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Wii U

This week’s expanded Japanese software sales are as follows:

01./02. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} (¥6.156) – 42.261 / 441.205 (-42%)
02./03. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) – 32.960 / 1.087.217 (-1%)
03./01. [3DS] Persona Q: Shadow of the Labyrinth #
(Atlus) {2014.06.05} (¥7.538) – 31.472 / 218.329 (-83%)
04./05. [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge (Konami) {2014.05.22} (¥8.208) – 20.264 / 103.267 (+2%)
05./00. [PSV] The Legend of Heroes: Ao no Kiseki Evolution # (Kadokawa Shoten) {2014.06.12} (¥6.264) – 19.659 / NEW
06./00. [PS3] One Piece: Unlimited World Red (Bandai Namco Games) {2014.06.12} (¥7.171) – 18.026 / NEW <62,31%>
07./00. [PSV] One Piece: Unlimited World Red
(Bandai Namco Games) {2014.06.12} (¥6.145) – 10.348 / NEW
08./00. [PS4] Thief
(Square Enix) {2014.06.12} (¥8.424) – 8.772 / NEW
09./04. [3DS] Card Fight!! Vanguard: Lock on Victory!! (FuRyu) {2014.06.05} (¥5.378) – 7.315 / 39.568 (-77%)
10./09. [PS4] FIFA 14 # (Electronic Arts) {2014.02.22} (¥7.665) – 6.264 / 41.436 (+22%)
11./07. [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge
(Konami) {2014.05.22} (¥5.119) – 6.218 / 42.914 (-19%)
12./00. [PS3] Thief (Square Enix) {2014.06.12} (¥8.424) – 4.899 / NEW
13./14. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 4.834 / 4.083.184 (+9%)
14./11. [3DS] Mario Party: Island Tour (Nintendo) {2014.03.20} (¥4.800) – 4.617 / 393.544 (-7%)
15./00. [WIU] One Piece: Unlimited World Red (Bandai Namco Games) {2014.06.12} (¥7.171) – 4.209 / NEW
16./12. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 4.195 / 2.335.837 (-11%)
17./17. [3DS] Monster Hunter 4 # (Capcom) {2013.09.14} (¥5.990) – 3.835 / 3.293.056 (-7%)
18./22. [PSP] World Soccer Winning Eleven 2014: Samurai Blue Challenge (Konami) {2014.05.22} (¥3.067) – 3.470 / 18.612 (+4%)
19./19. [3DS] Kirby Triple Deluxe (Nintendo) {2014.01.11} (¥4.800) – 3.379 / 599.510 (-9%)
20./06. [PS3] Mobile Suit Gundam: Side Stories #
(Bandai Namco Games) {2014.05.29} (¥8.208) – 3.295 / 93.733 (-61%)

The Legend of Zelda Wii U

During a Nintendo Direct last year, Zelda producer Eiji Aonuma spoke about changing the conventions of the series. One of these points concerned the tradition of playing by yourself.

Hyrule Warriors, while not an actual/traditional Zelda game, does offer a multiplayer component. This led Game Informer to ask Aonuma in a recent interview if the Wii U title is a step in this direction and if there will be multiplayer in the next true Zelda release.

Aonuma responded by stating that we “will see in the future, maybe next year.”

Aonuma’s comments in full:

Game Informer published a new Hyrule Warriors interview today with general producer Hisashi Koinuma and development producer Yosuke Hayashi as well as supervisor and overall Zelda producer Eiji Aonuma. The three spoke about how long the game has been in the works, talked about how fan feedback influenced the game, and more.

You can check out a few excerpts from the interview below. More comments can be found on Game Informer.

Sonic Boom won’t have any microtransations, according to SEGA of America’s senior director of marketing Marcella Churchill.

DLC is another story. Additional content isn’t confirmed, though it hasn’t been ruled out either.

Churchill only said the following regarding DLC: “There is currently no news on DLC for the game.”

Source

Suda51 doesn’t currently have any games lined up for Nintendo platforms. He told GameRevolution, “Right now there are no plans on Nintendo titles.”

I wonder if we’ll ever see No More Heroes 3. Suda51 did promise the game a few years ago!

Source

In an interview with Eurogamer, Splatoon producer Hisashi Nogami opened up on the game’s origins. It started out as a prototype with an idea from programmer Shintaro Sato, who was attempting to create something new.

Nogami said:

“It’s something we do a lot of at EAD. We’re constantly making different prototypes with different game ideas to see what’s going to be good. One prototype that a programmer made was just this kind of idea of shooting ink on the ground, and doing a territory control game. We played it, thought it was really fun and maybe we can make a full game out of this.”

Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.

Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:

“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”

Shigeru Miyamoto also chimed in:

PlatinumGames put up a blog post today covering the Nintendo costumes in the first Bayonetta. Players will be able to try out Link, Samus, and Peach outfits.

One interesting tidbit concerns Hideki Kamiya’s involvement – the game’s original director. He “carefully checked” each one, and Kamiya was said to be “very particular about how each costume should look before passing approval.” Kamiya also requested using the original Power Suit for the Samus outfit.

You can check out the full blog post here.


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