Nintendo has expressed interest in having Axiom Verge on its platforms. That’s according to Dan Adelman, who is handling business and PR for the title.
When asked by Game Informer if Nintendo has reached out positively or negatively regarding Axiom Verge’s Metroid Influence, Adelman said:
They’ve been nothing but great. They’ve been congratulatory. I’m going to go out to lunch with a couple of my old coworkers sometime next week. They’d like to have it on a platform, so that’s something we want to work towards.
The Axiom Verge developer is definitely interested in making a Wii U version happen. Adelman said in March that they “would love to bring it to Nintendo platforms at some point and we’re looking at ways we might want to do that.” The main issue that needs to be overcome is Wii U’s incompatibility with the MonoGame development software, which is what Axiom Verge was created with. There are two options at the moment to make it happen: either Wii U needs MonoGame support, or the game will need to be redone in C++.
Update: Missed our stream from earlier today? No worries! The archived version is below.
Dennis has kicked off our Adventures of Pip live stream. You can watch it via the Twitch embed below.
The stream itself should last between 30-60 minutes. After it’s over, we’ll have an archived version up on YouTube. And again, if you end up liking the stream, let us know and we’ll try to arrange similar ones in the future!
Update (5/31): It shouldn’t come as a surprise, but there are no plans for FIFA 16 on Wii U. It won’t be on Wii either,.
FIFA games have been appearing on Nintendo’s portable systems for over a decade. However, with FIFA 16, the streak is coming to a close.
EA confirmed to Pocket Gamer that the latest entry won’t be on the 3DS (or PS Vita for that matter). FIFA 12 up through FIFA 15 all launched on the handheld.
EA didn’t say why it decided to stop supporting the 3DS when it comes to the FIFA franchise, but the company is likely opting to focus on the mobile release instead.
Klei Entertainment brought Don’t Starve: Giant Edition to the North American Wii U eShop this past Thursday. Footage from the game can be found below.
The Cutting Room Floor is known for its ability to unearth data and information from games that wouldn’t be accessible under normal circumstances. In the case of Super Smash Bros. for Wii U, the site has found several lines of unused text that points to an unused feature in which users could upload videos to YouTube.
Here’s the full lineup of text:
Convert the replay data into a video and post it? This requires a Google account.
(Note: This process may take longer than the duration of the replay.)
Cancel the conversion process?
Download?
Download complete. To see it, go to Í and then Í.
Download and save?
Replays you’ve downloaded can be found in the Vault.
By connecting to Nintendo Network, you can send your replay to friends or show it off to the world.
Whom do you want to share this with? Data will be sent to the following number of people: .
Is this OK?
Sent.
Mario Kart 8 lets players upload race highlights to YouTube, so I don’t see why Smash Bros. wouldn’t allow for the same thing. Is the text above from a scrapped feature? Or will the functionality be added in down the line via an update?
Now that Bloodstained: Ritual of the Night has hit its Wii U stretch goal on Kickstarter, the team has opened up its campaign a bit more to Nintendo fans.
First, it’s possible to obtain a physical disc for Bloodstained’s Wii U version. Details can be found here.
Armature Studio, who will be handling the Wii U port, also shared information about the sort of features it hopes to implement. These include Pro Controller support, the ability to have the map on the GamePad while playing on the TV, drawing on/annotating the map, off-TV play, Miiverse integration, and an element in which you can have your Mii featured in the game.
Armature is also seeking feedback from fans. You can share input on the official Kickstarter page here.
Famitsu shared another round of footage from Downtown Nekketsu Jidaigeki. View it in the video below.
After combining donations received through PayPal, Bloodstained: Ritual of the Night has managed to reach its Wii U stretch goal on Kickstarter.
The campaign needed to total $3 million in order to ensure a version for Nintendo’s console. That happened with nearly two weeks before the Kickstarter ends.
Now that Bloodstained: Ritual of the Night has been officially confirmed for Wii U, we can look forward to the game in March 2017. Armature Studio, the team behind Batman: Arkham Origins – Blackgate and a number of ports, will be handling this version for Koji Igarashi and main developer Inti Creates.
You can check out Bloodstained’s Kickstarter here.
Nexis Games shared the latest trailer for UCraft today. Give it a watch below. Another trailer showing the UCraft PowerPack “CraftyKart” and the crafting system will be coming in a couple of days.
UCraft also now has an updated release window. According to Nexis Games, it will hit the Wii U eShop sometime between August 30 and November 26.