Submit a news tip



Switch

Update: We have a release date for the Wii U version in Europe: November 24.


Original: Ohayou! Beginner’s Japanese is heading to the North American Wii U eShop next week. After that, Finger Fun Games has some additional plans for the game.

At some point in the future, Ohayou! Beginner’s Japanese should make its way to both Switch and 3DS. All versions will also be updated with vocabulary, grammar, and kanji.

Finger Gun Games wrote on Twitter yesterday:


Source

Nintendo recently announced that the proper unveiling of the Switch, the company’s newest home console, would take place on January 12th at Tokyo Big Sight, with the chance for visitors to try it out themselves during the following days. Unsurprisingly, this won’t be the only time potential buyers will be able to get their hands on the Switch. Today, Nintendo announced that the Switch will be playable at Tokaigi 2017: Game Party Japan on February 11th and February 12th at Makuhari Messe in Chiba (the same venue used for Tokyo Game Show). Further details were not announced at this point. Nintendo is also listed as the sole “special partner” for the convention.

Source

More:

Famitsu published a special issue today in celebration of the Nintendo Classic Mini: Famicom. On the back, an ad for Zelda: Breath of the Wild can be found. We don’t usually make mention of print ads, but we’re making one exception here.

The ad continues to show how Nintendo is promoting Breath of the Wild’s ties to the original Zelda. The text states, “Once more to Hyrule”. This also appears to be the first time that the Switch logo is included in an ad.

Source

Update: Laura also states that there is no information on GameCube controller support.


Laura Kate Dale, who has provided numerous reports on the Switch, has stated that there is a port of Super Smash Bros. for Wii U coming to the Switch. She notes that the port is not targeting a release window, but rather the first six months of the console. She also states that the remaining Smash Bros. series amiibo (specifying Cloud and Bayonetta) will be releasing around the same time as the port. She did not provide any information on if the port would include any new content such as characters, so that much is up for even more speculation.

Source, Source

Capcom

This past weekend, we added some comments to the site about Capcom’s approach to Switch. The responses have now been official translated and posted on the company’s investor relations website. We have the full remarks rather than summaries.

First, when asked about Capcom’s stance regarding developing for Switch, the publisher said:

“It is excellent to have the market invigorated with new hardware launches. As a software publisher, we endeavor to develop games that offer enjoyment best suited to each piece of hardware’s features and target users. Following first party, in order to introduce our own content we are currently moving forward with internal planning and analysis as a partner company.”

Next, here’s what Capcom said about developing multiplatform titles on Switch:

“We are currently carrying out research with regards to multiplatform implementation of software for PlayStation 4 and Xbox One on to the Nintendo Switch and thus are unable to comment at this moment. However, we do feel that there are differences in the desired direction and the play-style of the Nintendo Switch and those of the PlayStation 4 or Xbox One. At Capcom, we determine which platform to release a title for after considering the features of both our software and the hardware in question, believing we must bring the enjoyment of our games to their maximum potential.”

Source

More:

In an interview with Maxi-Geek, Tantalus Media CEO Tom Crago stated that his studio has been working on projects for the Switch. According to Crago, the studio, which developed The Legend of Zelda: Twilight Princess HD, has been working on unannounced titles “for some time”. Crago also stated that Nintendo has made the development process “friendly and systematic,” and that he is personally excited for the Switch’s portability. He also suggested that, if Nintendo fans have any particular titles that they want to see ported, that they should suggest them through Tantalus’s Facebook page.

The full interview can be read here. Crago teased that there would be news soon, but for now we can only wait and speculate what they might be working on.

Earlier today, Emily Rogers tweeted out some unconfirmed tidbits about the new Mario title for Switch. Nintendo showed a few seconds from the game during its announcement of the system last month.

According to Rogers, the project is “practically finished.” With that in mind, she believes it could be a launch title as opposed to Zelda: Breath of the Wild. The latter game could still make Switch’s launch window, though Mario “was much further along in development than anyone thinks.”

Here’s a roundup of Rogers’ tweets:

Nintendo has said relatively little about what’s powering Switch. We know that NVIDIA is packing in a custom Tegra processor, but other than that, the big N has kept quiet. We only have rumors to go on such as the possibility of 4 GB of RAM being included.

At least one third-party developer appears to be pleased with what Nintendo is bringing to the table. Image & Form, developer of the SteamWorld series, told one fan on Twitter that Nintendo isn’t “skimping on power”. When asked further, the studio said that’s compared to previous home consoles.

Image & Form wrote:


Source, Via

Capcom is already confirmed as a partner for Switch, as was announced a couple of weeks ago. As part of its latest financial results briefing Q&A, president and CEO Kenzo Tsujimoto talked a bit more about the platform.

Tsujimoto noted that it’s pleasing to see a new the appearance of a new platform. Capcom hopes to make games that can offer an experience tailored to the characteristics of each hardware and to the enjoyment of each target audience. Currently, the company is engaged in internal review and planning about offering content for the console as a partner.

Tsujimoto also explained that Capcom is looking into the feasibility of multiplatform development for PS4, Xbox One and Switch. However, it’s too early to be sure, and the feeling is that the Switch offers a different experience compared to those other platforms. As DualShockers notes, “hardware for each game will be selected taking in consideration the characteristics of each hardware, in order to maximize the fun provided to the player.”

Source, Via

More:

DeNA held its Q2 financial results briefing today. With its close partnership with Nintendo, a number of tidbits were shared about mobile plans, and the company clarified its approach to Switch.

First, in general terms, DeNA is reallocating resources to the Nintendo partnership. That would suggest the two sides will continue working together beyond 2017. Additionally, DeNA views the joint development of Nintendo apps as its “highest priority”. The company would like to become profitable outside Japan as well.

More: ,


Manage Cookie Settings