Splatoon 2 has a new “League Battle” mode
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 13 Comments
An important piece of Splatoon 2 news was burried in Glixel’s new interview with producer Hisashi Nogami and programming director Shintaro Sato. At one point, Sato spoke about a new mode in the game known as “League Battle”.
Here’s what Sato shared:
“There’s also a new mode in Splatoon 2 called League Battle. This will be a mode that players can play either in groups of two or four, and it will present you with a two-hour period in which your group competes with other groups to see how many points you can earn. Because the results of that League Battle play will be displayed in a ranking at the end of every two-hour period, we can give players goals to strive for, and hope to encourage them to keep competing and pushing.”
More: Splatoon 2, top
Nintendo shares information on Tingle and the love-hate relationship for the character
Posted on 8 years ago by Andrew in News, Switch, Wii U | 33 Comments
The next blog post from Nintendo counting down to the release of DLC Pack 1 for The Legend of Zelda: Breath of the Wild is now live. This one talks about the character Tingle since his entire outfit is equipment included in DLC Pack 1. The post also talks about the love-hate relationship for the character and his games that were released in Europe and Japan.
Sav’aaq! I’m Shirakawa, game designer for The Legend of Zelda™: Breath of the Wild. In this title, I worked mainly on NPC and field-event designs.
Today, I would like to talk about Tingle’s Outfit, which you can acquire by finding one of the chests offered in the DLC pack 1, The Master Trials. (This DLC is available only through the purchase of the Expansion Pass. Full version of the game is required to use this DLC.)
Level-5 considering past projects for Switch, making Katrielle the new protagonist of Layton, Phoenix Wright crossover
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Switch | 22 Comments
Another new interview is in with Akihiro Hino. This time, GameSpot is the latest outlet to have spoken with the Level-5 CEO. Topics include potentially bringing past projects to Switch, why Katrielle is the new protagonist of the Layton series (and whether or not she’s really Professor Layton’s daughter), and reminiscing on Professor Layton vs. Phoenix Wright: Ace Attorney.
Find these excerpts from the interview below. You can read GameSpot’s full interview here.
Lost Sphear director on making improvements from I Am Setsuna, length, putting it on Switch
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 9 Comments
It wasn’t too long ago that Square Enix and Tokyo RPG Factory announced Lost Sphear. The game was showcased at E3 earlier this month, and Kotaku also conducted an interview with director Atsushi Hashimoto. Hashimoto discussed how the team is making improvements from I Am Setsuna, the game’s length, and having it on Switch.
Read on below for some comments from Hashimoto. Check out the full article on Kotaku here.
Minecraft: Nintendo Switch / Wii U Edition maintenance taking place tonight
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 0 comments
Minecraft is receiving a new update on Switch and Wii U tonight. In conjunction with that, both versions will be undergoing maintenance.
The schedule is as follows:
– 6:50 PM PT (June 27) – 8:30 PM PT (June 27)
– 9:50 PM ET (June 27) – 11:30 PM ET (June 27)
– 2:50 AM in the UK (June 28) – 4:30 AM in the UK (June 28)
– 3:50 AM in Europe (June 28) – 5:30 AM in Europe (June 28)
All network services for Minecraft will be down during the maintenance period.
Sonic Forces devs on the custom character system, development started before Mania, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
A new Sonic Forces interview has gone up on Nintendo UK’s website. Sonic Team head Takashi Iizuka and producer Shun Nakamura participated in the discussion.
We have some highlights from the interview below. Iizuka and Nakamura spoke about how Sonic Forces isn’t a sequel to Sonic Generations, the custom character system, appealing to all types of players with this game and Mania, and fans comparing New Donk City from Super Mario Odyssey to Sonic Adventure.
More: interview, SEGA, Shun Nakamura, Sonic Forces, Takashi Iizuka, top
New Nights of Azure 2 footage
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 2 Comments
Gust shared two new videos for Nights of Azure 2. One strictly shows gameplay while the other has event scenes. Both can be found below.
Nintendo sheds some light on Midna’s design and her helmet
Posted on 8 years ago by Matt(@OnePunchMaz) in News, Switch, Wii U | 6 Comments
The next blog post from Nintendo counting down to the release of DLC Pack 1 for The Legend of Zelda: Breath of the Wild is live. This one dives into the design of Midna from Twilight Princess, since Midna’s Helmet is one of the pieces of equipment included in DLC Pack 1.
Hello. I’m Takizawa, Art Director of The Legend of Zelda™: Breath of the Wild.
In DLC Pack 1: The Master Trials, players can find Midna’s Helmet in one of the chests hidden in the world (this DLC is only available through the purchase of the Expansion Pass).
Midna appeared in the Legend of Zelda: Twilight Princess game for Wii and Nintendo GameCube, and she played an important role as Link’s partner. On the Wolf Link amiibo figure (which was released alongside the Wii U remake of the game, The Legend of Zelda: Twilight Princess HD), she’s perching on Wolf Link.
ARMS – Arena Mode footage
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 3 Comments
One of the new elements added with ARMS version 1.1.0 is the Arena Mode. Take a look at some footage of it in action below.
More: Arms
Rocket League dev did “custom work” to bring the game to Switch, currently ahead of schedule
Posted on 8 years ago by Brian(@NE_Brian) in Switch | 6 Comments
Switch was made to be compatible with Unreal Engine 4. Unreal Engine 3, however, is another story. The older version isn’t supported as well, which made it a bit tricky to bring Rocket League to Switch.
Psyonix head Jeremy Dunham talked with GamesBeat about porting Rocket League to Switch, which is being done with some help from Panic Button – the same team that worked on the Xbox One version. He said:
“We feel really confident about it. In the beginning, we weren’t so sure. We had to do custom work. The Switch by itself doesn’t have inherent Unreal 3 support. It only has Unreal 4. To support 3, we had to do custom work.”
Dunham also reiterated what we’ve heard previously – that Rocket League will be 720p and 60 frames per second at all times.
“The main compromise we had to make is we’re running the game in 720p rather than 1080p, even on the TV. It’s our opinion that it’s much more beneficial for the game to run fast at 60 frames per second than to look the absolute best. We’ll ship at 60 frames per second for the docked version and the undocked version.”
Dunham also had some encouraging words about the overall state of Rocket League on Switch. The team “didn’t think we would have it running this smooth, this early.”
“We’re actually ahead of where we thought we’d be. We didn’t think we would have it running this smooth, this early. For a while we were concerned about whether we’d have anything to show at E3 at all. We have a very talented team at Psyonix. Our engineers have done a lot of hard work to make sure this runs as well as it does already. We’ve already discovered things in the last few weeks that we weren’t aware of a few weeks ago. It’s already made the game perform incredibly. We’re very encouraged.”