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Natsume sent out new information about Gotcha Racing today, and we have a handful of additional screenshots as well.

Here’s the lowdown from the company:

First debuted at E3 2015, Gotcha Racing is top-down racing game with a twist: parts you use to make your car are dispensed by Capsule Machines! As players progress and gain access to better Capsule Machines, your car will become the envy of the racing world! Using both screens means plenty of track visibility, and seeing your personalized car front and center makes for an exciting perspective not typically seen in other racing games.

Each car is comprised of three parts – body, wheels, and engine – and will boost the car’s stats: Acceleration, Speed, Braking, Cornering, and Drift. How racers build their cars is entirely up to them: high acceleration, low top speed, with good cornering? High top speed with maxed-out drifting? Customize the car that you want to drive, then put it to the test on tracks that have twists, turns, and plenty of other cars looking to score the top spot! Then use your winnings to draw more capsules and combine new parts. Each part has a maximum number of times it can be successfully combined, so drivers will need to prioritize which stats they want to boost the most!

Once you have perfected your car, race on 12 different tracks, compete in Grand Prix races, and conquer six different racing grades while trying your luck with numerous capsule machines to unlock! Use StreetPass to race against other players and receive even more parts, or tap into Play Coins for special parts not available anywhere else.

Gotcha Racing is due out on the North American 3DS eShop this summer. Take a look at the latest screenshots below.

Source: Natsume PR

Canvaleon’s file size is now in. For those that are curious, the game’s download requires 396 MB of space.

Canvaleon launches this Thursday on the Wii U eShop.

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Slightly Mad Studios has now issued a more lengthy statement regarding the cancellation of Project CARS on Wii U.

Creative director Andy Tudor informed GameSpot that the quality of the previously in-development Wii U version “does not meet our own high standards nor our intended vision for the title on this platform.” Tudor also reiterated that Project CARS “is simply too much for Wii U”, and the team will be interested in future hardware announcements from Nintendo.

The latest statement is as follows:

“Despite much perseverance on the Wii U version of Project Cars, we will no longer be actively pursuing development on it as the quality does not meet our own high standards nor our intended vision for the title on this platform.”

“We eagerly look forward to any announcement of further hardware from Nintendo but right now Project Cars is simply too much for Wii U despite our very best efforts. Apologies to our Nintendo fans out there that have been waiting for further news on this but we have no desire to release a product that isn’t at the very least comparable with our highest-rated versions on other platforms. We optimistically look forward therefore to what the future may hold.”

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The Captain Toad: Treasure Tracker amiibo bundle was confirmed for Europe last month. It’s expected out across various territories in a matter of days.

In the UK, it’s looking like the bundle will be exclusive to Argos. That’s based on the retailer’s latest catalog – see the image above.

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Slightly Mad Studios has appeared to officially cancel plans for Project CARS on Wii U.

“The official line is that we’re awaiting an announcement from Nintendo on new hardware,” studio head Ian Bell told Nintendo Life. “As of now pCARS is simply too much for the Wii U.”

These comments seem to pretty much put an end to things. With Bell stating that the Wii U can’t handle Project CARS, I can’t see the racer being on the console at this point.

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Nintendo is planning two collaborations for Animal Crossing: Happy Home Designer. In Japan, players will be able to participate in opportunities from Monster Hunter and 7-Eleven.

With the Monster Hunter collaboration, a new Felyne character will be available. Players will be able to obtain different items in relation to Capcom’s famous series.

7-Eleven’s collaboration also provides players with a new character known as 7 Gou. This event gives items based on the store as well. It’s possible to participate in the 7-Eleven collaboration by visiting a local store and using a hotspot.

animal-crossing-happy-home-designer-monster-7-eleven

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This week’s Famitsu review scores are as follows:

Animal Crossing: Happy Home Designer (3DS) – 9/8/9/9
Prince of Stride (PSV) – 9/9/7/7
Zettai Meikyuu Himitsu no Oyayubi-hime (PSV) – 8/7/8/7
Fushigi no Chronicle: Furikaerimasen Katsu Madewa (PS4/PSV) – 7/8/8/7
Klap!! Kind Love and Punish (PSV) – 8/8/7/7
Wan Nyan Animal Hospital (3DS) – 7/7/7/7
Princess PreCure: Sugar Kingdom and the Six Princesses (3DS) – 7/7/7/6
Daisenryaku Exceed II (PS3/PSV) – 7/5/6/6

The next installment in the Super Robot Wars franchise will be released in Japan on August 20th. Famitsu revealed the two main characters in their latest issue:

(translations courtesy of Gematsu)

  • Youta Hiiragi (Protagonist, voiced by Yoshitsugu Matsuoka) – He appears more grown-up than he actually is, and holds high respect for the Super Robot Army and Earth Federation Army that protect the public order. He doesn’t have any special abilities, but he’ll throw himself into battle in the name of justice. His robot is named Falsaber and is voiced by Masaki Terasoma
  • Yuki Hiiragi (Heroine, voiced by Mai Nakahara) – A girl who lost her memory and has been living at Youta’s house for the past six months. She has a bright and straightforward personality, but is a bit estranged from the ways of the world and common knowledge due to her memory loss. She does show a deep interest in historic ruins and ancient civilizations, however.

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CGMagazine recently interviewed Kensuke Tanabe, the producer of the upcoming 3DS title Metroid Prime: Federation Force. Here are some excerpts from the interview:

Where did the concept of Blast Ball come from and how did you kind of come to the concept of taking Metroid Prime and enter it into a competitive shooter type thing?

So first off, I’d like to let you know that Blast Ball is part of a game within Federation Force. So when I was working on the Prime series, I always thought of looking at the game from a different perspective. So as you’ve seen Prime Hunters, that’s my attempt to bring different bounty hunters into the series. So the Metroid series itself belongs to Mr. Sakemoto, but within the Metroid Prime series, I haven’t seen anything that was focusing on the Galactic Federation against the Space Pirates so it’s sort of that balance. So that’s one of the things I thought and felt like the fans were curious about. They wanted to see a little more about that and that’s sort of the idea behind the creation of this game, and I have always been thinking about it. I’m finally able to accomplish it after 10 years or so. As such, that’s sort of how I decided to have the co-­op mode with up to four players.

So with the co-­op in mind, I also understand that the first person shooting games, there are different levels of game players. Some of them are very good; they’re very advanced, and some of them are not so good at it. So I wanted to have a mode where people can all play together on the same reign basically, and so that’s sort of the idea behind Blast Ball. So if you have a survival mode where you have to kill each other, obviously the advanced player is going to blast through the other players. There’s no chance for the beginners to move. If you take a look at that huge ball in the middle of the field, it’s much easier for you to target it and puts everyone on the same playing field no matter the skill level. Another thing to note is that if players experience this mode, then they’ll be able to learn the controls and be able to apply that to the main story itself. So while they have a lot of fun playing this game, with this mode they will also be able to learn how to play without any complicated tutorials.

Now when it comes to the world of Metroid Prime, I know a lot of fans are very loving of that series. Will you be carrying over any of the references or things people might love from the series into this game or will this be a completely new experience with no mention of the Metroid Prime games?

So the core game system itself is pretty much a brand new thing. I’d like to clarify it. So you can play as a solo player or up to four players. Each player will be given a mech with all the same base specs. It is then up to them to pick a load-out before they go on to a mission. You’d be able to choose items such as missiles or repairs or other things like that. However, the player would also have to consider that there’s a weight limit to the mech. The super missile is something that’s very powerful but because it’s so heavy, you’ll only be able to carry one or two at most at a time. As opposed to that, a repair capsule is pretty light so you’ll be able to carry multiples. So depending on how the player feels, they might choose to bring a powerful weapon like a super missile or some other people might choose to be more like a healer type to bring in repair capsules. So the load-outs will basically give players the choice to choose what type of character they will be in that mission.
So Samus will be in the game in some element?

That’s for sure. You will see her in some way. I feel like that’s something nice about this game. It’s kind of like a mix.

Check out the full interview here.

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