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Wii U eShop

This information comes from Fully Illustrated’s Michael Heald…

We’re learning the hard way that we really are on our own with this game and we’re really, really going to need to hit every system we can do. Our loose plan is Xbox One and PC first – as that’s what’s realistic – and then hopefully PS4 and Wii U after that.

The guys [at Darkwind] already spoke to Nintendo at a Unity conference earlier in the year. The Wii U is on the radar.

Wulverblade has massive sprites which suck up huge amounts of the stuff, but as the Xbox One has 8GB, it’s got more than we need. The Wii U has notably less and is going to require some serious reworking of the visuals and overall optimising. The reason we have them so large is so that we can zoom in close during cut scenes and not lose any of the ultra-sharp quality. It saves us creating fresh assets for every character in every cut scene.

So the Wii U version will be time intensive for us hence the financial impact is larger. The PS4 translation is easy due to its power, but the huge upfront cash outlay is the issue. We want to bring Wulverblade to the Wii U, but to match the 60fps 1080p richness we enjoy on the Xbox One, we have some technical hurdles to leap – and the incurred costs to a small team – to do so.

Source

This week’s North American Nintendo Downloads are as follows:

Wii U Download

Life Of Pixel – ?
Fat City – $12.99
Solitaire Dungeon Escape – $4.99

Wii U Virtual Console

Fire Emblem: The Sacred Stones – $7.99
EarthBound Beginnings – $6.99

3DS Download

Comic Workshop 2 – $9.99
Best of Board Games – Chess – $9.99
Smash Controller – $0.99

Wii U/3DS DLC

Super Smash Bros. – New content approaching! Ryu from the Street Fighter series and Roy from Fire Emblem join Lucas from Mother 3 as new playable fighters, and are available for download now. In addition, there are three new stages and many new costumes for Mii Fighters, including outfits from classic fighting series Virtua Fighter and Tekken. Learn more: http://www.smashbros.com/US/.

3DS DLC

Harvest Moon: The Lost Valley

eShop Sales

Wii U/3DS

– Nintendo is celebrating its lineup at E3 2015 with up to 30 percent off select games for Wii U and Nintendo 3DS. Fans can score deals on games related to some of the top franchises being featured at the show, including Super Mario Bros., The Legend of Zelda, LEGO, Just Dance and Yoshi. See all the games on the sale page. This offer runs until June 23 at 8:59 a.m. PT.
– Pure Chess (Wii U and Nintendo 3DS) is 50 percent off (reduced from $7.99 to $3.99) until 8:59 a.m. PT on June 22.
– Another World – 20th Anniversary Edition on Wii U and Nintendo 3DS is 60 percent off (reduced from $7.99 to $3.20) beginning at 9 a.m. PT on June 20 until 8:59 a.m. PT on June 27.

Wii U

– Knytt Underground and Stick it to the Man! from Ripstone are on sale until 8:59 a.m. PT on June 22.
– psyscrolr is 30 percent off (reduced from $3.99 to $2.79) until 8:59 a.m. PT on June 23.
– Arrow Time U is 50 percent off (reduced from $1.99 to $0.99) until 8:59 a.m. PT on July 2.
– Paper Monsters Recut is 25 percent off (reduced from $7.99 to $5.99) until 8:59 a.m. PT on July 2.
– Tilelicious is 33 percent off (reduced from $5.99 to $3.99) until 8:59 a.m. PT on July 2.
– Gravity Badgers is 50 percent off (reduced from $4.99 to $2.49) until 8:59 a.m. PT on July 16.

3DS

– Shin Megami Tensei: Devil Survivor Overclocked and Shin Megami Tensei IV from ATLUS are on sale beginning at 9 a.m. PT on June 22 until 8:59 a.m. PT on June 29.
– Tiny Games – Knights & Dragons is 33 percent off (reduced from $2.99 to $1.99) until 8:59 a.m. PT until 8:59 a.m. PT on July 2.
-Swords & Soldiers 3D, Glory of Generals and Quell Reflect from Circle Entertainment are on sale until 8:59 a.m. PT on July 9.
– Cubit the Hardcore Platformer Robot is 33 percent off (reduced from $2.99 to $1.99) until 8:59 a.m. PT on July 16.
– PIX3D, League of Heroes and more games from Huuuge Games are on sale until 8:59 a.m. PT on July 16.
Zombie Incident is 25 percent off (reduced from $1.99 to $1.49) until 8:59 a.m. PT on July 16.

Nindies @ Home

Nindies@Home – Be among the first to play upcoming indie games coming to Wii U later this year. From now until June 22 at 8:59 a.m. PT, if you play select free demos in the Nintendo eShop on Wii U, you’ll receive 15 percent off the purchase of those games at launch. See all the included games on the offers page.

Activities

Code Name: S.T.E.A.M. “Global Cup” Tournament – See how your Code Name: S.T.E.A.M. squad stacks up online in Nintendo’s Public Tournaments. Top players earn unique titles that are visible online and earn major bragging rights with their friends and around the world. The new “Global Cup” tournament runs from June 18 to June 24. Opt in via the SpotPass feature for notifications on future tournaments, and click here for more information about multiplayer tournaments. Good luck, agents!

Source: Nintendo PR

– After gathering absolutely everything in the first game, Max says he’s going to go off on his own to investigate some “new intel”
– His new quest brings him to a brand new hub world
– Hub is more open than the first game
– Diamonds you collect in each level as you progress to the end are much more cleverly hidden
– Improved presentation
– The game’s 3D now places Max behind clouds in the game’s sky levels instead of simply placing him on the foreground
– Various themes for level designs
– One design is a mirrored reflection of itself that has you approach it from both the left and right sides
– Every third level in the game is a ghost level
– One boss in the game is a ghost with other enemies around
– Can only harm the ghost with a ghost shot item limited to only ten uses

Source

Wanted to highlight these three Virtual Console games’ North American release dates, which comes from the Wii U infographic we just posted:

– Fire Emblem: The Sacred Stones – June 18
– Mario & Luigi: Partners in Time – June 25
– Star Fox Command – June 25

– Planned for Wii U and Android
– Truck game in mines
– Inspired by Indiana Jones, Donkey Kong Country
– 4 characters
– Play in cooperation on the screen
– Tracks are random
– Jump to avoid obstacles
– Collect diamonds
– The game gets faster and faster as you progress
– Mini-bosses (golems and trolls)
– No release date yet

Source

Nintendo eShop

This information comes from a Gamasutra interview with Damon Baker…

On how the Humble Nindie Bundle went…

“We were quite pleased with how it went. The main objective of the promotion was really to reach a wider audience, and let as many people know about this great indie content as possible.”

“We promoted those same Nindies for the two weeks in the eShop, and their full version prices of those games were actually increased in sales.”

On defining Nintendo’s audience for indie games…

“It seems like a lot of the Nintendo fans and consumers they gravitate towards nostalgia, they gravitate towards platformer and puzzle action games. If I had one wish to be fulfilled, I would love to see Nintendo fans and consumers take more risks on eShop.”

“It’s my responsibility to make sure everything gets as much exposure as possible. There are titles that share a similar DNA to what makes good first party games,” he says, and those tend to perform well.

On the need for devs to promote games themselves if they want to succeed…

“The content that performs best on our platforms are the developers that have already been really proactive in creating a community and a lot of buzz. (Developers that expect Nintendo will take care of things for them, well,) there hasn’t been a lot of examples of where that’s been a successful relationship.”

“That’s the truest definition of what is doing well or isn’t doing well on Nintendo platforms.

On opportunities for promoting indies...

“We look at these opportunities all the time. We’ve done these super indie sales, (but these are) primarily driven by the developers — but we put a lot of support from first party behind it. I definitely have a vision of doing bigger grander promotions and activities.”

On funding indie games…

“We’ve given lots of thought to it. Nintendo is pretty famous for being pretty tight with our money; we want to be efficient with our funds. We continue to look for other ways to promote that key content, and that stuff we consider to be priority.”

“We’ve given a lot of consideration and we may have programs that we may offer in the future but nothing we can confirm at this time.”

– constantly having internal discussions

On Unity for New 3DS…

“It’s getting really, really close, and there is a ton of interest.”

– First Unity games on 3DS this year as a goal
– Tools coming to devs soon

Source


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