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Aksys Games

Jake Hunter Detective Story: Ghost of the Dusk was featured on the latest episode of Denjin Getcha. Check out some footage in the video below.

System: 3DS (eShop)
Release date: October 13, 2016
Developer: Arc System Works
Publisher Aksys Games


As the brief opening movie explains, a cold case is when the trail of evidence in a crime investigation has gone cold. Chase: Cold Case Investigations ~Distant Memories~, aside from having a mouthful of a title, is a visual novel following two detectives working in the Tokyo Police Department. The setup is that the case of a five year old murder deemed an accident is reopened after an anonymous phone call to the Cold Case Unit.

Chase: Cold Case Investigations is making its way to the 3DS eShop tomorrow in the west. To download the game, you’ll need 1,628 blocks of free space. That amounts to 203.5 MB.

An English trailer is online for Chase: Cold Case Investigations ~Distant Memories~, one of this week’s eShop releases. We’ve posted it below.

A pair of file sizes are in for releases on the eShop. First up is SteamWorld Heist for Wii U, which requires 238MB. On 3DS, Ninja Usagimaru: The Mysterious Karakuri Castle will need 430 blocks, or 53.75 MB.

Source 1, Source 2

Chase: Cold Case Investigations ~Distant Memories~ will launch in both North America and Europe on October 13, Aksys Games and Arc System Works announced today. Pricing is set at $5.99.

The adventure mystery game comes from the mind of Taisuke Kanasaki, director of Nintendo’s Hotel Dusk: Room 215. It follows the story of two detectives “whose sense of justice and raw instinct drive them to seek the truth.” Players will be asked to put their sleuthing skills to the test and re-investigate old crime scenes and solve cold cases by searching for clues and interrogating perpetrators.

Here’s a rundown of features:

Ninja Usagimaru: The Mysterious Karakuri Castle will launch in North America and Europe on September 29 as a 3DS eShop title, Aksys and FK Digital announced today. The game had been confirmed for an overseas release back during the Anime Expo in July.

Ninja Usagimaru: The Mysterious Karakuri Castle is an action-puzzler. You’ll take on the role of Usagimaru, ‘a legendary hero who embarks on a massive quest to save his village from the clutches of vile monsters.” It’s all set during a period “long forgotten by men”.

Here’s a rundown of the game’s features:

Path of the Ninja- Travel through 60+ mindboggling levels to rescue captured villagers and restore order to the land. Ready to reap the rewards of a true ninja warrior? Freeing villagers will bestow items to boost Usagimaru’s abilities!

Master Your Surroundings- Navigate tough traps, manipulate the environment and overcome brain twisting puzzles as the one and only Usagimaru!

A Hero’s Challenge- Once you’ve bested the main game, unlock even more levels to test your might! Earn and collect definitive titles based on in game performance and play style!

Source: Aksys Games PR

An unboxing video of the pre-order watch included with certain bundles of Zero Time Dilemma was uploaded to YouTube.

The watch, which is based on the watches that the characters in Zero Time Dilemma wear, was part of an early pre-order promotion for the game.

You can watch the video below.

About a year before Zero Time Dilemma came out, Aksys took pre-orders for a limited edition version of the game. The publisher hoped to hook up fans who put in an early reservation with a special watch. But due to watches being damaged in transit, no one has received the bonus item just yet.

Yesterday, Aksys shared an update about the situation Twitter. Replacement watches arrived in the warehouse, and they’ll now be going out to retailers. That means Amazon and GameStop should finally be able to send out the watches very soon.

The official tweet reads:


Thanks to Jake for the tip.

Source

Around the time when Zero Time Dilemma was launching in Japan, Famitsu caught up with series creator Kotaro Uchikoshi about the new game. Uchikoshi spoke about how it came to be, the different aspects of gameplay, and even the ending (don’t worry, there’s only a bit on this and not much in the way of spoilers).

Since the interview was quite lengthy, we’ve opted to summarize the discussion. Continue on below for all of the important points.

The conclusion to the series, restarted to respond to enthusiastic requests from overseas fans

– When Uchikoshi joined Spike Chunsoft, the first title he worked on was 999, but at first it was planned to be a standalone game. Later on it received a “Platinum” from Famitsu reviews, as well as a good reception overseas, which was why there were talks of making its sequel only afterwards.
– They were making both the second and third games for the DS, but at that time (in 2010) the new generation handhelds 3DS and PlayStation Vita were announced.
– They wanted to work with the new systems, but considering they were developing two games at the same time, they didn’t have enough time and budget. In the end they decided to only make the second game (Virtue’s Last Reward) first, and waited to see its reception before deciding to continue the third game.
– Requests for another sequel after Virtue’s Last Reward were high, but most especially from overseas. Thanks to that, the company also gave a “Go” sign for the third game.
– When asked about the similarities and differences between Japanese and overseas fans:
Similarity: The elements they enjoy in the games may be actually the same.
Difference: Overseas fans have much enthusiasm. Uchikoshi thinks it’s because of a difference in history. Japan has had games in the same genre since long ago, such as Banshee’s Last Cry. On the other hand, the west’s first experience with such a genre was 999, so it felt very fresh to them, which was why the hype built up quickly. It also helps that games within the genre are still relatively rare in the west.


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