Submit a news tip



Animal Crossing

Update: Trailer here. Felynes can be dressed as Animal Crossing’s Isabelle and Mr. Resetti in Monster Hunter 4 Ultimate.


At the Tokyo Game Show today, Capcom revealed that an Animal Crossing crossover is planned with Monster Hunter 4 Ultimate. We don’t have all of the details just yet, but we’ll update this post or make a new one once we hear more.

Source

Stolen Couch Games is coming out with the iOS project Castaway Paradise – an Animal Crossing-inspired life simulation game. You may have seen the title in the news last week, as people were understandably comparing it to Nintendo’s hit series.

However, despite the similarities between Animal Crossing and Castaway Paradise, Stolen Couch Games co-founder Eric Diepeveen tells Eurogamer that Nintendo is aware of the studio’s game and “everything is fine”. Additionally, a Wii U version is in consideration.

According to co-founder Eric Diepeveen told Eurogamer:

This video unfortunately uses autoplay, so head past the break to check out the talk.

Four Animal Crossing games have been released spanning over four console generations. Where might hte series go from here?

Nintendo’s Aya Kyogoku offered some vague words to GiantBomb in a recent interview, noting that she hopes more Animal Crossing games will become available and will appeal to both longtime fans and newcomers.

She said:

“It’s hard to say what Animal Crossing is going to look like in 10 years, but I do hope it’s still around and it’s reached out to an even wider range of audience. At the same time, I really hope it stays as franchise that’s both enjoyable to newcomers and people who’ve enjoyed the franchise for all this time.”

Producer Katsuya Eguchi added some words of his own, too:

“In 20 [or] 30 years, when the users in that time are playing, I would like to say ‘when mom and dad were young, we were playing Animal Crossing, too!’. It would be great if we could say something like that. It might actually turn out that I’m more of a grandpa or grandma, but even then, it’d be great to say ‘back in my day, we used to play like this!'”

Even more quotes from Animal Crossing producer Katsuya Eguchi and Animal Crossing: New Leaf co-director Aya Kyogoku. Polygon caught up with the two at GDC 2014 and chatted more about tying the series into the mobile space and bringing it back to consoles. Also, there are a few words about franchise fatigue.

Head past the break for Eguchi and Kyogoku’s comments. Check out Polygon’s full article here as well.

Wired has published a new wave of quotes from Animal Crossing: New Leaf producer Katsuya Eguchi and director Aya Kyogoku. Most of the comments pertain to the team working on the 3DS game, though there are also a few more general topics, such as the possibility of letting players change their skin tone in the future.

Check out Wired’s article in full (it’s quite interesting!) here. For comments rounded up from Eguchi and Kyogoku, read on below.

Joystiq has published a few Animal Crossing-related tidbits coming from series creator Katsuya Eguchi and New Leaf director Aya Kyogoku. You can find them rounded up below.

– With the original N64 game, Eguchi’s team was focused on making a second place to live rather than a game
– With so many different perspectives of life existing in the world, it’s difficult to build a universally welcoming foundation for everyone to find their second home
– The team kept this challenge in mind when starting on New Leaf
– This resulted in the game’s development team encompassing members from different age groups and walks of life
– Staff could submit clothing and furniture ideas to asset designers no matter their role on the team
– Animal Crossing is built on the foundations of knowing that most of life’s highlights stem from interacting with other people
– Items offered through StreetPass are meant to encourage that sense of sharing from other players
– If many people head to a store in search of an item, Kyogoku hopes that they’ll StreetPass with one another during their visit
– Eguchi views StreetPass as an incentive for players to take Animal Crossing with them in their daily lives in case they cross paths with other StreetPass-savvy players outside of their primary homes
– Eguchi said that maintaining the calendar’s influence is part of why the series has stayed away from implementing microtransactions
– Special items are more about rewarding event attendance and less about filling out a checklist
– In the future, Eguchi hopes to reach regions he feels are untapped like Australia
– He also wants to use the quirks supplied in Nintendo’s hardware to show off new elements of life in Animal Crossing’s world

Source

Animal Crossing series creator Katsuya Eguchi seems open to working with mobile devices, so long as fans are ultimately lead back to core experience on Nintendo platforms.

Eguchi, speaking with Joystiq, noted that some Animal Crossing players may play the title in short spurts, but many enjoy putting a lot of effort into their towns. Eguchi also believes that the 3DS’ inputs are better suited to Animal Crossing’s gameplay than what’s currently offered on smartphones.

Still, mobile devices could prove to be useful. Just as an example, Eguchi mentioned that there could be an app created so that clothing designs could be made on the go. Another hypothetical mobile app could provide reminders of appointments players make to hang out with the villagers in their town.

Source

Earlier today, USGamer put up a few new quotes from Animal Crossing designer Katsuya Eguchi. Eguchi spoke about the pressure to constantly create new experiences with Nintendo titles, Animal Crossing games on consoles, and more.

You can find Eguchi’s comments below. Also be sure to check out USGamer’s full piece here.


Manage Cookie Settings