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Anonymous;Code systems Hacking Trigger

Spike Chunsoft is back with a new trailer for Anonymous;Code that goes over the game’s systems, and specifically, the unique aspect that revolves around the Hacking Trigger command. New details have been shared as well.

Here’s the full rundown:

Rune Factory 3 Special Bachelorettes

XSEED and Marvelous just put out the latest trailer for Rune Factory 3 Special that highlights the game’s bachelorettes that protagonist Micah will encounter in his daily life. There are eleven in total, including Shara, a kindhearted young woman with a powerful sense of justice; Sofia, an heiress who always says exactly the opposite of what she means; and Raven, a prickly blacksmith’s assistant who doesn’t like small talk – or any talk at all.

Here’s some information about the game itself:


The Legend of Nayuta: Boundless Trails release date story

Original (5/16): The Legend of Nayuta: Boundless Trails has finally secured a release date in the west. Fans can experience the game on September 19, 2023 in North America and September 22 in Europe.

Plans for a localized version of The Legend of Nayuta: Boundless Trails on Switch were confirmed back in 2021. NIS America was targeting a 2023 launch, but now we have a proper date.

Parasol Stars: The Story of Bubble Bobble III

A new Switch version of Parasol Stars: The Story of Bubble Bobble III is in development, ININ Games and Taito announced today. It’s due out later in 2023.

The game is a classic platformer that first came out in 1991. It’s a sequel to Rainbow Islands and the third installment in the Bubble Bobble series.

Atelier Marie Remake: The Alchemist of Salburg

The latest Japanese hardware sales from Famitsu are as follows:

Bandai Namco have released a free summer update for Ace Angler: Fishing Spirits, adding a variety of new content to the game. 11 new fish have been added, selected by experts from collaborating aquariums, and a new Phantom Stage has also been added to showcase the White Armored Orca, which comes from the arcade version of the game.

For further details, see below:

Xenoblade Chronicles 3 update 2.1.0

Xenoblade Chronicles 3 just got a new update, and version 2.1.0 is available. The official patch notes have been released.

The big highlight this time around is support for the Pyra and Mythra amiibo. As part of this the Nopon NPC, Miibomii, has been added at Llyn Nyddwr Camp in the Fornis region. Also worth noting, a few bug fixes have been implemented for the Future Redeemed DLC.

Here’s the full rundown:

Metroid Prime 2 Zelda rumor

According to Giant Bomb’s Jeff Grubb, it may not be long until we see Metroid Prime 2 Remastered, and there’ll be something else happening with Zelda before the year is over.

Grubb was speaking about what he’s heard in the latest episode of the Last of the Nintendogs podcast. Regarding Metroid Prime 2, while it will now be in HD and with modern controls, “it’s not gonna get the love and care that Metroid Prime got”.

Pikmin 4 Oatchi

The space dog Oatchi is a brand new addition for Pikmin 4, and Nintendo has now discussed its origins while also providing other interesting insight. This comes as part of an official interview published today.

The company’s Yuji Kando revealed that one idea that came about early on was letting players control a Bulborb. Continuing on from that, Nintendo then considered letting players “ride and control various creatures in the story”. However, “it became difficult to weave it all into a coherent game.” Oatchi was born from these ideas.

Shigeru Miyamoto Pikmin 4

In a new interview published today, Shigeru Miyamoto commented on the Pikmin series and said he’s wondered why the games haven’t sold more and why people think they’re so difficult. 

For Pikmin 4, it sound like Nintendo wanted to make the game as approachable as possible. The company’s Yuji Kando said the team “prioritized ease of play and experimented with making the controls easy enough for those who aren’t used to playing games.” Camera and AI improvements were a focus as well. Miyamoto added that Nintendo wanted to “retain the depth of gameplay that makes Pikmin so interesting, while providing the functional support to address the challenges around controls.”

Here’s the full interview excerpt:


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