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Wii U eShop

System: Nintendo Wii U
Release Date: May 15th, 2013 (NA, EU)
Developer: Dakko Dakko
Publisher: Dakko Dakko


Author: Jack

I hate it when people label things incorrectly. It makes me very sad and upset. I can’t tell you how much compound irritation I’ve had to repress when, say, someone would write the wrong name down on an online order at work and offer me the duty of rectifying the situation over the phone with Mrs. Jihnson and her missing mail-order appliance, or when a past roommate not-to-be-named would intentionally label the cat food ‘dog food’ just to try to make me sick the next day.

This is why I possess such a vitriol for relatively new Welsh developer Dakko Dakko and their latest attempt at capturing the burgeoning Wii U indie scene (think Mutant Mudds, Cloudberry Kingdom, and all of the other titles I’ve referenced way too much in writing and on the podcast), Scram Kitty and his Buddy on Rails, a 2D shooter with strong open-world platforming elements. The ‘On Rails’ signifier at the end there implies imprison-y, limited bounds and pointed, one-dimensional gameplay design, whereas Scram Kitty, in its comparative sense of freedom to the recent litany of top-notch platformers we’ve seen reach the eShop, feels anything but. Scram Kitty, though confusing in name, scratches an itch not satiated fully by its contemporaries on the platform. By not being as singularly masterful in its level design elements as, say, VVVVVV or Mighty Switch Force!, Scram Kitty feels a little less uptight and neo-retro, yet crucially still achieves the same level of “old-school hardcore” as those luminaries do. I will not use any cat puns in this review.

A quick heads up about the recently-released Wii U eShop title Gravity Badgers. The game takes up 344.8MB of space, which seems quite manageable. You shouldn’t need to reserve much space fortunately!

Unity has been running on Wii U for some time now, but the tech behind it doesn’t sound entirely up to snuff. The developer behind Nihilumbra, for example, has been encountering “some technical issues” in bringing the game over to Nintendo’s console. This has resulted in a longer-than-expected wait for the eShop release.

BeautiFun Games told DQTechNews:

“The game should be available on the market already, but we are having some technical issues with Unity port for Wii U that are delaying the release.”

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Shiness’ Kickstarter now includes a Wii U stretch goal. If total funds surpass $170,000, Ynnis Interactive will bring its RPG to the eShop. That needs to happen in about a week.

You can find Shiness on Kickstarter here.

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Anima: Gate of Memories will be available later this year on the Wii U eShop.

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We found out today that 1001 Spikes will be launching in North America next Tuesday. But what about Europe?

As noted by Nicalis on Twitter, a summer release is currently targeted:


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After a fairly long wait, How to Survive is finally making its way to Wii U. The European eShop has the game listed for a June 5 launch – that’d be next week. These listings aren’t always 100% accurate, though they’re spot on more often than not.

Thanks to MATT81DE for the tip.

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1001 Spikes has been confirmed for release on June 3 for Wii U and 3DS, Nicalis has announced. Pricing is set at $14.99.

Those who have purchased the company’s previous games will be entitled to a $5 discount for the 3DS version. That means if you own VVVVVV, NightSky, Cave Story, Ikachan or Grinsia, then 1001 Spikes will only cost $9.99.

Nicalis did come across “a few issues” in 1001 Spikes, but decided to go ahead and release the title now rather than push it back further “because our fans want to play the game and we don’t plan to leave our Nintendo fans behind on a game they’ve been patiently waiting for.” Nicalis does intend to put out an update “within a couple of days of release to knock out those bugs.”

Source: Nicalis PR

Bloomylight has informed us that Nintendo has accepted the studio as an official Wii U developer. At the moment, Bloomylight is working on Lynn and the Spirits of Inao, which we told you about last month.

Lynn and the Spirits of Inao will “probably” head to Wii U. A Kickstarter for the game will launch around September or so, and Wii U development will likely be a stretch goal.


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