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Pokemon: Let’s Go, Pikachu / Eevee and Super Smash Bros. Ultimate are undoubtedly Nintendo’s biggest games of the year. Sometime after their release, Nintendo could be inclined to share sales figures directly. But early reports indicate that both will be lighting the sales charts on fire.

Speaking with The Verge, Nintendo of America president Reggie Fils-Aime said that the pre-sale trends for Pokemon and Smash Bros. “are tracking to the best we’ve ever seen on Nintendo Switch.” He added, “The consumer engagement through all of our digital activity has been exceptionally strong.”

Ever since Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee were announced, there’s been one uncertainty surrounding the game. Will motion controls be required? Now that people are starting to get their hands on copies, we finally have a concrete answer once and for all.

When playing in portable mode, you’ll be happy to hear that motion controls aren’t required. Both titles are fully playable without needing to use motion controls when catching Pokemon. You can simply press the A button at the right time to have a better chance of success at catching.

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Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee continue the trend of Nintendo featuring art and other material inside Switch cases. Many publishers opt to include nothing inside, but that isn’t the case with the Big N. As seen above, buyers are treated to a look at a map of the Kanto region.

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Raiser Games published a launch trailer for Youtubers Life: OMG Edition, which will be out on Switch next Tuesday. Watch it below.

Chucklefish posted a new blog today that provides us with a look at a brand new Wargroove feature: Puzzle Mode. Unlike the usual objective in which players win by taking down the enemy commander or destroying their stronghold, this mode will have you thinking a bit more outside of the box.

Here’s the full rundown of the mode from Chucklefish:

HypeTrain Digital has readied a teaser trailer for Tunche that gives us a look at a bit of gameplay. View the video below.

The latest North American Splatfest goes live in Splatoon 2 this weekend, featuring Team Salsa and Team Guacamole. As usual, Nintendo has prepared some special art for the event. We have it above.

The new Splatfest goes live on November 16 at 8 PM PT / 11 PM PT. It’ll last for a full day.

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More:

Following some of the excerpts that made it online yesterday, we now have the full column from Super Smash Bros. Ultimate director Masahiro Sakurai that was published in this week’s issue of Famitsu. We did cover quite a bit of this last night, but there are a few extra statements with Sakurai discussing how Incineroar was chosen for the game and more.

Here’s our full translation:

A notable performance patch is now live for Ultimate Chicken Horse. Version 1.5.064 is out now for all players.

After the update is applied, your game will be on an upgraded engine that fixes “most if not all crashing bugs.” The upgraded engine also allows for screenshot taking and video capture. Lastly, accessing the user-generated levels in local play will no longer require having a Nintendo Switch Online membership.

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Thanks to new eShop listings, we now have a release date for Gensokyo Defenders on Switch. Unties will be publishing the game on November 29.

Interestingly, Gensokyo Defenders is confirmed for worldwide release. In addition to Japan, the Australian eShop shows the same release date.


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