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Capcom (via Siliconera) has shared new details about Monster Hunter 4 Ultimate’s second DLC quest. You can find the information rounded up below.

– First request from Nekote is to take out the venomous Bird Wyvern, Yian Garuga
– Yian Garuga is one of the monsters that can be found at the Unknown Forest
– Unknown Forest constantly changes
– Second request is to defeat the giant Akantor
– Nekote’s quest will give you less time than usual to beat it
– Third request has players battling Ukanlos
– Ukanlos: the enormous Flying Wyvern with ice attributes
– Lower time limit for Ukanlos as well
– First 2 parts require players to be of HR 4 or higher to take on
– The one against Ukanlos is set for players that are HR 7 and above
– The first two can only be completed once
– Third one is is repeatable
– There are also DLC quests with familiar faces coming on November 14
– Will be free

Source

Since last week’s Nintendo Direct, the Japanese Splatoon Twitter account has been posting screenshots and details on a regular basis. The latest images can be found above, and a batch of information is posted below.

– The cave we’ve seen is the referee who decides the winner of each match
– They can determine who has the largest covered area in an instant
– Protagonist wears the Hero Suit and travels through the underground world
– The Octopus Army Corps hope to invade the Squid’s world
– The army built the underground facility
– ZL: Squid (dive into ink, restores ink)
– L-stick: move
– R: bomb (uses 70% of your ink)
– ZR: Ink Shot (uses up ink)
– R-stick: look left/right
– X: jump
– Y: camera reset
– Touch the Squid Icon to make a big jump to one of your team mates
– Use gyro to aim
– Your main way of painting the ground in ink and attacking enemies is the Paint Gun
– Different weapon types
– This includes the Charge Gun
– Charge Gun lets you hit at a distance
– Roller is useful in close-range combat
– Use sub-weapons by tapping the R button
– Splash Bomb is one such sub-weapon
– Splash bomb explodes and shoots ink over the immediate area
– The bomb hurts your opponents and has tactic uses
– These include distracting enemies or exposing hidden ones

Source

Bravely Second details

Posted on 9 years ago by (@NE_Brian) in 3DS, News | 0 comments

Square Enix shared new Bravely Second details during a recent live stream event. Siliconera translated some of the information, which we’ve rounded up below.

– New battle feature: press the L button to select the same command multiple times
– Before you had to choose the attack command or a certain magic by flipping through the menus 4 times
– Now you simply press L four times on the command
– Bravely Second has a powerful monster called Gargantua
– New Wizard job has a special attribute called “Postscript”
– This lets you add “modifiers” to magic
– Modifiers system lets you give magic different effects
– Square Enix will share more info about modifiers in the near future
– New “Halfies” ability
– Halfies lets you extend item effects to the entire party
– There is a catch: when using healing items, it’ll reduce its capabilities by 50%
– Devs are working on a demo for Bravely Second
– The demo will have the encounter adjustment system that was in Bravely Default and difficulty adjuster

Source

IGN published a new report on Captain Toad: Treasure Tracker today with even more footage and details. You’ll find the latest content rounded up from the site below.


Drop-Road Dash

– Set in the cloudy skies
– Navigate thin pathways made of Donut Lifts
– Donut Lifts are the same platforms from Super Mario Bros. 3 that slowly breakaway before plummeting from sight
– When you can’t jump to save yourself, these precarious platforms are a quick trip back to the restart menu
– Run and find stable places to stand and run between small patrols of ladybug-like Biddybuds
– Red boost pad near the end of the level shoots you across the last narrow platforms at a high speed

Drift-Along Canyon

– Art/assets are like the poison-filled moats and jungles I jumped through in SM3DW
– Toad has ride little lifeboat-sized islands across purple moats
– Toss turnips to activate switches and get hidden gems
– One portion of the level has you tossing turnips while under fire from Missile Banzai Bills
– Missile Banzai Bills are red variants of the recognizable Mario enemy that have limited homing abilities
– New enemy in the level called Mole
– Mole travels by tunneling underground and has a four-leaf clover for a head
– If you plug it from the ground by its head, you’ll get gems and other rewards
– These include an invincible Pickaxe that’ll rip through enemies and patches of grass

Up ‘n’ Down Terrace

– Start off perched atop a two-story gazebo
– Tiny garden on the ground floor has a few maze-like hedges and P-block switches that raise and lower different wooden gates
– Need to collect hidden gems and find the path to the Star tucked away at the center
– All stages have alternate challenges that are tougher
– In this level, the challenge is to clear the stage by only using three switches,

Beep Block Sky Plaza

– Captain Toad riffs on a tense, fun music stage from Super Mario Galaxy with some twists
– Fire Bro is on an an elevated platform near the end of the stage and throws fireballs down to try and hit Toad
– The red and blue blocks shift positions in time to the sound of a three-beep warning
– Ladders on the sides of some blocks hang suspended after some blocks have disappeared

Source

Japanese players now have access to a Etrian Odyssey II Untold: The Knight of the Fafnir demo. For an overview as to what’s included, check out the brief summary below:

– Play up to the third level of the Yggdrasil Labyrinth
– Level cap of 10
– Can hold up to 99 Grimoires (full game supports 400)
– 1 save data
– Full version will have 1 slot on the game cartridge with an additional eight on the SD card
– Can bring save data over to the full version
– Demo supports 30 plays
– Demo only has new tracks, but the full game will let you switch between the FM version and the newer ones.
– Due to capacity limits on the demo, data for BGM, images, and voices will be different at some parts from the full version of the game as well
– No opening movie in the demo
– No DLC, StreetPass, QR codes, Album Mode as well

Source

Bandai Namco announced Lost Heroes 2 during yesterday’s Nintendo Direct. The publisher has since issued first screenshots and details, which we’ve rounded up below.

– Out on February 5
– 5,690 yen
– Standard and limited editions
– 9,500 yen for the limited edition
– Limited edition includes:
A port of the Super Nintendo game Hero Senki: Project Olympus accessible from the title screen
If you use a Hero Technique during a battle, the game will play one of over 20 theme songs from the hero TV shows
Lost Heroes series 300-page art book. (Package edition only.)
– The game includes a download code for an updated version of the original Lost Heroes
– Lost Heroes: Bonus Edition features additional voices and balance adjustments to make the game easier to play
– Lost Heroes 2 brings together the heroes of the Ultraman, Kamen Rider, and Gundam series
– Make a party of 4 characters before heading into dungeons
– New story set after the first game where players must face against a new despair concerning the “Fragments of Regis”
– New heroes: Ultraman Ginga, Kamen Rider Wizard, Unicorn Gunam, and more
– In battle, the scope of attack affinities and weaknesses has been expanded, granting the game additional layers of new depth
– New character voices
– Cut-scenes designed to enhance immersion during combat
– “Rush System”: trigger “Hero Rush” for a powerful attack
– While players are able to trigger it at their discretion, timing is key for making the most of it

Source

A new report from Famitsu provides concrete details about the combat system in The Legend of Legacy. We’ve rounded up some details from Gematsu’s translation below.

– Enemies appear on dungeon maps
– Roam them and bumping into them triggers turn-based combat encounters
– The game uses spirits and magic to set itself apart from other RPGs
– Form contracts with spirits during battle to use elemental techniques known as “Spirit Arts”
– With their continued usage, strengthens spirits of the same element, as well as the corresponding Spirit Arts
– 4 element types: water (blue), wind (green), fire (red), and dark (purple)
– The balance of power between these four elements, which is displayed on the lower screen, changes over the course of battle as Spirit Arts are used
– Enemies can use Spirit Arts as well
– Therefore careful consideration of what elements are in play must be made in order to remain on top
– Good manipulation of the system is said to also make it possible for players to take out enemies that would otherwise be way out of their league, making elemental manipulation a major priority during fights
– “Implore”: form a contract with a water spirit
– After a special cutscene plays, water element Spirit Arts are unlocked for use in the fight
– The Spirit Arts that are unlocked through this process depend on the type of Spirit Vessel currently equipped
– Ex: the contract allows the water element Spirit Art “Splash Wall” to be used, which, in accordance with the name, erects a wall of water in front of the party, automatically protecting the party from enemy attacks, enabling everyone to focus purely on offense for the duration of it

Source

Bandai Namco shared a new wave of Kamen Rider: SummonRide screenshots and details today. You can find all of the content below.

– Images show Tire Exchanges, the Crystal Base, and more
– Kamen Rider Drive can use the special ability “Tire Exchange”
– This allows him to change forms by ‘exchanging’ the tire on his suit
– Speed, Speed-Spike, Speed-Shadow, and Speed-Flare-type tires shown in the gallery above
– Game takes place in a world consisting of five attributes
– The “Crystal Base” acts as the hub
– It is a different dimension from the real world where the Kamen Riders exist
– Access the worlds of fire, water, wind, light, and darkness
– Each Ride Figure has different attribute variations
– Ex: light attribute and wind attribute figures of the Kamen Rider Drive figure
– Battle Gimmick system: players will be temporarily gated into a combat arena and forced to change out to a figure of an advantageous element to progress, hinted at by the color of the surrounding barrier
– Purple barrier indicates darkness and informs players that they should swap in a light element figure
– A blue barrier is best dealt with using a wind element figure
– All stages have a number of sealed gates that are different in color
– If you switch your Ride Figure with that of the matching attribute, the door will unlock
– 4-player co-op supported for all quests

Source


IGN has shared new footage and details about the usage of amiibo in Super Smash Bros. for Wii U. View a new video from the site above, and a summary of information below.

– amiibo learn all types of moves and strategies based off of how you play
– If you play matches without items, your amiibo won’t know what to do with them
– amiibo level faster when fighting other amiibo
– amiibo models have changed since E3
– Link is held firmly in place by a stiff yellow piece of plastic
– Wii Fit trainer has a clear plastic cast surrounding her right foot to keep her from being ripped off it’s base
– Other amiibo such as Kirby, Yoshi, and Donkey Kong are said to be durable
– New amiibo must first be registered on your console
– Scan them in Games & More, set a specific profile on the system as owner, give the amiibo a unique name
– After that, watch a quick video as your newly registered amiibo comes to life
– Can then adjust equipment, custom moves, feed them leftover equipment to increase their stats and levels
– The new data needs to be written to the figure before you can start using it in Smash
– Use amiibo in different Smash Bros Wii U modes like 8-player Smash battles to Team Smash
– Stats and rewards earned are written to each figure whenever you quit out of a mode
– If a figure loses contact with the touch sensor while saving amiibo data, the system will ask to recover the data and re-write it to the toy
– Writing data after quitting a mode is simple
– The game can recognize if you’ve accidentally tried to scan the wrong figure
– There’s even an option to reset the amiibo and start the whole process over

Source

Yesterday, Bandai Namco prepared a new batch of information for the 3DS game The Seven Deadly Sins: Unjust Sin. View the summary below for the latest details.

– Play as protagonist Meliodas
– Meliodas will be gathering allies in the game
– Progress by taking on quests
– Bring supporting characters with you
– These include the female giant Diane
– To win battles, you’ll need to connect combo attacks with support characters with proper timing
– Ex: You can get Diane to throw an enemy up in mid-air then finish them off with additional aerial attacks from Meliodas
– Different attack patterns in the game and plenty of support characters to recruit
– Support characters have super special attacks
– Find items that can recover health or boost attacks on quests
– Quests also provide materials used to make outfits
– Explore during quests and look for rare items
– Meliodas lives in a mobile bar called the Boar Hat
– Boar Hat is the base of operations in this game
– Take on quests here and have different events with characters
– There are some stages where the persistent Holy Knights will show up to take you on out of nowhere

Source


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