Nintendo has a whole bunch of teams at its disposal. There are plenty of groups at EAD Kyoto as well as inside EAD Tokyo.
Nintendo-Online sent over a summary of their new list, which provides a look at what the different EAD departments are confirmed or speculated to be working on. View it below.
EAD Kyoto 1
– last game: Mario Kart 8
– currently working on Mario Kart 8 DLC
– confirmed to research on new two screen concepts -> new projects still in the planning phase
EAD Kyoto 2
– responsible for Wii Sports and Animal Crossing
– working on Splatoon, to be released next year
– heavily speculated to develop Animal Crossing Wii U
EAD Kyoto 3
– the Zelda team is currently developing Zelda Wii U
– co-developing Majora’s Mask 3D with Grezzo
– a completely new handheld Zelda game is speculated to be in the planning phase
Update: Walmart is also offering a $50 gift card with the purchase of a Super Mario 3D World bundle. This is also in-store only.
Starting today, consumers can purchase the Mario Kart 8 Wii U Deluxe Set for $299.96 with a %50 gift card (as well as Nintendo Land). The deal is valid through December 6. It’s out of stock online, but you should be able to take advantage of the sale in-store.
This week’s expanded Japanese software sales are as follows:
01./00. [3DS] Pokemon Omega Ruby / Alpha Sapphire
02./00. [3DS] Pokemon Omega Ruby/Pokemon Alpha Sapphire: Dual Pack
03./00. [PS3] Dynasty Warriors 8: Empires #
04./00. [PS4] Assassin’s Creed: Unity #
05./04. [3DS] Monster Hunter 4 Ultimate #
06./02. [PS3] World Soccer Winning Eleven 2015
07./10. [3DS] Yo-kai Watch 2: Ganso / Honke
08./11. [3DS] Super Smash Bros. for Nintendo 3DS
09./01. [PS3] Call of Duty: Advanced Warfare – Subtitled Edition
10./07. [WIU] Captain Toad: Treasure Tracker
11./00. [WIU] Taiko no Tatsujin: Tokumori! #
12./00. [PS4] Dynasty Warriors 8: Empires #
13./00. [3DS] Sumikko Gurashi: Koko ga Ochitsukundesu
14./03. [PS4] Call of Duty: Advanced Warfare – Subtitled Edition
15./12. [WIU] Mario Kart 8 #
16./05. [3DS] One Piece: Super Grand Battle! X
17./08. [PS4] World Soccer Winning Eleven 2015
18./06. [PS3] Dengeki Bunko: Fighting Climax
19./00. [PSV] Senjou no Waltz #
20./09. [PSV] Dengeki Bunko: Fighting Climax
Update: Max has now sent along the winners!
For North America, we have…
MadCrain
Kody B.
HigiCura
And Europe:
Beta
Giovanni “Frulla” Moglia
MrLip
We’ll be in touch with the codes shortly. As always, thanks to those who entered!
It’s time for another giveaway! With the launch of Thomas Was Alone on the Wii U eShop this week, we’re ready to hand out six codes (thanks Max Criden and Curve Studios!). We have three codes for North America and three for Europe.
To enter, leave a comment below about a game whose story emotionally affected you (note: please specify your region in your comment!). We’ll give more consideration to those who put some effort into their post, as it’s only fair! That being said, we’re not expecting you to write a novel or anything – far from that!
We’ll let this latest giveaway run through Saturday. Good luck to everyone!
This is a rather interesting glitch. One Smash Bros. player, who was trying out the Smash Tour mode, was presented with a game-breaking bug.
As shown in the video above, after Zelda was defeated, Mario was supposed to come in as the third CPU’s final fighter. That didn’t happen for some strange reason, and the match became impossible to complete. You’ll even see that the “battle” continues after the announcer says “Game!”
Thanks to yollych for the tip.
The last Zelda game, Skyward Sword, featured visuals inspired by impressionistic paintings. The new Zelda game for Wii U also takes inspiration from another source.
Producer Eiji Aonuma told Famitsu in an interview earlier this month:
“Everyone has been imitating this (snaps fingers) (laughs). I was told by many people that it was ‘beautiful.’ I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations.”
We’ll next be seeing Zelda Wii U at next year’s E3. The game itself is expected to launch sometime in 2015.
Game Informer published the “Smash Bros. Diaries” from director Masahiro Sakurai in its previous two issues. Most of what has been shared thus far is rehash from Sakurai’s Famitsu columns, but this month’s entry does have some very noteworthy quotes.
One of the questions Sakurai addresses: “You’ve talked about how you select characters, but why does the roster continue to expand with each release?”
Sakurai starts out by stating how when he works on Smash Bros. – or any other project for that matter – he puts in his full effort. “I throw my body and soul into every project with the mindset that this is the last one,” he says. This has led to a huge amount of characters and features “where it’s almost an impossible quantity to work with.”
Characters are remade in each Smash Bros. release since there are different development studios working on the games. There is also a higher development cost per character “since it takes work to give characters a wide dynamic range while still sticking to their backstories”.
All in all, Sakurai calls the entire process “relentless.”
If you’re interested in checking out Sakurai’s full comments, head past the break.