendo 3DS without an entry-level product ready in time for the release of a new Pokémon title.” Given the different price options for the 3DS, the yen’s value at the time, and ability to offer another option for the 3DS platform, Nintendo believed the 2DS was a smart move to make.

Iwata also confirmed that the 3DS and 3DS XL will stil be sold, and Nintendo is “not saying that we will abandon 3D or cease to make new propositions in 3D.”

Nintendo president Satoru Iwata discussed the topic of “smart devices” – encompassing smartphones and tables – during the company’s latest financial results briefing Q&A.

Iwata acknowledged that people now tend to play smartphones in instances such as traveling by train whereas they were previously playing a handheld system. However, despite the rise in smart device popularity, he believes reports that the handheld market is shrinking are very much exaggerated.

Iwata pointed to strong sales of the 3DS in his argument. The system managed to sell 5.5 million units in 2012, and Nintendo expects similar sales this year. That being said, Iwata did note that 3DS momentum hasn’t been as strong in the US and Europe compared to Japan.

Elsewhere in his comments, Iwata mentioned how Nintendo is looking to take advantage of smart devices for its own benefit. Iwata is in favor of promoting the company’s own products through smartphones, for example, and said many people tend to watch Nintendo Directs on these devices.

Head past the break for Iwata’s full comments.


This neat video popped up on the eShop. Didn’t see it elsewhere, so I figured I’d go ahead and upload it. You can watch Eiji Aonuma himself transform into a drawing… and run around New York!

The 3DS remake of Dragon Quest Monsters 2 will arrive in Japan on February 6, Square Enix announced today. Pricing is set at 5,490 yen.

Alongside the main release, a special bundle will be made available. It’ll include a copy of the game and a specially-designed 3DS XL system. This is priced at 24,390 yen.

Sonic games tend not to sell well in Japan. And so it shouldn’t be shocking to see that the franchise’s latest entry, Sonic Lost World, has completely bombed in its first week. That doesn’t make the game’s performance any less disappointing, though.

Media Create’s latest data revealed that the 3DS version of Sonic Lost World sold 4,919 copies in its first few days of availability in Japan. The Wii U version, however, was nowhere to be seen.

Dengeki has come through with sales of its own courtesy of ASCII Media Works. Despite the fact that Sonic Lost World was the best-selling Wii U game in Japan last week, it managed to sell just 2,076 copies.

When you hear the word hacker, most would probably associate it with something negative like piracy. But in the case of “Smealum”, he’s managed to do rather neat things through custom firmware made for the 3DS.

Thanks to the functionality Smealum created, he made it possible to take 3D screenshots on the 3DS. This applies to games as well as the system menu.

It’s a neat feature for sure, and something we’d love to see Nintendo officially offer themselves.

Via

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