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details roundup

Siliconera has shared another round of Samurai Warriors Chronicle 3, most of which cover the Martial Arts Training Facility mode.

Have a look at the latest information below:

– Different objectives in the Martial Arts Training Facility
– These include defeating characters and reaching certain destinations
– Need to amass as many points possible
– Use the character change system wisely and earn points
– Missions will have various conditions going on
– 5-minute time limit when you begin Martial Arts Training Facility mode
– Get more time after completing a mission
– As you play through, you’ll gain points, and can also get them from enemy drops
– An escape will open after clearing a certain number of missions
– Get as many points possible within the allotted time, or try to gain more time so you can keep it going for longer
– Different guest characters in Martial Arts Training Facility
– Guest characters appearing as enemies in the mode include Orochi and Sun Wukong, Kyubi and Lu Bu
– Use points from this mode to buy equipment and items
– Can participate in the leaderboard, which is based on points
– Rankings are reset after a period of time
– Class system offers players more ways to get rewards

Square Enix’s latest Final Fantasy Explorers information blast gives more insight into the game’s jobs and Legend Characters. You’ll find a new batch of details below.

Machinist:

– Use guns as their main weapon
– Long-ranged damage-dealers
– Attacks are mainly physical, but they can do additional status ailments and buff abilities
– Machinists
They have all kinds of abilities that let them rapidly shoot down enemies or even drop heavy artillery-like attacks on unsuspecting enemies.

Red Mage:

– Red Mages operate in a similar fashion as previous Final Fantasy games
– Jack-of-all-trades with swordsmanship and magic
– Can use the Chainspell ability
– This allows for rapid spellcasting
– Red Mages have a special characteristic that makes their power increase the more they use up their AP

Yuna (Final Fantasy X-2):

– Can use a special attack called Great Whirl
– Performs attacks some non-elemental attacks as well

Tidus (Final Fantasy X):

– Can use Blitz Ace as part of a Crystal Drive attack

Bartz (Final Fantasy V):

– Once the Crystal Drive activates, Bartz equips the Brave Blade and Chicken Knife to rush down enemies as part of his Spellblade Rapid Fire ability

Source

Stella Glow details

Posted on 9 years ago by (@NE_Brian) in 3DS, News | 0 comments

The latest Famitsu leaks have brought along new details about Stella Glow, which was announced for 3DS earlier today. You’ll find a set of information below thanks to a translation from Gematsu.

– Simulation RPG
– Being made to celebrate Imageepoch’s 10th anniversary
– Takes place in a world of swords and magic
– Quarter-view battle camera
– Follows a story surrounding the use of “song magic” and “witches”
– Prevent the world from crystallization by the cursed song of Hilda
– Hilda is voiced by Yukari Tamura
– Hilda: the witch of destruction
– Fight together with four witches and the knights
– Alto (voiced by Atsushi Abe) is the hero. He is a 17-year-old knight who’s lost his memory
– Lisette (voiced by Yoshino Nanjo) is the witch of water and Alto’s childhood friend
– Popo (voiced by Maaya Uchida) is the feared witch of the wind. She lives in a cabin on the outskirts of town
– Each witch has her own song
– By “tuning” the heart of a witch, you can obtain song magic that only witches can use
– Tuning scenes are depicted as anime
– Battles are set on maps with high and low variations
– 3D characters can move about the field
– Ideolo and Shakodo Shinjin handling character design
– Hideyuki Mizutani producing
– Dai Oba directing
– Procyon Studio, Yasunori Mitsuda, and Shunsuke Tsuchiya composing music

Source

Level-5 has shared official details about Youkai Watch 2: Shinuchi. You can find them rounded up in the summary below.

– Includes a special “Buchinyan” medal
– This can be read as a 3DS QR code to get the “Jibakoma”
– Digital version exclusive “Masked Nyan” also available
– As previously mentioned, save data can be transferred from the other versions
– The game contains a special Orochi Kyubi and other special yokai monsters that can join your party
– Each version of Youkai Watch 2 has its own exclusive yokai
– Trade medals between all versions
– Stories that weren’t told in the first two versions will be available
– This includes a character quest with Dark Nyan and another with Ubaune
– Action mode: “Yo-kai Watch Busters”
– The mode will feature stronger enemies, which can be taken on with parties of up to four players
– This mode also features exclusive bosses from the other versions of the game

Source

This month’s issue of Nintendo Force provides more details about Shantae and the Pirate’s Curse. You can find them rounded up below.

– Risky appears at the start of the game with a prospect of an alliance
– The remnants of Shantae’s magic have transformed Risky’s crew of Tinkerbats
– They seek to revive Risky’s former mentor, the Pirate Master
– Shantae and Risky form a temporary truce
– The game is as long as the original Shantae and Risky’s Revenge combined
– Travel beyond the shores of Sequin Land to investigate 6 islands
– Each has its own labyrinth and boss
– Grid-based map
– Shantae can use her hair as a whip per usual and Fighter’s Gear
– Fighter’s Gear: ability enhancements back from the original game
– Shantae also have access to Pirate Gear
– Puff open a pirate hat to glide over gaps or ride currents
– Use a cannon to propel Shantae skyward
– Whip out a flintlock pistol to target foes from a distance
– Strap on a pair of Risky’s boots to charge at enemies with scimitar at hand
– Shantae’s friends are back like Sky, Bolo, and Rottytops
– New faces as well such as Death itself
– Loose ends will be tied up in the story
– Learn more about several characters on a personal level
– Risky’s history with Pirate Master will be explained, and you’ll discover how she became drawn to a life of villainy
– Inti Creates made 100+ character illustrations in place of in-house artwork
– Hundreds of voice clips
– Jake Kaufman is leading the score
– Unlock a “Pirate Mode” after clearing the game once
– WayForward isn’t saying what this is, but you might be able to play as Risky Boots
– Wii U version will support the Wii U Pro Controller and off-TV play
– High-defition visuals as well

Secret Tunnel Entertainment has shared new details about Shapes of Gray. Primarily, we have information regarding the game’s Arcade Mode, which is showcased in the clip above.

Here’s the latest:

– Out on Wii U early next year
– Off-TV play supported
– New modes including Arcade Mode
– This has players trying to earn as high of a score as possible
– Do so by playing as quickly as possible
– At the end of each level, your remaining time will be squared, multiplied by one multiplier which reflects how many levels you’ve played without taking a hit and another which reflects your current health (x100 for 3 hearts, x50 for 2 hearts, x25 for 1 heart), and then added to your score
– No checkpoints or boss battles in Arcade Mode
– Play with the dual analog controls on the GamePad as opposed to mouse and keyboard
– The control scheme allows levels to be cleared faster

Source

Today’s Monster Hunter 4 Ultimate update covers the game’s Old Desert in more detail. In particular, we learn about how the area differs during the day and night.

Check out a summary of information about the Old Desert below. A few screenshots are attached above.

– Different modes in day and night
– The heat during the day chips away at the health of Hunters unless they have some refreshing Cold Drinks on them
– The dunes now have more depth in this game
– Players can use them to their advantage to perform jump attacks against monsters
– Shade provides relief from the heat, including a spot where Felynes gather random objects
– You can also find an oasis that lets you climb tree
– The oasis is where monsters will go when they’re low on stamina
– The Old Desert map goes down to freezing temperatures during the night
– Need to take Hot Drinks during the night
– Different monsters appear during the night
– There will also be a few other differences compared to what goes on during the day
– You might even run into a few Felynes partying around a bon fire

Source

The latest Monster Hunter 4 Ultimate website update brings along new details about Serlegios (including a new status ailment). View some new information below.

– Serlegios can inflict a brand new status ailment on players
– This is a laceration or “torn” state
– Players will receive damage when running, dodging, and attacking under this effect
– Walking is still okay
– Serlegios’ scales cause the torn state
– Need to remain crouched for a certain period of time or eat a Well-Done Steak to recover
– Weapons you get from Serlegios have unique features
– Ex: if you’re using a Serlegios Bowgun, dodging will automatically load a single shot from the ammo you presently have selected into the gun
– With close-ranged weapons, if the player dodges several times in a row with their weapon unsheathed, it will restore some of your sharpness
– For Serlegios bows, a physical damage enhancing effect (equivalent to that of the Power Coating item) has been added to the C. Range Coating item

Source

Square Enix shared more details about Final Fantasy Explorers during a live stream session last week. Check out the information below, as reported by Siliconera.

– Ramuh’s theme is in the game
– 20 battle themes or so
– This is the majority of music tracks in Final Fantasy Extreme, according to composer Tsuyoshi Sekito
– Tsuyoshi said most were easy, but he struggled with the main theme
– 4 jobs in Final Fantasy Explorers as previously mentioned
– Tanks handle monsters and face bosses head-on
– Attackers are the main damage dealers
– Healers (like White Mage) are in charge of healing but can attack
– You can’t be a great healer unless you also participate in attacking or go with some additional support
– Buffers (Time Mage and Geomancer) support the party with spells like Haste
– Buffers can also attack, though this depends on one’s play style
– Customization will play a bigger role on how you get to play your jobs
– Trance system: going Trance is split into two “powers”
– One lets you use the power from Summoned Beasts, and the other that lets you borrow power from Final Fantasy characters
– Both transformations will give your character a different appearance as well as a boost in parameters
– More details on the Trance system/powers coming soon
– Ramuh is a Summoned Beast fight
– The Dragoon’s Jump will go to whatever you’re locked onto, but if you’re not, it’ll go a fixed distance ahead of you
– Geomancers can set up traps like landmines, and use area-of-effect buffing abilities that cover a wide range around them
– Cura ability costs more and isn’t as effective when used by non-healer jobs
– Ramuh can teleport
– Yellow crystals on the map can be broken to stop Ramuh from teleporting
– The crystals will respawn
– The Paladin uses Ifrit’s Summon power in Trance mode

Source

Square Enix has provided more details about the monster breeding system in Final Fantasy Explorers. Check out a summary of information below:

– As previously mentioned, some monsters will drop round spirit-like objects when defeated
– These are known as Spirit Stones
– Visit the Monster Laboratory in Libertus to create an allied monster from the stone
– Main menu at the Monster Laboratory has options like “Create from Spirit Stone,” “Monster Synthesis Enhancement,” “Monster Details/Sell,” and “Form Party”
– Spirit Stones of tougher monsters will be more rare
– These monsters will likely have much higher parameters than your average monsters.
– Once you create a monster, you’ll get to have them in your party
– Different types of monsters such as attack-type or defense-type
– Level up your monsters by using other Spirit Stones to level them up as well
– Can create monsters like a Goblin, Bomb and Chocobo
– These seem to be common monsters

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