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Prima has been publishing guides for a number of Nintendo games as of late, and that will be continuing with Yo-kai Watch. A listing on Amazon gives us an idea as to what we can expect from it:

Find hidden Yo-kai: With the power of the Yo-kai Watch, find and befriend more than 200 hidden Yo-kai and call upon their powers when you need their help.

Critical skills and strengths: Each Yo-kai has its own unique skills and strengths. Use strategy to assemble your team to address different problems and fight evil Yo-kai.

Upgrade strategies: Make your Yo-kai Watch more powerful and upgrade your Yo-kai while playing through the story.

Defeat evil: Assemble the best team of six Yo-kai in your watch to defeat evil and help people in need.

Free mobile-friendly eGuide! Includes a code to access the eGuide, a digital version of the complete strategy guide optimized for a second-screen experience.

The one strange thing here is that the Yo-kai Watch guide apparently won’t be available until December 7. That’s odd since the game itself launches about a month earlier!

This past Tuesday, Gravity Falls: Legend of the Gnome Gemulets launched in North America. Watch some footage from the game below.

Level-5 issued a commercial for the December update coming to Yo-kai Watch Busters. Check it out below.

Yesterday, Zelda: Tri Force Heroes director Hiromasa Shikata stopped by Miiverse to chat a bit about the new 3DS game. While he didn’t reveal anything overly major, he did comment on the doppels, multiplayer, and more.

Head past the break to read the Miiting in full. It sounds like we’ll also be getting part 2 at some point in the future.

Earlier this week, NPD put out its U.S. sales report for September 2015. Nintendo said that 3DS hardware sales are up almost 25 percent through the first nine months of 2015 year-over-year while Wii U increased by nearly 110 percent over sales in August.

Using the information provided by Nintendo, the 3DS sold roughly 120,000 units in the U.S. last month. Things are slightly less clear with Wii U, but it’s estimated that the console moved around 85,000 units.

That’s not the only piece of data stemming from the September 2015 NPD report. Via creamsugar, we have sales for a pair of 3DS games. Hatsune Miku: Project Mirai DX sold 24,000 copies in the United States last month while Senran Kagura 2: Deep Crimson moved 10,000 units.

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Kit and Krysta from Nintendo Minute have dedicated their latest episode to The Legend of Zelda: Tri Force Heroes, which is out now. You can watch them try out multiplayer with Adam below.

A few videos of New Style Boutique 2 are now available. You can view each of them below.

Nintendo published a demo for Yo-kai Watch on the 3DS eShop a couple of days ago. View some footage from the download below.

The Legend of Zelda: Tri Force Heroes offers over 30 costumes. Yet there’s one idea that was left on the cutting room floor.

Speaking with USGamer, director Hiromasa Shikata revealed one costume that didn’t make it into the final game. There was talk about adding in “The Emperor’s New Clothes”, but the team couldn’t really think of a proper way to implement it.

According to Shikata:

“I can think of one right off the top of my head. That would be one that was inspired by the folktale “The Emperor’s New Clothes,” which as you know is the story of the emperor who thinks he’s wearing something of the highest fashion, but he’s actually—when other people look at him, he’s not wearing anything. They thought that would be a great idea for an outfit, but they weren’t able to come up with an implementation that would—they weren’t sure how to wrap up that whole thing as one good feature spec, you know, “How could we actually implement that neat idea as something that’s relevant to the game?” They unfortunately weren’t able to come to a conclusion, so that never made the cut.”

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It’s no secret that The Legend of Zelda: Tri Force Heroes is heavily focused on multiplayer. Still, if players want, they can complete the entire game solo. Had it not been for Zelda series producer Eiji Aonuma though, that wouldn’t have been possible.

Zelda: Tri Force Heroes was originally imagined as a multiplayer-online game. It was only after Aonuma suggested adding in a single-player mode that this was added.

Aonuma and The Legend of Zelda: Tri Force Heroes director Hiromasa Shikata shared with TIME:

“When we started, I didn’t have any thoughts of creating a single-player mode, because I was focused on a three-player mode that’s fun. So one day, Aonuma-san steps in and says ‘Can you make a single-player for this?’ And I was thinking ‘Oh no, no, that’s not . . . All of a sudden? Wow, can we?’ And so we went back and forth about it.” – Shikata

“When I created Marvelous [an action-adventure for the Super Nintendo released in Japan in 1996], it was a three-player game, and so I said ‘How about something like that?'” – Aonuma

“Yeah, so we thought maybe it’s not possible, but then we started talking about it, and we said ‘How about one course, can we do it on just one?’ And that led to ‘Can we do it on all courses?’ And it turned out it was doable. So ultimately what happened was, we were able to create a new way of playing the game that was different from the multiplayer experience.”

“I also think that because we have the multiplayer experience, the single-player stands out,” adds Aonuma. “And because we have all of these different ways of experiencing the game, these different design ideas, I think that’s what sets it apart.” – Aonuma

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