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Nintendo is kicking off a new promotion for Miitomo that can net users some Splatoon items. If the company surpasses 10,000 retweets or tweets that include the hashtag #Miitomo_Splatoon_RT, an Inkling boy wig will be handed out. The same goes for the Inkling boy wig and Inkling girl wig at 20,000 tweets.

The retweet period will end on April 26 at 7:59 AM PT / 10:59 AM ET. You can find the official page here.

On top of the promo event, on April 27, there will be Splatoon tie-ins for Miitomo Drop, the Miitomo Shop, and rewards on My Nintendo for the app. The full details are below.

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Be sure to check out these other Miitomo x Splatoon collab promo activities:

 

Splatoon x Miitomo Drop!

From April 27th, 2016 at 12:01 a.m. PT until May 29th, 2016 at 7:59 a.m. PT, Splatoon-themed stages will be available in Miitomo Drop. You can redeem Miitomo coins or game tickets to play Miitomo Drop. This is your chance to freshen up your Miitomo wardrobe with Splatoon-themed clothing items and accessories!
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The newest version of Miitomo can now be downloaded. Version 1.1.3 went live on iOS tonight, and hit Android a few days ago.

Miitomo version 1.1.3 implements “speed optimizations for some processes.” Nintendo says that bug fixes have been added in as well.

This week’s Pokémon Shuffle update brings a new challenge, the Ash-Greninja stage, and three repeats. Ash-Greninja is based on the unique form Ash’s Grenjinja takes in the anime, and it’s a minute-long High Speed Challenge that will run until May 3rd.

Meanwhile, the Mega-Blaziken challenge has returned, giving players another chance to earn some Blazikenite. If you’re in the top 22,000 in the US, 15,000 in Europe or 60,000 in Japan, you’ll receive the coveted Blazikenite, or (if you already earned it from the last round) you’ll win a Mega Speedup. The top 3,500 in the US, 2,500 in Europe and 10,000 in Japan will also get a Raise Max Level. The top 30,000 in the US, 20,000 in Europe, and 80,000 in Japan will get an Attack Power, and all other players will get a Disruption Delay. The Mega-Blaziken challenge runs until April 26th.

Finally, both Keldeo and Infernape are returning, and will run until May 3rd.

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Pokémon Comaster is now available on iOS devices in Japan. Previously, the game launched only for Android devices.

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The Pokemon GO field test has been updated, and it has now received some new features. Most notably, gyms are now enabled in the app.

There’s one big takeaway based on leaked information from the field test. Rather than turn-based battles, Pokemon GO offers real-time combat instead.

Here’s a roundup of details from Reddit:

Nintendo just published a new video about Miitomo, which shows off the game’s features. Nothing new for anyone who’s played it already, but it is a good overview for those who aren’t familiar with the game yet:

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Three new Miitomo rewards were added to the My Nintendo rewards program today. The Super Famicom hoodie, Bee suit and Viking helmet set cost 200 Platinum Points each. These rewards are available until June 1st this year.

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Additional footage of Pokemon Comaster, the new Pokemon game for mobile devices in Japan, is now available. See the opening and an hour of gameplay below.

In Japan, Pokemon Comaster came out on Android today (iOS to follow). You can take a look at some footage from the game below.

SurveyMonkey has an early analysis of Miitomo. Thus far, the site says the app has been “crushing it” and is “a hit”.

Miitomo saw 2.6 million downloads last week, according to SurveyMonkey’s data. It received an average of 370,000 daily downloads. About two-thirds of that amount were on iOS with the remaining third on Android.

SurveyMonkey’s report goes on to say that “Miitomo currently has 4 million monthly active users” as well as “about 1 million daily active users.” Users tend to check in for two to three sessions each day for a total of 7-8 minutes.

Finally, Survey Monkey shares the following regarding Miitomo’s revenue:

Making it rain – $280,000 per week
Monetization has also increased steadily and we estimate that the game is now making $40,000 combined per day across iOS and Android. Roughly 80% of the revenue is from iOS with Android only contributing 20%.

On a per-user basis, we estimate the app has an ARPDAU (Average Revenue Per Daily Active User) of 3-4 cents. While low compared to mid-core games like Supercell’s Clash Royale, this is actually a healthy number for a more casual game like Miitomo, especially early on.

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