Ben 10: Omniverse 2 footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
More: Ben 10: Omniverse 2, D3Publisher
Media Create software sales (10/28 – 11/3) – Top 50
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
This week’s expanded Japanese software sales are as follows:
01./01. [3DS] Pokemon X / Y #
02./02. [PS3] Jikkyou Powerful Pro Baseball 2013
03./00. [3DS] Little Battlers eXperience: Wars
04./04. [3DS] Monster Hunter 4 #
05./06. [PSP] Jikkyou Powerful Pro Baseball 2013
06./00. [WIU] Wii Party U
07./00. [PSV] Gundam Breaker #
08./05. [PS3] Grand Theft Auto V
09./00. [PSV] Hyperdimension Neptunia Re:Birth1 #
10./00. [PS3] Tears to Tiara II: Haou no Matsuei #
11./03. [PS3] BlazBlue: Chronophantasma #
12./08. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
13./07. [PSV] Jikkyou Powerful Pro Baseball 2013
14./10. [PSP] Diabolik Lovers: More, Blood #
15./15. [3DS] Friend Collection: New Life #
16./14. [3DS] Animal Crossing: New Leaf #
17./00. [PSP] Shinsouhan Heart no Kuni no Alice: Wonderful Wonder World #
18./11. [PSV] Dangan-Ronpa 1-2: Reload
19./00. [PSP] Seishun Hajime Mashita! #
20./19. [3DS] Disney Magic Castle: My Happy Life #
More: Japan, Media Create, sales
Eiji Aonuma says tech difficulties don’t prevent elements from being added to Zelda games
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
Technical difficulties do not prevent Nintendo from adding certain elements to Zelda games. That’s according to series producer Eiji Aonuma, who was speaking with GamesTM last month.
Aonuma gave an example by discussing The Legend of Zelda: Skyward Sword. Aonuma said “it was a technical challenge to make Link’s sword swings match the motion controls completely,” and he also had some concerns as to how the feature would be received by players. However, the team ended up pursuing motion controls because Aonuma felt “in the end many users would enjoy the unique gameplay”.
Aonuma told GamesTM:
More: Eiji Aonuma, interview, The Legend of Zelda, top
Marth comparison – Super Smash Bros. Brawl vs. Smash Bros. Wii U/3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots, Wii, Wii U | 9 Comments
Marth’s look has seen a fairly significant update in Super Smash Bros. for Wii U/3DS. Let’s take a look at the differences between the models found in Brawl and the upcoming games, shall we?
Check it out below:
Marth(SSBB) vs. Marth (SSB4) pic.twitter.com/FwAtuywbVs
— Joe white (@MrCoffeeCake) November 8, 2013
Wii Fit U causing lock up issues when transferring save data from Wii Fit/Wii Fit Plus
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
Some users have been expereicning lock up issues with Wii Fit U due to issues stemming from Wii Fit/Wii Fit Plus save transfers.
At the very least, Nintendo is aware of the situation. The Big N says you may encounter problems if any of the following conditions are met:
Two or more sets of user data were created in Wii Fit or Wii Fit Plus and the data created earlier was deleted.
A Mii character used in Wii Fit or Wii Fit Plus is registered in the Wii U Mii Maker.
The data from Wii Fit or Wii Fit Plus is transferred to the Wii U.
One would hope that a patch is already in the works. Hopefully we’ll see an update soon!
More: patch, top, Wii Fit, Wii Fit Plus, Wii Fit U
Over 1 million Disney Infinity Starter Packs sold, game boosts Disney’s Interactive division
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii, Wii U | 0 comments
Over 1 million Disney Infinity Starter Packs have been sold since launch, it has been confirmed. Walt Disney Company chairman and CEO Bob Iger revealed the news during the company’s post-earnings release conference call yesterday.
According to Iger, retailers have been experiencing regular sell-outs. Walt Disney senior executive VP and CFO Jay Rasulo added that the holidays will be a significant period for Disney Infinity, but “we feel good about its prospects so far” based on feedback from retailers, consumers, and gamers.”
Disney Infinity boosted Disney Interactive’s gaming sector during the fourth quarter of its fiscal year, with revenues rising from 93 percent to $396 million. Operating profit came in at $16 million, which is a significant turnaround from last year’s $76 million loss.
Overall sales are up 26 percent to $1.1 billion. Operating losses, meanwhile, lowered from $216 million to $87 million.
More: Disney, Disney Infinity, Disney Interactive, top
Japan getting a pair of Dragon Quest X keyboards
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii, Wii U | 0 comments
Hori will release a pair of Dragon Quest X-themed keyboards in Japan. Both will work with the Wii U, Wii, and PC. Consumers will be able to purchase the Dragon Quest X Slime Keyboard and Dragon Quest X Metal Slime Keyboard for 3,980 and 4,980 yen respectively.
More: Dragon Quest, Dragon Quest X, Hori, Japan, keyboard
Famitsu reveals Japan’s top 100 best-selling games of the 21st century (and other data)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 1 Comment
Sales data is in for the top 100 best-selling games in Japan, based on Famitsu figures.
Games sold between January 1, 2001 and September 29, 2013 were taken into consideration. “Best” re-releases aren’t included, nor are sales bought directly as a digital download. However, download cards sold by retailers and copies bundled with hardware were used for the chart.
Here are the results in full:
Disney Infinity update out now for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
A new update is now available for Disney Infinity.
The patch adds in the previously-promised support of the Wii U Pro Controller and Classic Controller/Classic Controller. Additionally, players can now use a new screenshot function to share images on Miiverse. Finally, the Tron Identity Disc was added to the Toy Box Vault.
Here’s the official update notes straight from the Disney Infinity Miiverse community: