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Wii U

Nintendo just posted its second-quarter financial results a few minutes ago. Here’s a brief overview of some of the more important tidbits:

Hardware

– Wii U: 1.12 million units (hardware)
– Wii U LTD: 7.29 million units (hardware)
– Wii U: 9.4 million units (software)
– Wii U LTD: 41.67 million units (software)
– 3DS: 2.09 million units (hardware)
– 3DS LTD: 45.42 million units (hardware)
– 3DS: 23.3 million units (software)
– 3DS LTD: 186.22 million units (software)

Software

– Smash Bros. 3DS – 3.22 million units worldwide
– Tomodachi Life – 1.27 million units worldwide (3.12 million cumulative)

Other

– 171.4 billion yen revenue
– 14.3 billion yen net income
– No forecast change
– Operating loss of 0.22 billion yen (lowest since 2011)
– Nintendo has reversed the losses in Q1 from Foreign Exchange due to Q2’s stronger than expected US Currency
– About 210 million Restructuring charges incurred in H1
– Analysts expected a net income profit of $63 million US (Nintendo did $230 million)
– Wii U’s 3.6 million forecast remains intact and will most likely exceed internal projections by year-end
– FY 2014/15 forecast for hardware: 3DS – 12 million, Wii U – 3.60 million
– FY 2014/15 forecast for softwre: 3DS – 67 million, Wii U – 20 million

Head past the break for a bit of commentary from Nintendo regarding its sales.

Consolidated Operating Results

During the six months ended September 30, 2014, for “Nintendo 3DS,” “Super Smash Bros. for Nintendo 3DS,” released in Japan in September, showed extremely strong initial sales, and marked 3.22 million units in sales globally, partly because shipments for the October release in the overseas markets began in September. “Tomodachi Life,” released in June in the overseas markets, continued to show steady sales, and marked 1.27 million units in sales worldwide during this fiscal year (3.12 million units on a cumulative basis). As a result, the global sales of the “Nintendo 3DS” hardware and software were 2.09 million and 23.3 million units respectively.

With respect to “Wii U,” Nintendo released “Mario Kart 8” globally in May, which has continued to show steady sales, as well as “Hyrule Warriors,” released in September in the overseas markets, which has gained popularity. The worldwide sales of the “Wii U” hardware and software were 1.12 million units and 9.4 million units respectively.

Net sales as a result were 171.3 billion yen (of which overseas sales were 125.5 billion yen or 73.3% of the total sales) and gross profit was 81.0 billion yen. Total selling, general and administrative expenses exceeded gross profit, resulting in an operating loss of 0.2 billion yen. As a result of exchange gains totaling 15.5 billion yen due to depreciation of the yen at the end of this period compared with the one at the end of the last fiscal year, ordinary income was 22.1 billion yen and net income was 14.3 billion yen.

Consolidated Financial Forecast

There are no revisions to the consolidated financial forecast for this fiscal year, announced on May 7, 2014.

Since the May release of “Mario Kart 8,” the “Wii U” platform has been experiencing improved sales momentum. In addition, we will release “Super Smash Bros. for Wii U” in November in the United States, and in December in Japan and Europe. It is the first year-end sales season for Wii U in which two big Nintendo titles will be available for family members and friends to have fun together with in their living rooms. Moreover, we will launch character figures called “amiibo,” which are categorized as a brand new product genre, in conjunction with the release of “Super Smash Bros. for Wii U.” “amiibo” is one of the examples of actively utilizing our own character IP. In addition to being attractive figures for consumers to collect, when “amiibo” figures are tapped on the Wii U GamePad, they offer fun new gaming experiences by affecting relevant software titles in various ways. At the same time, we will aim for more product exposure and an increase in brand awareness by having Nintendo character figures displayed on store shelves. By doing so, we will attempt to expand sales and further stimulate the Wii U platform.

For “Nintendo 3DS,” due to a lack of strong titles especially in Japan, the sales momentum had slowed down; however, since this summer, the “Nintendo 3DS” platform has been gaining sales momentum as a result of releasing key titles one after another. We expect to expand sales in the year-end sales season with “Pokémon Omega Ruby” and “Pokémon Alpha Sapphire” to be released globally in November, and a number of key titles from third-party publishers. “New Nintendo 3DS/3DS XL,” launched as the newest members of the “Nintendo 3DS” family in Japan in October, are off to a good start. On top of the features of the existing “Nintendo 3DS” models, “New Nintendo 3DS/3DS XL” have the new “Super-Stable 3D” function, which provides players with a more comfortable 3D gaming experience, even in games involving intense movement, and a new stick and buttons, which enhance the play controls of the existing “Nintendo 3DS” hardware. Furthermore, by using the new “NFC” feature, “New Nintendo 3DS/3DS XL” are going to be compatible with “amiibo” in the future. “New Nintendo 3DS/3DS XL” have been well received by consumers who purchased them, and we aim to further accelerate the sales pace of the “Nintendo 3DS” hardware.

Source 1, Source 2

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Hyrule Warriors logo

Koei Tecmo seems to be pleased with the performance of Hyrule Warriors. During the company’s latest financial earnings Q&A, Koei Tecmo couldn’t say if the game surpassed the 500,000 target since Nintendo handled publishing in the west. However, Hyrule Warriors’ Japanese sales are in line with what was expected, and overseas sales are above expectations. There are hopes for even higher sales outside of Japan with more shipments in the second half of the fiscal year.

Source, Via

Famitsu posted a report about the Pikmin short films and Shigeru Miyamoto’s appearance at the Tokyo International Film Festival. Read on below for a summary of what was shared, courtesy of NeoGAF’s “StreetsAhead”.

-The films were screened in 3D at the event.
-The films are ‘Late-Night Juice’ (2 mins), ‘The Treasure Inside The Bottle’ (8 mins), and ‘The Rough Day’ (13 mins).
-Miyamoto showed off some of the storyboards he made in Flipnote 3D at the event.
-He joked that with the time he put in making these short films he probably could have made about 2 games.
-He was reticent to use the Rock Pikmin idea at first, but with the mechanic involing breaking glass/crystal in the game came to the conclusion that rocks breaking it would be easiest to convey.
-Rock (and probably Flying) Pikmin don’t appear in the films since they were made at the same time as Pikmin 3 and they hadn’t finalized everything about those types yet.
-He mentioned that he’s working on the Star Fox game for Wii U.
-They’d like to release the Pikmin 3 demo on Wii U and the films on the 3DS at the same time.

Source

These photos give us a look at a few more of the amiibo figurines. Fox, Samus, and Villager weren’t really in our last gallery!

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