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Arms

Nintendo put out a new ARMS Global Testpunch video covering controls, tips, and more for the demo. This was actually included in the demo’s “Extras” menu last weekend. There’s been some talk that it might be inaccessible from now on though, so it can be helpful if you avoided that portion of the ARMS Global Testpunch before.

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Nintendo UK caught up with some attendees that the MCM Comic Con to find out how they felt after playing ARMS. See the video below.

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Nintendo advertising one of their products via posters at Shibuya station in Tokyo is nothing new – the company has advertised many of its biggest games and also the Switch this way. It probably comes as no surprise then that ARMS is the latest game to get this treatment. Shibuya station is one of the most heavily trafficked train stations in the world, so Nintendo’s newest IP is sure to get a lot of attention this way.

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The Nintendo Europe accounts on YouTube have uploaded two new ARMS commercials that show the appeal of the fight game that will come to Switch on June 16. Check them out below:

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The official ARMS Twitter has just tweeted out some new art of Twintelle and stated that she will be playable in the upcoming ARMS Testpunch. Check out the tweet below.


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Nintendo published a new Japanese commercial for ARMS. Have a look at the advert for yourself below.

In a recent interview with Time, ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa spoke at length about the game. A wide range of topics were covered, including how much of ARMS is luck versus skill, which control method the development team prefers, and how tools from the development of The Legend of Zelda: Breath of the Wild were used in the development of ARMS.

On whether or not ARMS was designed with data from data aggregation tools that were used by the Breath of the Wild development team, Yabuki said this:

Arms and Breath of the Wild are made on the same floor at Nintendo, and we are able to use things that the Breath of the Wild team found useful. But it’s important for us to choose the right tools for the game. In development of this game, we looked a lot at the results of the battles, the overall picture of what character matches well with what character and what arms go up well against what arms. That information comes from humans fighting other humans. But we also use the artificial intelligence in the game to match A.I. against itself and look at that data. And of course the players who participated in the Arms test this last weekend, we looked at that to check and see if there are any balance issues.

A whole bunch of footage has emerged from ARMS’ final build. Take a look at various videos below showing off different modes and features such as Grand Prix, online, and more.

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Despite it only being a demo, a new update is going out for the ARMS Global Testpunch. Nintendo is now distributing version 1.1.0.

According to the official Twitter page, the update paves the way for the new content being added to the ARMS Global Testpunch this weekend. Players will be able to play in Hoops and Skillshot, as well as the new Ramen Bowl stage.

Thanks to Cameron for the tip.

Which fighter had the highest win rate in the ARMS Global Testpunch? That was none other than Mechanica, who beat out the other seven characters available in the demo.

Nintendo previously announced that Ninjara was the most used fighter featured in the ARMS Global Testpunch. Min Min came in second.

The ARMS Global Testpunch will be taking place once again this weekend. We’ll hopefully be receiving some stats after the second wave as well.

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