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Wii U eShop

Five new games are on track for the Japanese Wii U Virtual Console next week. They are as follows:

Metroid: Zero Mission (GBA) – 702 yen
Antarctic Adventure (Famicom) – 514 yen
Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairant? (Famicom) – 514 yen
Air Zonk (PC Engine) – 617 yen
Road Fighter (MSX) – 823 yen

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– New Vice President needs to save the world
– Can’t do it alone
– Game is about character recruitment
– 41 characters can be recruited
– These include your mom, the local barista
– Everyone in the game is either a potential party member or an enemy
– Progression is propelled forward by these recruiting quests or quests to investigate the circumstances of an enemy
– Tasks: “check this out” actions to longer hunts for enemies
– Gameplay length determined by the players
– Character collecting is one of the most extensive things in this game, but it’s not required
– Can go through the game without recruiting many characters at all
– Can lengthen the gameplay by aiming to fill the roster, exploring all the bizarre character possibilities

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Nintendo has put a whole bunch of games on the eShop. Mario, Sonic, Zelda, LEGO, and Yoshi games have been discounted. Find the full list here.

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Monkey Pirates will be hitting the European Wii U eShop next week, according to a listing on the digital store:


AE Games, the creator of Madmen Football, has become an official Wii U developer. AE can now begin work on its new title for Wii U. Madmen Football is likely a long ways off, though hopefully we’ll see it sooner rather than later.

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In addition to announcing that Shantae and the Pirate’s Curse will be coming to Wii U, Way Forward sat down with GoNintendo to discuss the progress of the game:

GN: Shantae and the Pirate’s Curse has been in development longer than most thought it would be. How’s the project going?

MATT: Pirate’s Curse is wrapping up nicely. We’ve been in full production for what’s approaching 2 years, with the team working at an aggressive pace. I was optimistic that we could develop the game faster than the original Shantae or Risky’s Revenge, but in the end CURSE is landing at just a hair under the development time of its predecessors. All three handheld Shantae games were self-funded, so smaller teams with longer dev times is typically how we get them done. We know that fans have been waiting a very long time for this one, and we really appreciate their understanding. I’m pleased to report that the extra time has been well spent!

You can check out the full interview here


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