PlatinumGames has revealed three Nintendo costumes for Bayonetta 1: Link, Samus, and Peach. At least one more original outfit will be included in the game based on the screenshot above.
Thanks to some detective work done by the folks on NeoGAF, Bayonetta may also feature a Daisy costume. The emblem on the right side of the image seems to match up well with the character’s icon associated with Daisy, posted below:
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Not confirmed by any means, but it’s a good sign.
A new round of Devil’s Third quotes from producer Yoshifuru Okamoto have come in from a Game Informer preview. Okamoto commented on Nintendo’s involvement with the game, how the GamePad is used, and customization (Mario options probably aren’t likely!).
Head past the break for some interview excerpts. You can find the full discussion on Game Informer.
For those unaware, Nintendo released an arcade version of Super Mario Bros. back in the day titled “Vs. Super Mario Bros.” When exactly the game came out is unclear. Some have even said that the arcade version of Super Mario Bros. came first, with the NES/Famicom version following later.
German website Nintendo-Online recently looked into the release date origins of Vs. Super Mario Bros. Here’s a summary of their findings:
? It is widely believed that Super Mario Bros. first launched in Japan on September 13th., 1985, on the Famicom. In 1985 or 1986 it was released in North America and 1987 in Europe on the NES.
? Later it was ported to arcade. This version is known as Vs. Super Mario Bros. and was launched in North America in 1986.
? But Nintendo-Online found four trustful sources claiming that Super Mario Bros. was originally released as an arcade game.
? The first source is a review SMB in a 1987 issue of the German video game magazine Happy Computer. Here, Heinrich Lenhardt – a famous German video game journalist – wrote what translates to “Arcade visitors might already know this game, that is now available in a nearly identical implementation for the Nintendo Videogame [sic]“
? In 1994 the famous video game historian Leonard Herman wrote in Phoenix: The Fall & Rise of Videogames: “[T]he home version of Super Mario Bros. looked and played exactly like its arcade counterpart.”
? The most detailed reference to an arcade machine that preceded the home console version of SMB comes from video game historian Steve L. Kent. In his 2001 book The Ultimate History of Video Games, he wrote “Super Mario Bros. did very well in Japanese arcades and attracted some attention to the failing U.S. arcade industry. By the end of the year, Nintendo engineers succeeded in creating a home version of Super Mario Bros. for the Famicom. […] Although the home version of Super Mario Bros. was not identical to the arcade game, it was an extremely close approximation.”.
? In 2009, Kent repeated the basic information in a blog entry (http://sadsamspalace.blogspot.de/2009/08/okay-now-that-i-haveofficially-looked.html) where he stresses that this mysterious arcade game is not identical to Vs. Super Mario Bros. and was released a year before the Famicom version: “[A]n arcade version of the game predates the NES version and the well-known VS version. The original arcade version shipped in 1984.”
? In 2011, Tony Mott, editor-in-chief of Edge magazine, notes in his book 1001 Video Games You Must Play Before You Die that Super Mario Bros. has been “originally an arcade game”.
? So there are four video game journalists and historians that mention such an arcade game. But it seems that until now no major website has taken note of this evidence. Nintendo-Online tried to further investigate on this matter, but unfortunately did not really succeed. Also, they tried contacting some of these authors, which was also not successful.
? Concludingly the site has to say that it is not sure what to think of these references. There is no obvious evidence for the existence of an arcade port preceded the home console version of SMB. After all, if that would be the case, we would have real proof for that. But on the other hand, it is quite unlikely that all of the four sources are based on misconceptions. So Nintendo-Online could not clarify this mystery. But at least we could point it out and could conclude that the existence of such an early arcade port is very unlikely.
This week’s expanded Japanese software sales are as follows:
01./00. [3DS] Pokemon Art Academy
02./02. [3DS] Yo-kai Watch
03./01. [WIU] Mario Kart 8
04./04. [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge
05./03. [3DS] Persona Q: Shadow of the Labyrinth #
06./00. [PSV] htoL NiQ: Hotaru no Nikki
07./00. [PS3] CV: Casting Voice
08./11. [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge
09./06. [PS3] One Piece: Unlimited World Red
10./10. [PS4] FIFA 14 #
11./05. [PSV] The Legend of Heroes: Ao no Kiseki Evolution #
12./13. [3DS] Pokemon X / Y #
13./18. [PSP] World Soccer Winning Eleven 2014: Samurai Blue Challenge
14./07. [PSV] One Piece: Unlimited World Red
15./16. [3DS] Mario Kart 7
16./14. [3DS] Mario Party: Island Tour
17./17. [3DS] Monster Hunter 4 #
18./09. [3DS] Card Fight!! Vanguard: Lock on Victory!!
19./19. [3DS] Kirby Triple Deluxe
20./24. [3DS] Animal Crossing: New Leaf #
21./26. [3DS] Puzzle & Dragons Z
22./08. [PS4] Thief
23./22. [PS3] Rain
24./25. [3DS] Mario Golf: World Tour
25./20. [PS3] Mobile Suit Gundam: Side Stories #
26./12. [PS3] Thief
27./27. [3DS] Style Savvy: Trendsetters – Tokimeki Up!
28./29. [PSV] Sword Art Online: Hollow Fragment #
29./32. [WIU] Super Mario 3D World
30./00. [PSV] Sengoku Hime 4: Souha Hyakkei, Hanamoru Chikai #
31./37. [WII] Super Smash Bros. Brawl
32./35. [PSV] Terraria
33./15. [WIU] One Piece: Unlimited World Red
34./34. [3DS] Fossil Fighters: Frontier
35./36. [PS3] Metal Gear Solid V: Ground Zeroes
36./33. [PSV] Genkai Totsuki Moero Chronicle #
37./40. [PS4] Battlefield 4
38./38. [3DS] New Super Mario Bros. 2 #
39./21. [PS4] Wolfenstein: The New Order
40./28. [PSV] Chou Megami Shinkou Noire: Gekishin Black Heart #
41./00. [PSV] Durarara!! 3-way Standoff: Alley V
42./41. [3DS] Harvest Moon: Linking the New World
43./42. [3DS] One Piece: Unlimited World Red #
44./31. [PS3] The Idolmaster: One for All #
45./39. [PSV] Nobunaga’s Ambition: Creation
46./00. [PSV] Persona 4: Golden
47./23. [PS3] Wolfenstein: The New Order
48./30. [PS4] Infamous: Second Son
49./00. [3DS] Pac-World
50./43. [3DS] Attack on Titan: The Last Wings of Mankind
Pier Solar HD is coming closer to release. The game was recently approved by Valve for release on Steam, but the team “failed some internal requirements on the certification” with Microsoft, which ultimately impacts the Wii U launch. Developer Watermelon says this shouldn’t take too long and a final release date should come sooner rather than later.
We’re starting the submission process for PSHD. Valve already approved it for release on Steam so that’s done and done. We may contact some of you who subscribed to beta test to test the game on Steam using a beta key. Stay tuned. Microsoft already evaluated Pier Solar as well but we failed some internal requirements on the certification and we’re correcting them for the next submission. This also impacts Wii U and PlayStation(s) submissions since we want to send it as clean as possible so that we don’t get another failed certification. Luckily, the process doesn’t take as long as we thought, so the perspectives to getting a release date gets better. As soon as we’re certified on all platforms we’ll announce the date and put it on the street. We’re also submitting PSHD for PEGI, which is slightly more complex than ESRB, but required for a release in Europe. We’re expecting a rating of PEGI 7. One last thing, we’re working to get a publisher to release PSHD in Japan. Due CERO regulations it’s only possible to release a game if a studio has an established working office in Japan and we don’t have it. So once we get it we’re secure to release in Japan, this, hopefully could also lead to having a publisher for 360. Fingers crossed.
“I really think there needs to be a Nintendo genre,” legendary video game designer Shigeru Miyamoto has said.
Speaking with the LA Times, Miyamoto stated:
“Nintendo isn’t one simple element of an overall gaming industry. I really think there needs to be a Nintendo genre, that’s almost its own entity.
Miyamoto later spoke of designing games as making performance art. As opposed to making “games seem really cool”, the folks at Nintendo enjoy laughing at themselves and he believes the company is almost like a group of “performers.”
It’s not that I don’t like serious stories or that I couldn’t make one, but currently in the video game industry you see a lot of game designers who are working really hard to make their games seem really cool. For a lot of us at Nintendo, it’s difficult to decide what cool is. In fact, it’s a lot easier for us to laugh at ourselves. It’s almost as if we’re performers. Our way of performing is by creating these fun, odd and goofy things.”
Armillo has had a long, long development history. Originally, the game was going to be a rotational puzzle mobile game called “Spinball”. Developer Fuzzy Wuzzy Games says that the final version of Armillo features a pair of levels “in memory of it.”
Armillo Fact #7: Armillo's original name was Spinball – meant to be a rotational puzzle mobile game. A couple 2D levels are in memory of it.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) June 29, 2014
Fuzzy Wuzzy has been sharing other tidbits about Armillo on Twitter. You can find different facts about the title here.