Nintendo is surprised by Splatoon’s success
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 36 Comments
Nintendo announced last week that, since launch, Splatoon has sold over one million copies worldwide. The game’s success is something that surprised the company.
Speaking at Nintendo’s latest shareholders meeting, Nintendo president Satoru Iwata said:
As some of you may have seen the TV commercials we have been airing recently, “Splatoon” is a brand-new title and not a title from an established series. It has a very unique and fantasy-like setting. This game, inspired by squid squirting out ink, is played by human-shaped characters with squid-like features shooting, instead of squirting, ink at each other, and the team that paints the widest area in its team color wins. Having received high recognition from our consumers for its novelty, this title’s sell-through sales reached 1 million units in less than a month from its release. We feel very grateful for this, since our view was not so optimistic prior to release, for it being a non-series title.
More: sales, Satoru Iwata, Splatoon, top
Corpse Party: Blood Covered …Repeated Fear live action trailer, commercial
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 4 Comments
Along with the gameplay trailer for Corpse Party: Blood Covered …Repeated Fear posted today, 5pb. also prepared a new live action trailer and commercial for the game. Both can be seen below.
Fire Emblem: Shadow Dragon Wii U VC footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 10 Comments
Fire Emblem: Shadow Dragon has now launched on the European Wii U Virtual Console. Check out some footage from the title below.
Ubisoft releases The Smurfs game for 3DS in Europe
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
Despite not having been previously announced, Ubisoft has brought a new game based on The Smurfs to the 3DS. The title is now available for purchase in Europe.
Here’s the official overview:
Dive in for a memorable journey in their colorful comic book world. Meet Papa Smurf, Smurfette, hefty Smurf and many, many more of your favorite Smurfs. But watch out, don’t let the villainous Gargamel and his cat Azrael catch you!
A trailer for The Smurfs on 3DS can be found below.
More: Europe, The Smurfs, Ubisoft
3D Outrun, 3D Fantasy Zone, 3D Fantasy Zone 2 and 3D Thunder Blade hit the Australian eShop
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
It’s been a long wait, but SEGA has finally launched four new 3D Classics on the Australian 3DS eShop. 3D Outrun, 3D Fantasy Zone, 3D Fantasy Zone 2 and 3D Thunder Blade are all available as of now. Pricing is set at $6.50 each.
Project X Zone 2 screenshots and art
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 1 Comment
Bandai Namco shared new screenshots and art from Project X Zone 2 today. Take a look at the latest images below.
Etrian Odyssey 2 Untold: The Fafnir Knight – Atlus live stream recording #2
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Atlus held a second live stream for Etrian Odyssey 2 Untold: The Fafnir Knight last night. You can now see the complete recording below.
Funk of Titans hitting the European Wii U eShop next week
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 2 Comments
EnjoyUp Games brought Funk of Titans to the North American Wii U eShop on May 14. In Europe, the game is slated for release on July 9. Pricing is set at €8.99
More: EnjoyUp Games, Europe, Funk of Titans
Pro Yakyuu Famista Returns boxart, screenshots, site open
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Images, News, Screenshots | 2 Comments
Amazon Japan has shared the official boxart for Pro Yakyuu Famista Returns. Check it out above.
We also have the first screenshots from Pro Yakyuu Famista Returns, which are in the gallery below. Access the official site here.
More: boxart, Japan, Pro Yakyuu Famista Returns
Iwata on the Virtual Console – looking into making games with limited resources, lack of titles with new platforms
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 17 Comments
Nintendo president Satoru Iwata opened up on the company’s handling of the Virtual Console during the latest shareholders meeting.
Iwata explained that creating Virtual Console titles “require detailed manual work, such as testing if the software runs smoothly on each platform, or making sure the content is appropriate under the various standards currently in place.” Although some fans say that Nintendo tends to release classic games slowly, it’s difficult to speed up the process since doing so would take up resources for brand new titles.
Nintendo is “currently researching how we can efficiently develop Virtual Console titles with limited human resources.” Iwata also pointed to one big issue, which is “how to resolve the situation in which we can only release a few Virtual Console titles at a time when we release new platforms.”
Read on below to check out everything Iwata stated about the Virtual Console.
Regarding your question on the scale of Virtual Console title sales, the download sales as a whole for this (75th) fiscal year are 31.3 billion yen, and I have shared publicly that this is a 30 percent increase from the last fiscal year, but we have not disclosed the individual sales of Virtual Console titles only.
Virtual Console itself is a service that began when we developed Wii so that consumers can play past titles on new platforms, and we continue to distribute various titles now. However, back when we started this service, there were some points that we could not sufficiently foresee about how big this business would grow to be and how the business would expand. For example, Virtual Console titles are generally developed based on the original game software, but this does not mean that we can develop numerous Virtual Console titles simply if we have the original game software. Development of Virtual Console titles require detailed manual work, such as testing if the software runs smoothly on each platform, or making sure the content is appropriate under the various standards currently in place. Thus, we occasionally receive opinions that our pace of releasing new Virtual Console titles is slow, but if we use much of our human resources on such detailed manual work, we would not be able to develop new titles, so we are currently researching how we can efficiently develop Virtual Console titles with limited human resources. One of the big issues for our system development is how to resolve the situation in which we can only release a few Virtual Console titles at a time when we release new platforms.
In addition, regarding the possibility of making all titles available on Virtual Console, I can say that it is possible for Nintendo titles with a few exceptions, since we generally have the intellectual property rights for such titles. However, as to third-party software publishers’ titles, if they are producing the software based on a license from another copyright holder, for example, we may not be able to easily use the same title for the system that exists now because we do not have a license from the copyright holder at the time. This often becomes a problem with reruns of TV shows or Internet broadcasting. Therefore, since we can only release Virtual Console titles of third-party software publishers if they come to an agreement with the copyrights holders upon negotiating terms and conditions that were not included in their original contract, please understand that there are some titles that we cannot easily release despite many requests. We will make our best efforts to satisfy our consumers with our Virtual Console title lineup.