European Ballpoint Universe launch will be a few months after the North American release
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Arachnid Games recently revealed that Ballpoint Universe is finally heading to the Wii U eShop next Thursday. The company didn’t say, however, if the news applied to both North America and Europe.
Well, now we have an answer! Arachnid told one gamer on Twitter that the European launch of Ballpoint Universe will be taking place “a few months” after the North American release. This is because of the “separate publishing process for each region”.
Arachnid’s tweet in full:
@JeGeekJePlay The Eurpoean release will be a few months later.There's a separate publishing process for each region! : 0
— Arachnid Games (@Arachnid_Games) October 3, 2014
More: Arachnid Games, Ballpoint Universe, Europe, indie
WayForward talks cancelled Shantae prototypes, differences between Pirate’s Curse and Half-Genie Hero
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, GameCube, News, Wii U eShop | 1 Comment
In an interview with Siliconera, Shantae director Matt Bozon touched on the different prototypes that the studio experimented with in the past but never saw the day of light. Among the projects include “a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’”.
Bozon’s full comments:
“We had a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’. One was a spline-scroller (like Namco’s Klonoa), one was a free-range 3D like Mario 64, and the last was an isometric 3D platformer. We’ve done a lot of exploration in this area… Shantae was a sprite/3D hybrid for PlayStation and PC, and was free-roaming on the PlayStation 2. She even rode a river raft on the GameCube. It’s possible that we’ll see a polygonal Shantae down the line, but only if it serves the style of gameplay we want to create at the time.”
Bozon also spoke with Siliconera about WayForward’s upcoming Shantae games. Speaking about the differences between Pirate’s Curse and Half-Genie Hero, he said:
“The games are fairly different. The teams have no real crossover besides me and Jake (Virt) Kaufman. Half-Genie Hero is more about dancing, over-the-top spectacle, arcade action, and some light quest elements to keep it true to the series (and it’s still in development, so anything can happen!). It’s like a Shantae TV show come to life!”
“Pirate’s Curse has a deeper narrative and is more rooted in 16-bit stylings, even though it has higher resolution paintings and occasional voice over. Pirate’s Curse expands the original gameplay and takes into new territory. Half-Genie Hero goes back to belly dancing and magic, but adds a ton of variety with more playable characters and HD visual design.”
Screenshots of this week’s Nintendo Downloads (10/2/14, North America)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Screenshots, Wii U eShop | 0 comments
More: Nintendo Download, Virtual Console
A few FAST Racing Neo technical tidbits
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 7 Comments
Over the week or so, Shin’en has been sharing a few technical tidbits about FAST Racing Neo. The studio interacted with fans about the game’s frame rate and more.
Here’s the full roundup:
@MaxWill37699872 Yeah, streets took a lot of resolution. Tho biggest textures are used for the shadows.
— Shin'en Multimedia (@ShinenGames) September 24, 2014
@CrucialSloan 60fps (with minimal dips here and there that we try to iron out)
— Shin'en Multimedia (@ShinenGames) September 24, 2014
@realkeithmartin Cinematic Tonemapping, Motionblur, SSAO, HDR Bloom, Atmospheric Scattering, Godrays etc
— Shin'en Multimedia (@ShinenGames) September 25, 2014
@realkeithmartin Smoke and mirrors all over the place, otherwise we would be at 20fps.
— Shin'en Multimedia (@ShinenGames) September 26, 2014
@AVahne @realkeithmartin No, we use realtime soft shadows. So we can have dynamic weather and the games size is much smaller.
— Shin'en Multimedia (@ShinenGames) October 1, 2014
@HylianCIA @ShinenGames It's realtime. As a race is just a few minutes there are not much visible changes, beside some clouds moving.
— Shin'en Multimedia (@ShinenGames) October 1, 2014
@CrucialSloan SSAO is by definition dynamic, tho it's (almost) impossible to get working in 60fps 😉 Technically: Every console is outdated
— Shin'en Multimedia (@ShinenGames) October 2, 2014
More: FAST Racing Neo, indie, Shin'en
Cubemen 2 accolades trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: 3 Sprockets, Cubemen 2, Nnooo
Ballpoint Universe out on October 16
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Arachnid Games has announced that Ballpoint Universe is coming to the Wii U eShop on October 16.
The studio tweeted earlier today:
Ballpoint Universe for Wii U finally has a release date folks! October 16th!
— Arachnid Games (@Arachnid_Games) October 2, 2014
Arachnid did not specify whether this release date only pertains to North America, Europe, or both. We should be finding out pretty soon either way!
Thanks to Matt for the tip.
More: Arachnid Games, Ballpoint Universe, indie
Heroes Never Lose funded on Kickstarter, coming to Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Heroes Never Lose – a new hero-themed action-puzzler – has been successfully funded on Kickstarter. The game managed to surpass its $9,000 goal, meaning the game will now be created for various platforms – including Wii U.
There’s still work to be done with Heroes Never Lose’s campaign. If funds exceed $30,000 CAD, the title will come to 3DS as well.
Check out the official Kickstarter page for Heroes Never Lose here.
More: Heroes Never Lose, indie, Kickstarter
Falling Skies: The Game footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
ONM #114 review scores
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U, Wii U eShop | 2 Comments
This month’s Official Nintendo Magazine review scores are as follows:
Hyrule Warriors – 87%
Fantasy Life – 94%
SteamWorld Dig – 90%
Mario Golf: Advance Tour – 84%
Shin Megami Tensei IV – 81%
Thanks to joclo for the tip.
Art of Balance hitting the North American Wii U eShop next week
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
The Wii U version of Art of Balance is due out on the North American Wii U eShop next week, Shin’en has confirmed. A release is planned for October 9.
As tweeted by Shin’en:
US release date for Art of Balance (Wii U, eShop) is October, 9th, 2014!
— Shin'en Multimedia (@ShinenGames) October 2, 2014