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Bravely Default

We have a few life-to-date sales figures for Wii U and 3DS titles, which you can find below. Remember, these numbers apply to the US only.

Donkey Kong Country: Tropical Freeze – 258,000
Bravely Default – 258,000
Yoshi’s New Island – 256,000
Kirby Triple Deluxe – 138,000

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Bravely Default just hit the West earlier this year but it was actually an updated version of the original Bravely Default and was known in Japan as Bravely Default: For the Sequel. This updated version is getting a reprint in Japan under Square Enix’s “Greatest Hits” label and has the option for English, French, German, Italian and Spanish text in addition to the native Japanese.

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Bravely Default wasn’t always the straight-up JRPG that we know of today. Originally, developer Silicon Studio tossed around the idea of making it an action RPG.

President Takehiro Terada told Siliconera:

“We developed the first version with action combat, but overall we felt it was not the best form for the game so we went to turn based.”

“The city part was the same, the battle system was action based.”

Silicon Studio had created a prototype in which players would walk around a city, and when a monster was touched, an action-based battle would ensue. It only featured one playable character who could attack with a weapon and use a number of spells. No job system was included at this point.

Speaking about the prototype, Terada added:

Bravely Default has been a strong success for Square Enix, which may be a bit surprising given that its a brand new kind of JRPG. It sold well not only in Japan, but the west as well.

Thanks to Bravely Default’s reception, it sounds like Square Enix is reconsidering its approach to the genre. Square Enix president Yosuke Matsuda said in a recent interview that the company will now be putting its efforts into “heavy JRPGs” so that the company “can better focus on our target, which will also bring better results.”

Masuda told Nikkei Trendy the following when asked if Square Enix have any global titles for smartphones in its upcoming lineup:

At GDC last week, CVG caught up with Silicon Studio president Takehiko Terada. Terada talked all things Bravely Default, including the possibility of expanding the series (such as bringing the IP to other platforms).

You’ll find a number of Terada’s comments below. You can find CVG’s interview here with some additional responses.

Bravely Default hit Japan towards the end of 2012, and then Square Enix prepared a re-release, “For the Sequel” about a year later. This is the version that the North American and European editions are based on.

For the Sequel’s improvements led to lower completion time. Instead of forcing players to sift through 70 hours of content, they can now finish the game in about 30 instead.

As for what specific improvements were made in order to reduce the time it takes to beat Bravely Default, producer Tomoya Asano told Siliconera:

Bravely Default is inspired by a lot of things… including American TV dramas, interestingly enough. Director Tomoya Asano cited the older Beverly Hills 90210 show and even Glee while answering a fan question on Twitter.

Asano’s comments in full:

Bravely Default is out now in North America, so let’s celebrate with over an hour’s worth of footage:


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