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Mantis Burn Racing

Though there hasn’t been an official announcement as of yet, it’s looking like Mantis Burn Racing could be receiving a physical release in the west. The game received a new rating from the ESRB not too long ago, with PM Studios listed as publisher. PM Studios has brought out physical versions of Switch eShop titles, including Voez and Mercenaries Saga Chronicles.

Mantis Burn Racing does actually have a physical copy, but only in Asia. Flyhigh Works handled the release in that territory.

Thanks to Jake for the tip.

Nintendo

Below are the latest Nintendo products that can be currently pre-ordered at retailers:

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Splatoon 2: Octo Expansion

Switch had its second anniversary last week. To celebrate, Famitsu published a feature on the system in its latest issue, including a bit of sales data.

Here’s a look at the best-selling Switch games of all time in Japan:

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Retailers have started to go live with their offers for Mario Day.

Over on Amazon, you can nab digital copies of a few different Mario games for $20 off. Also, if you’re not a Switch owner yet, you can get the system and one of the Mario titles for only $329.99. Best Buy has the same offer for the games here and console here

At least as of now, it seems that GameStop isn’t running the same deals as Amazon and Best Buy. However, a bunch of Mario-related products are on sale here.

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Darksiders Warmastered Edition

Fire Emblem Warriors is one Switch game that lets you choose between two technical modes. One favors frame rate while the other emphasizes resolution. This isn’t something we’ve seen with many Switch titles, but Darksiders Warmastered Edition is another game that makes use of similar functionality.

While playing Darksiders Warmastered Edition, you can choose between High Quality and High Performance modes. The former uses a 720p / 1080p native resolution and hovers around 25 – 30 frames per second. If you go with High Performance mode instead, the resolution will be lower but the frame rate jumps up to 50 – 60 FPS.

Darksiders Warmastered Edition launches for Switch on April 2.

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Nintendo Switch Online

After updating its maintenance schedule for the coming week, Nintendo has four different sessions of downtime planned. Splatoon 2 will be impacted tonight, and Switch overall has three windows planned within the next few days.

Here’s the current schedule:

Limited Run Games

Accompanying some of the other E3 news we’ve heard this week, Limited Run Games has announced that it will hold a press conference during the big expo in June.

Last year’s show treated fans to plenty of Switch news. Much of it pertained to games getting physical releases, but we also found out about Dust: An Elysian Tail making its way to the platform – which was entirely new.

Limited Run’s E3 2018 stream took place the Monday of E3 week. If that holds true again this year, the 2019 event would be live on June 10.

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These days, when when you think of Unreal Engine games, Unreal Engine 4 comes to mind. However, that isn’t the case with Mortal Kombat 11.

According to NetherRealm Studios graphics programming lead Jon Greenberg, Mortal Kombat 11 is built on a custom version of Unreal Engine 3. Greenberg added that the company’s version of the tech “is radically different from Epic’s at this point.”

Switch works well with Unreal Engine 4, but it isn’t often that we seen Unreal Engine 3-developed titles on the system. Rocket League is one example of this, which required custom work to make possible.

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Crystal Crisis

It was nearly a year ago that we first found out about Crystal Crisis, a new puzzle-based fighting game from Nicalis. The game is currently on track to launch on May 28. Ahead of its release, we spoke with Nicalis president Tyrone Rodriguez to learn a bit more about what fans can look forward to.

In our interview, Rodriguez spoke about where the inspiration for Crystal Crisis came from, how characters were decided, teased the story more, and commented on trying to appeal to both casual and competitive players. You can read our full discussion below and check out some brand new screenshots.

Last week, Super Smash Bros. Ultimate director Masahiro Sakurai published one of his regular columns in Famitsu. This time around though, it wasn’t really Smash Bros.-related. Sakurai took on a few fan questions, but there was really only one part of the column that was noteworthy.

When initially going into Smash Bros. Ultimate’s Classic Mode and selecting the intensity, players are treated to a gorgeous mural showing off the game’s large roster. One fan asked Sakurai about how that art was created.


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