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Speed Brawl

Speed Brawl, which had previously been announced for a summer release, is coming much sooner than you might think. Kongregate announced that the 2D combat-racer is actually due out today. It’ll be distributed via the eShop.

Here’s some information about Speed Brawl, along with a trailer:

N1RV Ann-A

Today, Sukeban Games announced that it is developing a sequel to VA11 Hall-A. The new title N1RV Ann-A will be published by Ysbryd Games.

Below are first details on N1RV Ann-A plus a trailer:

Square Enix Collective announced today that Oh My Godheads is releasing soon on Switch courtesy of the Party Edition.

Oh My Godheads features “fast-paced capture-the-head action for 1-4 players”. Continue on below for some additional information and a trailer.

Pilot Sports is coming to Switch on October 4, Wild River and Z-Software announced today. The cartoony arcade flight game will be sold via the eShop.

For those who missed it previously, here’s a rundown of details along with a trailer:

Arcade Arcade Excitebike is coming to Switch this week, Famitsu reports. A release is planned for September 21. Pricing is set at 762 yen.

Given Hamster’s past titles, we should expect a release worldwide for this one. If anything changes, however, we’ll be sure to let you know.

Source

This Is Pool

Mantis Burn Racing developer This Is Pool announced today that its next title This Is Pool is in the works for Switch. It’s currently on track for a Spring 2019 launch.

Here are the first details, along with a teaser trailer:

Think of the Children

As we found out a couple of days ago, Think of the Children is making its way to Switch next Thursday. Take a look at some footage below.

One Finger Death Punch 2 is in development and will be released on Switch, Silver Dollar Games has announced. A release is currently targeted for Spring 2019.

One Finger Death Punch 2 acts as a sequel to the 2013 indie PC brawler. Here’s a brief introduction and trailer for the kung fu fighter:

This Thursday, Hover will finally be appearing on Switch. For a look at the game running on Nintendo’s console, check out the gameplay below.

More:

Fortnite’s latest patch has been released today. Version 5.41, among other things, adds the Spiky Stadium and Port-a-Fortress items. Here are the full patch notes:

Battle Royale

Limited Time Mode: Soaring Solos

Summary
Classic Battle Royale with gliders that can be re-deployed by pressing Jump when falling from large heights.

Playground

We’ve introduced a new consumable to the Playground LTM that will allow you to spawn an entire Spiky Stadium. We were inspired by the amazing things you’ve been making within Playground, and cannot wait to see what you create as we continue to build out the future of creative mode in Fortnite.

  • Limited Time Item: Spiky Stadium
    • Present in Playground only, found in red Supply Drops (along with a ton of impulse grenades).
    • Builds a 7×11 sized stadium full of Damage Traps and Bouncers.

Weapons + Items

  • Port-a-Fortress
    • It’s huge!
    • Builds instantly.
    • Includes built-in Bouncers for an easy exit.
    • Legendary Rarity.
    • Found in Vending Machines, chests, Supply Drops, and Supply Llamas.

Bug Fixes

  • Fixed an issue where there was a slight delay when consuming multiple Small Shield Potions.
  • The Grappler will no longer result in an inability to change equipment. 

Gameplay

  • Reduced the edit button hold timing when using a controller.
    • Old School from 0.25s to 0.2s.
    • Quick Builder from 0.25s to 0.2s.
    • Combat Pro from 0.25s to 0.2s.
    • Builder Pro from 0.25s to 0.15s.
  • The Storm wall no longer destroys structures during the last few circles of the match.

Audio

Bug Fixes

  • Reload audio for the Double Barrel Shotgun no longer plays twice.

UI

  • Unsupported characters within in-game names will now show up as �, rather than the fallback debugging font glyph that was previously used. Loading the fallback font was causing long hitches for clients, so we’ve disabled it.

Bug Fixes

  • Fixed an issue causing the reticle to not appear until after you’ve switched weapons.
  • Added new generic icons to represent console and desktop platforms for cross-platform play.

Art + Animation

  • Added edge glow to wall bounce pads, only visible from the reverse side. This is to help players recognize when a wall bounce pad is on the opposite side of a ledge in front of them.

Bug Fixes

  • CUBE visual effects will no longer get stuck after a player has left the area.
  • The Grill Sergeant Outfit will now render properly in-game.
    • This fixes the issue where players were seeing a floating head and pickaxe.

Source


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