Upcoming Japanese eShop releases (6/10/15) – Mario & Luigi: Partners in Time and more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
Several new titles are coming to the Japanese eShop on June 10. Here’s a look at the upcoming digital downloads:
Wii U Virtual Console
Mario & Luigi: Partners in Time (DS, 950 yen)
Pooyan (Famicom, 514 yen)
3DS Download
Van Helsing sniper Zx100 (400 yen)
Proun+ (500 yen)
Japanese Mega Man Zero 4, Sugoro Quest: Dice no Senshitachi Wii U Virtual Console trailers
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Nintendo released official videos for Mega Man Zero 4 and Sugoro Quest: Dice no Senshitachi on the Japanese Wii U Virtual Console. Watch them below.
More: Japan, Virtual Console
Mega Man Battle Network 4, Mega Man Zero 3 Wii U Virtual Console footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Mega Man Battle Network 4 and Mega Man Zero 3 both landed on the North American Wii U eShop last week. Footage from both games can be found below.
Humble co-founder talks about the Nindie Bundle
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, General Nintendo, News, Wii U eShop | 9 Comments
Nintendo Life recently had the opportunity to speak with John Graham, the co-founder of Humble. Graham was asked all about the Humble Nindie Bundle, including the lineup, region-locking issue, and more.
Head past the break from some excerpts from the interview. You’ll find the full discussion here.
On whether he was surprised Nintendo came through…
You know, I wasn’t sure how things would play out, but I think with anything like this it needs somebody that believes in the promotion idea on the other side. We’ve been working with great guys at Nintendo that figured out what this opportunity was, and I’m very proud of its performance so far.
We try to be the friendly guys that talk to everyone and we strongly believe that, where there’s valuable digital content, Humble Bundle can be very useful.
On the Humble Nindie Bundle performance thus far…
I’m a little superstitious so I try not to make too many hard bets in advance. It gets interesting because this is a promotion only for people in the Americas, and we weren’t quite sure ahead of time exactly who in our existing audience is in the Nintendo community. So there are a couple of X factors here, but I’m very proud of the performance of this promotion; it’s doing really well, and I think it’s meeting my expectations if not exceeding them.
On the Humble Nindie Bundle lineup…
Certainly. We’ve got a great set of Indie games here, so it’s in line with our Humble tradition of promoting amazing Indie games, and when we saw the intersection of that with what’s on the eShop, we realised we probably had something and should go for the promotion.
On any challenges with the Wii U/3DS eShop platforms…
Since Humble Indie Bundle 1, when customers asked whether we could include Steam keys, we’ve had some infrastructure for just administering keys that unlock digital content. Nintendo just generated a batch of keys on their side and that’s all it takes.
The key component is on the curation side – have we got a batch of content that people are going to value and get excited about? That’s always the more interesting challenge, the game key part was easy and Nintendo was easy to work with.
On whether he foresees a future where something like eShop products are sold through Humble in different ways…
I don’t want to speak for Nintendo directly, but if we take the Steam example, that’s pretty progressive-minded in that a if a developer wants to produce and distribute keys, Steam is pretty awesome about getting them into developer’s hands to use as they see fit. I think an open-door policy can only strengthen your platform long term, instead of building a walled garden to keep people out you can do things to bring people in.
As crowded and noisy as the internet and online connected world is, it’s critical to be thinking about that long term strategy instead of just “oh, we do things this way, and this is how we wall the garden”. So kudos to Nintendo for even trying this experiment with us, and I do hope it leads to other things and that it’s smart business to be open to the world instead of trying to close yourself off.
On the region issue…
Of course we always try to be as inclusive as we can be, and region-locking is not ideal. This is a case where we – and Nintendo – pushed as hard as we could to be inclusive, we got as far as we got for this promotion. I sincerely believe it was the right call to run the promotion, and help as many gamers as we could in getting this initial experiment out of the door. I do hope it leads to big things in the future. I have seen blog posts around in the news where Nintendo execs have been considering whether they want region-locking to be a thing in future iterations of consoles. The way things are currently designed it just wasn’t possible for this promotion, but we’re nevertheless really excited to be doing it.
On the average purchase price ($9 or so) in comparison to other current bundles or PC promotions…
I think this is a higher average than many, and we tend to see that when we’ve struck a chord with a vigorous community that can galvanise in one direction. I think we saw that, for example, with the Sid Meier bundle – if you’re really into Civilisation games you’re really into the promotion, and you don’t want to just get a small piece, you want the whole thing. I think that’s what we’re seeing with the Nindie bundle.
On the choice of Code.org as the charity…
It’s always collaborative, but Nintendo gets credit for pushing to have that awesome organisation as part of its promotion.
Overall thoughts…
This is a big deal, a new frontier, and we’re really excited not only to have this initial experiment out of the door and being successful, but to look into the future and see what doors it may open next.
On the definitive factor driving buzz for the Nindie Bundle…
Well, we’re doing something new, as I said it’s a new frontier. But also the content is awesome. These are fantastic Indie games, and I guess we have a platformer theme going on here, but if you look at it each game is different and emphasizing a different aspect. We’ve got puzzle platformers, some stealth platformers, world crafting platformers, skateboarding platforming. Whoever you are as a gamer, there’s at least one or two – or maybe all – of the games that can get you excited.
More: Humble Bundle, interview, John Graham
Flying Warriors Wii U Virtual Console footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Flying Warriors was another title that arrived on the European Wii U Virtual Console last week. For those that are interested, footage from the classic game is posted below.
More: Flying Warriors, Virtual Console
Project Light planned for the Wii U eShop, teaser
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
Neko.Works is developing a new 3D turn-based Japanese-style RPG called “Project Light”, and it’s coming to the Wii U eShop.
Project Light takes place in an underground cyberpunk world ruled by a fierce empire. Main character Haru dreams of vast green plains and a clear blue sky, which comes in contrast to his reality.
Haru sets off on a journey to discover the mysteries of his world. He’ll team up with a number of allies, including a mysterious, silver haired girl that is key to his quest.
Project Light employs a turn-based battle system. All encounters take place directly on the field without transitions or loading.
Check out the game’s teaser trailer below.
Little Ninja Brothers Wii U Virtual Console footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Last week, Little Ninja Brothers hit the European Wii U eShop as one of the latest Virtual Console release. You can now watch some footage from the game below.
Art Academy: Home Studio’s eShop page lists amiibo support
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 2 Comments
Could Art Academy: Home Studio be receiving amiibo support? While it can’t be confirmed for sure just yet, that’s what an eShop listing is suggesting. Over on the North American Art Academy: Home Studio eShop page, amiibo is listed as one of its features. The title launches in just a few weeks, so Nintendo will probably need to make this known soon if it’s happening.
More: Amiibo, Art Academy: Home Studio
FullBlast file size
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
FullBlast is launching on the European Wii U eShop this Thursday. If you plan on purchasing the game, keep in mind that the download requires 205 MB of space. That’s not a huge amount, but it’s not tiny either!
Armature planning on building the Wii U version of Bloodstained with Unreal Engine 4
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 19 Comments
Back when Bloodstained: Ritual of the Night was announced, it was mentioned that the team plans on making the game with Unreal Engine 4. Interestingly, that isn’t changing with the Wii U version.
Armature Studio, who is handling the Wii U version of Bloodstained, confirmed that it will be making the title for Nintendo’s console with Unreal Engine 4. The studio said:
@SuperiorSatoru that's the plan
— Armature Studio (@ArmatureStudio) May 31, 2015