Digital Foundry tests Super Mario Galaxy running on Nvidia Shield
Posted on 1 year ago by Matt(@OnePunchMaz) in Videos, Wii | 0 comments
Since March, Super Mario Galaxy, Punchout!!, The Legend of Zelda: Twilight Princess and New Super Mario Bros. Wii are available on the Nvidia Shield – however, only in China. This caused quite a bit of speculation since the Tegra chip used in the Nvidia Shield is similar to the one used by Nintendo Switch systems. Whether or not this means that HD re-releases of Wii games could be coming to the Switch at some point in the future is uncertain, but their performance on the Nvidia Shield does give a rough estimate on what they would look like on the Switch. In fact, this is exactly what the tech experts at Digital Foundry did – they looked at the Nvidia Shield version of Super Mario Galaxy and analyzed its technical performance.
You can watch the full analysis in the video below, but the gist of it is that the emulation technology used is quite impressive and that clearly a lot of work was put into this port, even if it can’t get around all the hurdles of it originally being a game on 12-year old hardware.
How Super Mario Galaxy’s new NVIDIA Shield port adjusts the motion and pointer controls
Posted on 1 year ago by Brian(@NE_Brian) in News, Wii | 0 comments
When Super Mario Galaxy came to Wii, the game had its fair share of nontraditional controls. For instance, to perform the spin move, you needed to shake the Wii Remote. You also had to point the controller to certain places on screen to collect Star Bits.
Super Mario Galaxy launched for NVIDIA Shield in China a few days ago, and as we know, the device doesn’t feature motion controls. So how were the adjustments made here?
To spin, you now simply just need to press the X button. Also, the pointer is mapped to the right control stick. As one other final note, the A button when choosing a galaxy has been bind to RT instead of A.
Super Mario Galaxy celebrates its 10th anniversary
Posted on 1 year ago by Brian(@NE_Brian) in News, Wii | 38 Comments
Super Mario Galaxy is celebrating a milestone anniversary today. The game originally debuted on Wii ten years ago in Japan – November 1, 2007 – with the overseas release taking place a couple of weeks later.
I personally have fond memories of Super Mario Galaxy. It was one of the earliest games we covered on the site, and it’s right up there for me as one of my favorite games of all time. I remember going into it without being overly interested, only to end up being completely blown away.
Do you remember what it was like playing Super Mario Galaxy all of those years ago? Let us know!
Super Mario Galaxy’s clever way of repurposing a signpost
Good Egg Galaxy is one of the very first areas players encounter in Super Mario Galaxy. Towards the start of the level, players can encounter a door to receive some advice. You stand in front of it to make a “Read” icon appear, and then press “A” to have a message displayed.
Tumblr page “Supper Mario Broth” uncovered a bit of craftiness Nintendo used here. Players are actually interacting with a signpost through the door, meaning Nintendo repurposed the sign for new functionality. By doing so, the developers didn’t have to create a readable door object from scratch. We’ve seen this sort of thing in other games before, but it’s interesting to see it here as well!
Video: Super Mario Galaxy completed with a DDR dance pad
Posted on 3 years ago by Brian(@NE_Brian) in Random, Videos | 27 Comments
YouTube user PeekingBoo has managed to complete Super Mario Galaxy with a Dance Dance Revolution dance pad. It’s the latest title he’s finished with the peripheral, with others including Splatoon, Super Mario Maker, and more.
PeekingBoo told Game Informer the following about preparing for Super Mario Galaxy:
“Super Mario Galaxy at the time was notorious for changing the way 3D Mario games were previously played by introducing motion controls, intuitive camera movements and aspect of gravity changes on oddly shaped objects. All of these aspects work well together when coupled with the free movement of a thumb on the analog stick and sitting still in the comfort of a chair, however on a dance pad every one of these gameplay innovations directly work against the player. Moving too much can result in involuntary Wii Remote Shakes, my general body movement makes it hard to point at the screen and I had to resort to strapping the thing to my arm because it proved to be a better solution than holding it in my hand.”
You can see PeekingBoo taking on the final Bowser fight below.
Super Mario Galaxy Wii U footage (Wii download)
Posted on 3 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 6 Comments
Super Mario Galaxy made its way to the North American Wii U eShop this week as the latest Wii download. View some footage of the game below.
Super Mario Galaxy hitting the North American Wii U eShop tomorrow (Wii download)
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii U eShop | 18 Comments
Super Mario Galaxy is coming to the North American Wii U eShop tomorrow as a Wii download, Nintendo’s website has revealed. The game will be available for $19.99.
Here’s an overview of Super Mario Galaxy:
“Become Mario as he traverses gravity-bending galaxies, traveling in and out of gravitational fields by blasting from planet to planet. Control Mario with the Wii Remote and Nunchuk. Power-up to reach inaccessible areas. Collect Star Bits to either stun enemies or feed Lumas.”
An ESRB rating for Super Mario Galaxy recently popped up on the ESRB, hinting at an upcoming release. The game’s sequel has been out on the Wii U eShop since January.
Super Mario Galaxy rated by the ESRB for Wii U (Wii download)
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii U eShop | 45 Comments
A Wii U rating for the first Super Mario Galaxy has appeared on the ESRB. Based on that information, we could be seeing an eShop release soon as a Wii download.
Wii U owners in Japan have had access to Super Mario Galaxy since late May. While the second entry is out in all territories, the original one has yet to come west.
Thanks to DJMusicClues for the tip.
Miyamoto – another Mario Galaxy game possible on other hardware, wants to surprise players
Posted on 4 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 75 Comments
Shigeru Miyamoto has addressed the possibility of another Super Mario Galaxy game. In an interview with Eurogamer, Miyamoto told the site:
“[A new Mario Galaxy] is always in discussion. But even with Mario 64 there was a lot of feedback about motion sickness with the 3D or maybe us making it too difficult.”
“Going back to our roots and making New Super Mario Bros., anyone can play that. So that’s why we went back. We’re always thinking, is there a middle ground where people who do enjoy the 3D worlds of Galaxy and those who enjoy New Super Mario Bros. can both enjoy it? We’re always looking at those opportunities.”
“On the other hand, me and [Yoshiaki] Koizumi-san, director of Galaxy, are always looking to challenge Galaxy and do another 3D action title. However we can’t make so many games at once in parallel. But as the hardware technology gets better and advances, I think there will be a lot of opportunity for both options.”
Super Mario Galaxy Wii U file size (Wii download)
Posted on 4 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Today, Nintendo released Super Mario Galaxy on the Wii U eShop as the latest Wii download. The game is now known to take up 3.7 GB of space. For those that are curious, Super Mario Galaxy 2 was about 1.6 GB.