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This information comes from creator Koji Igarashi…

“We’re not 100% sure that we’re going to add in transformation aspects to the game, especially at this early phase of development, but I can say that all of the developers attached do love transformations as a key concept—it’s been prevalent in a lot of our games before after all—so I think there’s a good chance you may see that element in the game. Beyond the curse, as you mentioned.”

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As Kickstarter campaigns wind down, donations typically tend to slow down a bit. With Bloodstained: Ritual of the Night, however, it’s been quite the opposite.

There’s only two or so hours remaining before the Bloodstained Kickstarter campaign ends. Even so, the game has been quickly clearing stretch goals over the past couple of days, and the (true) final one has now been reached.

Bloodstained has now generated $5.5 million on Kickstarter when combined with PayPal funds. That means the game will include a special Boss Revenge mode. This will feature the following:

– Control several different bosses
– Utilize their special attacks to wreak havok
– Explore a new BOSS REVENGE area
– Turn the tables and defeat “Hero” Bosses in your pursuit of humanity’s destruction

The Kickstarter for Bloodstained: Ritual of the Night can be found here.

Well, so much for the roguelike dungeon being Bloodstained’s final Kickstarter stretch goal! With just six hours remaining, the team has added in one final target. If funds reach $5.5 million, Bloodstained will be receiving a boss revenge mode.

There’s six hours remaining before Bloodstained’s Kickstarter expires. We’ll know pretty soon if the campaign manages to reach this one final stretch goal.

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Update: We’ve been tricked! There’s a new final stretch goal: boss revenge mode. Details here.


Bloodstained: Ritual of the Night’s Kickstarter has hit $5 million (combined with PayPal funds). The final stretch goal has been cleared, and the game will be receiving a roguelike dungeon mode.

As a reminder, here’s what fans can expect from the feature:

In this mode you’ll face a new castle every time, braving its treacherous (and massive) halls for loot, glory, and the simple, satisfying feeling of going where no Miriam has gone before. Once you’ve explored its passages and defeated its boss, you’ll get a code that will enable you to share your randomly generated dungeon with a friend.

Nine hours remain in the Bloodstained Kickstarter campaign. If you’d like to donate before it ends, head on over here.

Thanks to Maxime for the tip.

It was recently announced that Armature will be porting Bloodstained: Ritual of the Night to Wii U. That also means that the developer will be working with Unreal 4 on Nintendo’s console for the first time.

Since Unreal Engine 4 games on Wii U is a relatively new thing, Armature said it will be sharing its code with other developers. But what exactly does this mean? In an update posted to the company’s website, Armature explained:

We didn’t provide very many details, and there’s been some confusion, so we just wanted to clear a few things up.

What we are planning to do is share the WiiU and Vita modifications to UE4 for Bloodstained after the game ships with authorized developers for the respective platforms (and we’re not sure how we’ll deliver the code, it’s a bit complicated because of all the parties involved).

The latest Bloodstained: Ritual of the Night Kickstater update covers a unique character as well as confirmation of two new stretch goals that have been reached.

Regarding Shovel Knight, Yacht Club Games has signed off on featuring the character in some fashion. We don’t know what exactly is planned just yet, however.

The team behind Bloodstained writes in its latest Kickstarter update:

Remember Natsume’s Shovel Knight fanart from earlier in the campaign? It’s been about a decade, in Kickstarter years, so I’ll refresh your memory (see above).

We’ve got good news: Inti Creates and Yacht Club Games have agreed that Natsume’s reimagining of their hero feels right at home in the demon castle!

They won’t tell us any more than that, but when the game comes out remember that you might bump into this guy in a crowded corridor somewhere. Who knows what might happen after that?

The Bloodstained: Ritual of the Night Kickstarter refuses to slow down. Once again, another stretch goal has been cleared. Bloodstained: Ritual of the Night has now surpassed $4 million, meaning the game will be receiving an online challenge mode.

Here’s what this feature will offer:

– Team up with a friend online in both co-op and versus modes
– Power through specially designed stages by clearing challenges, killing enemies, collecting items, and more
– Battle extra-powerful bosses which drop rare items

Just over two days remain in the Bloodstained: Ritual of the Night Kickstarter. You can give the campaign a look here.

Armature Studio is responsible for bringing Bloodstained: Ritual of the Night to Wii U. This means that the company will be working with Unreal Engine 4 in its port for Nintendo’s console. It’s a pretty big deal, as Bloodstained may end up as one of the first titles to be running on Unreal Engine 4 on Wii U.

Armature has now announced that, following Bloodstained’s launch, the team will share the Unreal Engine 4 code it’s using on Wii U. Other developers will be able to access this at no extra cost. Maybe it will pave the way for further Unreal Engine 4-made games on Wii U.

Armature wrote in a Bloodstained Kickstarter update:

“Hi Bloodstained backers – Armature here with another update. It turns out that a people have shown a ton of interest in our plan to port UE4 to the WiiU and PS Vita. Since they’re not officially supported platforms, it’s going to be a lot of work to get Bloodstained and UE4 on these platforms, but we are up to the challenge.

Since the community got these platforms off the ground, we figure that it’s best to let the community have them back when we’re done. As a result, after the release of Bloodstained we will share, for free, the UE4 WiiU and Vita code with any developer authorized to develop on those platforms! Thank you all very much for this opportunity!”

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Bloodstained: Ritual of the Night has reached another stretch goal on Kickstarter. When combined with donations received from PayPal, the campaign has exceeded the $3.75 million mark. That means Bloodstained will feature orchestrated tracks.

The latest Kickstarter update reads:

With our Paypal backers included — $118k from more than 1400 backers, as of this morning — you’ve hit the Orchestrated Tracks stretch goal with momentum to burn! It’ll be a while before Yamane and Yamada have all the tracks composed for Bloodstained, but now that you’ve reached this stretch goal they did want to allay one fear a few backers have had: There’s still going to be a ton of variety on this soundtrack.

Hitting the orchestra stretch goal allows them to use live instrumentation where it makes sense, but some tracks just make more sense with electronic arrangements. Songs like Yamada’s “Cursed Orphan”, which already includes violin and electric guitar parts, will be performed by a smaller, rock-oriented ensemble.

In short: You’ve added more options, not taken any away. (And that’s without even going into those 8-bit tracks you unlocked from Yamane, Yamada, and Virt…)

Next up for Bloodstained is an online challenge mode. This will be guaranteed if the Kickstarter hits its $4 million stretch goal.

Last but not least, off-screen footage has been posted to YouTube showing footage from the game. This is intended to show an early animation sample.

You can find today’s full Bloodstained: Ritual of the Night Kickstarter update here, which also has news about backer rewards

Bloodstained: Ritual of the Night has smashed through another stretch goal on Kickstarter. With the campaign having reached $3.25 million in funding, the project will now be including asynchronous online multiplayer.

Bloodstained: Ritual of the Night’s Kickstarter campaign ends in nine days. You can find the official page here. It’ll be interesting to see if that $3.75 million orchestrated tracks goal ends up being reached!

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